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* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) * Fixes all the conflicts and all of our modular files using core icon files with broken paths Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
845 lines
27 KiB
Plaintext
845 lines
27 KiB
Plaintext
/obj/structure/toilet
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name = "toilet"
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desc = "The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "toilet00"
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density = FALSE
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anchored = TRUE
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var/open = FALSE //if the lid is up
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var/cistern = 0 //if the cistern bit is open
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var/w_items = 0 //the combined w_class of all the items in the cistern
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var/mob/living/swirlie = null //the mob being given a swirlie
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var/buildstacktype = /obj/item/stack/sheet/iron //they're iron now, shut up
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var/buildstackamount = 1
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/obj/structure/toilet/Initialize(mapload)
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. = ..()
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open = round(rand(0, 1))
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update_appearance()
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/obj/structure/toilet/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(swirlie)
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user.changeNext_move(CLICK_CD_MELEE)
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playsound(src.loc, SFX_SWING_HIT, 25, TRUE)
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swirlie.visible_message(span_danger("[user] slams the toilet seat onto [swirlie]'s head!"), span_userdanger("[user] slams the toilet seat onto your head!"), span_hear("You hear reverberating porcelain."))
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log_combat(user, swirlie, "swirlied (brute)")
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swirlie.adjustBruteLoss(5)
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else if(user.pulling && isliving(user.pulling))
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user.changeNext_move(CLICK_CD_MELEE)
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var/mob/living/GM = user.pulling
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if(user.grab_state >= GRAB_AGGRESSIVE)
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if(GM.loc != get_turf(src))
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to_chat(user, span_warning("[GM] needs to be on [src]!"))
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return
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if(!swirlie)
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if(open)
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GM.visible_message(span_danger("[user] starts to give [GM] a swirlie!"), span_userdanger("[user] starts to give you a swirlie..."))
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swirlie = GM
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var/was_alive = (swirlie.stat != DEAD)
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if(do_after(user, 3 SECONDS, target = src, timed_action_flags = IGNORE_HELD_ITEM))
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GM.visible_message(span_danger("[user] gives [GM] a swirlie!"), span_userdanger("[user] gives you a swirlie!"), span_hear("You hear a toilet flushing."))
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if(iscarbon(GM))
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var/mob/living/carbon/C = GM
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if(!C.internal)
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log_combat(user, C, "swirlied (oxy)")
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C.adjustOxyLoss(5)
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else
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log_combat(user, GM, "swirlied (oxy)")
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GM.adjustOxyLoss(5)
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if(was_alive && swirlie.stat == DEAD && swirlie.client)
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swirlie.client.give_award(/datum/award/achievement/misc/swirlie, swirlie) // just like space high school all over again!
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swirlie = null
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else
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playsound(src.loc, 'sound/effects/bang.ogg', 25, TRUE)
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GM.visible_message(span_danger("[user] slams [GM.name] into [src]!"), span_userdanger("[user] slams you into [src]!"))
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log_combat(user, GM, "toilet slammed")
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GM.adjustBruteLoss(5)
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else
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to_chat(user, span_warning("You need a tighter grip!"))
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else if(cistern && !open && user.CanReach(src))
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if(!contents.len)
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to_chat(user, span_notice("The cistern is empty."))
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else
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var/obj/item/I = pick(contents)
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if(ishuman(user))
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user.put_in_hands(I)
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else
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I.forceMove(drop_location())
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to_chat(user, span_notice("You find [I] in the cistern."))
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w_items -= I.w_class
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else
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open = !open
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update_appearance()
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/obj/structure/toilet/update_icon_state()
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icon_state = "toilet[open][cistern]"
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return ..()
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/obj/structure/toilet/deconstruct()
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if(!(flags_1 & NODECONSTRUCT_1))
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for(var/obj/toilet_item in contents)
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toilet_item.forceMove(drop_location())
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if(buildstacktype)
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new buildstacktype(loc,buildstackamount)
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else
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for(var/i in custom_materials)
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var/datum/material/M = i
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new M.sheet_type(loc, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1))
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..()
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/obj/structure/toilet/attackby(obj/item/I, mob/living/user, params)
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add_fingerprint(user)
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if(I.tool_behaviour == TOOL_CROWBAR)
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to_chat(user, span_notice("You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]..."))
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playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, TRUE)
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if(I.use_tool(src, user, 30))
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user.visible_message(span_notice("[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!"), span_notice("You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!"), span_hear("You hear grinding porcelain."))
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cistern = !cistern
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update_appearance()
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return COMPONENT_CANCEL_ATTACK_CHAIN
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else if(I.tool_behaviour == TOOL_WRENCH && !(flags_1&NODECONSTRUCT_1))
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I.play_tool_sound(src)
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deconstruct()
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return TRUE
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else if(cistern && !user.combat_mode)
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if(I.w_class > WEIGHT_CLASS_NORMAL)
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to_chat(user, span_warning("[I] does not fit!"))
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return
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if(w_items + I.w_class > WEIGHT_CLASS_HUGE)
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to_chat(user, span_warning("The cistern is full!"))
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return
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if(!user.transferItemToLoc(I, src))
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to_chat(user, span_warning("\The [I] is stuck to your hand, you cannot put it in the cistern!"))
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return
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w_items += I.w_class
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to_chat(user, span_notice("You carefully place [I] into the cistern."))
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else if(is_reagent_container(I) && !user.combat_mode)
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if (!open)
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return
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if(istype(I, /obj/item/food/monkeycube))
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var/obj/item/food/monkeycube/cube = I
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cube.Expand()
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return
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var/obj/item/reagent_containers/RG = I
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RG.reagents.add_reagent(/datum/reagent/water, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
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to_chat(user, span_notice("You fill [RG] from [src]. Gross."))
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. = ..()
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/obj/structure/toilet/secret
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var/obj/item/secret
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var/secret_type = null
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/obj/structure/toilet/secret/Initialize(mapload)
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. = ..()
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if (secret_type)
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secret = new secret_type(src)
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secret.desc += " It's a secret!"
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w_items += secret.w_class
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contents += secret
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/obj/structure/toilet/greyscale
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material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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buildstacktype = null
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/obj/structure/urinal
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name = "urinal"
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desc = "The HU-452, an experimental urinal. Comes complete with experimental urinal cake."
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "urinal"
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density = FALSE
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anchored = TRUE
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var/exposed = 0 // can you currently put an item inside
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var/obj/item/hiddenitem = null // what's in the urinal
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/urinal, 32)
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/obj/structure/urinal/Initialize(mapload)
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. = ..()
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hiddenitem = new /obj/item/food/urinalcake
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/obj/structure/urinal/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(user.pulling && isliving(user.pulling))
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var/mob/living/GM = user.pulling
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if(user.grab_state >= GRAB_AGGRESSIVE)
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if(GM.loc != get_turf(src))
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to_chat(user, span_notice("[GM.name] needs to be on [src]."))
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return
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user.changeNext_move(CLICK_CD_MELEE)
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user.visible_message(span_danger("[user] slams [GM] into [src]!"), span_danger("You slam [GM] into [src]!"))
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GM.adjustBruteLoss(8)
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else
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to_chat(user, span_warning("You need a tighter grip!"))
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else if(exposed)
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if(!hiddenitem)
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to_chat(user, span_warning("There is nothing in the drain holder!"))
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else
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if(ishuman(user))
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user.put_in_hands(hiddenitem)
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else
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hiddenitem.forceMove(get_turf(src))
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to_chat(user, span_notice("You fish [hiddenitem] out of the drain enclosure."))
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hiddenitem = null
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else
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..()
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/obj/structure/urinal/attackby(obj/item/I, mob/living/user, params)
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if(exposed)
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if (hiddenitem)
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to_chat(user, span_warning("There is already something in the drain enclosure!"))
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return
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if(I.w_class > 1)
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to_chat(user, span_warning("[I] is too large for the drain enclosure."))
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return
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if(!user.transferItemToLoc(I, src))
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to_chat(user, span_warning("[I] is stuck to your hand, you cannot put it in the drain enclosure!"))
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return
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hiddenitem = I
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to_chat(user, span_notice("You place [I] into the drain enclosure."))
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else
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return ..()
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/obj/structure/urinal/screwdriver_act(mob/living/user, obj/item/I)
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if(..())
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return TRUE
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to_chat(user, span_notice("You start to [exposed ? "screw the cap back into place" : "unscrew the cap to the drain protector"]..."))
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playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, TRUE)
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if(I.use_tool(src, user, 20))
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user.visible_message(span_notice("[user] [exposed ? "screws the cap back into place" : "unscrew the cap to the drain protector"]!"),
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span_notice("You [exposed ? "screw the cap back into place" : "unscrew the cap on the drain"]!"),
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span_hear("You hear metal and squishing noises."))
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exposed = !exposed
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return TRUE
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/obj/item/food/urinalcake
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name = "urinal cake"
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desc = "The noble urinal cake, protecting the station's pipes from the station's pee. Do not eat."
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icon = 'icons/obj/weapons/items_and_weapons.dmi'
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icon_state = "urinalcake"
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w_class = WEIGHT_CLASS_TINY
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food_reagents = list(/datum/reagent/chlorine = 3, /datum/reagent/ammonia = 1)
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foodtypes = TOXIC | GROSS
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/obj/item/food/urinalcake/attack_self(mob/living/user)
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user.visible_message(span_notice("[user] squishes [src]!"), span_notice("You squish [src]."), "<i>You hear a squish.</i>")
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icon_state = "urinalcake_squish"
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addtimer(VARSET_CALLBACK(src, icon_state, "urinalcake"), 8)
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/obj/item/bikehorn/rubberducky/plasticducky
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name = "plastic ducky"
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desc = "It's a cheap plastic knockoff of a loveable bathtime toy."
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custom_materials = list(/datum/material/plastic = 1000)
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/obj/item/bikehorn/rubberducky
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name = "rubber ducky"
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desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "rubberducky"
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inhand_icon_state = "rubberducky"
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worn_icon_state = "duck"
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/obj/structure/sink
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name = "sink"
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "sink"
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desc = "A sink used for washing one's hands and face. Passively reclaims water over time."
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anchored = TRUE
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layer = ABOVE_OBJ_LAYER
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pixel_z = 1
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///Something's being washed at the moment
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var/busy = FALSE
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///What kind of reagent is produced by this sink by default? (We now have actual plumbing, Arcane, August 2020)
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var/dispensedreagent = /datum/reagent/water
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///Material to drop when broken or deconstructed.
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var/buildstacktype = /obj/item/stack/sheet/iron
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///Number of sheets of material to drop when broken or deconstructed.
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var/buildstackamount = 1
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///Does the sink have a water recycler to recollect it's water supply?
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var/has_water_reclaimer = TRUE
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///Units of water to reclaim per second
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var/reclaim_rate = 0.5
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///Amount of shift the pixel for placement
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var/pixel_shift = 14
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sink, (-14))
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/obj/structure/sink/Initialize(mapload, ndir = 0, has_water_reclaimer = null)
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. = ..()
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if(ndir)
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dir = ndir
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if(has_water_reclaimer != null)
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src.has_water_reclaimer = has_water_reclaimer
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switch(dir)
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if(NORTH)
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pixel_x = 0
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pixel_y = -pixel_shift
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if(SOUTH)
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pixel_x = 0
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pixel_y = pixel_shift
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if(EAST)
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pixel_x = -pixel_shift
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pixel_y = 0
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if(WEST)
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pixel_x = pixel_shift
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pixel_y = 0
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create_reagents(100, NO_REACT)
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if(src.has_water_reclaimer)
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reagents.add_reagent(dispensedreagent, 100)
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AddComponent(/datum/component/plumbing/simple_demand, extend_pipe_to_edge = TRUE)
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/obj/structure/sink/examine(mob/user)
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. = ..()
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if(has_water_reclaimer)
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. += span_notice("A water recycler is installed. It looks like you could pry it out.")
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. += span_notice("[reagents.total_volume]/[reagents.maximum_volume] liquids remaining.")
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/obj/structure/sink/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(!user || !istype(user))
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return
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if(!iscarbon(user))
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return
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if(!Adjacent(user))
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return
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if(reagents.total_volume < 5)
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to_chat(user, span_warning("The sink has no more contents left!"))
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return
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if(busy)
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to_chat(user, span_warning("Someone's already washing here!"))
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return
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var/selected_area = parse_zone(user.zone_selected)
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var/washing_face = 0
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if(selected_area in list(BODY_ZONE_HEAD, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_PRECISE_EYES))
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washing_face = 1
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user.visible_message(span_notice("[user] starts washing [user.p_their()] [washing_face ? "face" : "hands"]..."), \
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span_notice("You start washing your [washing_face ? "face" : "hands"]..."))
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busy = TRUE
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if(!do_after(user, 40, target = src))
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busy = FALSE
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return
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busy = FALSE
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reagents.remove_any(5)
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reagents.expose(user, TOUCH, 5 / max(reagents.total_volume, 5))
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begin_reclamation()
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if(washing_face)
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SEND_SIGNAL(user, COMSIG_COMPONENT_CLEAN_FACE_ACT, CLEAN_WASH)
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user.adjust_drowsyness(rand(-2, -3)) //Washing your face wakes you up if you're falling asleep
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else if(ishuman(user))
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var/mob/living/carbon/human/human_user = user
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if(!human_user.wash_hands(CLEAN_WASH))
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to_chat(user, span_warning("Your hands are covered by something!"))
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return
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else
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user.wash(CLEAN_WASH)
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user.visible_message(span_notice("[user] washes [user.p_their()] [washing_face ? "face" : "hands"] using [src]."), \
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span_notice("You wash your [washing_face ? "face" : "hands"] using [src]."))
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/obj/structure/sink/attackby(obj/item/O, mob/living/user, params)
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if(busy)
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to_chat(user, span_warning("Someone's already washing here!"))
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return
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if(is_reagent_container(O))
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var/obj/item/reagent_containers/RG = O
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if(reagents.total_volume <= 0)
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to_chat(user, span_notice("\The [src] is dry."))
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return FALSE
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if(RG.is_refillable())
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if(!RG.reagents.holder_full())
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reagents.trans_to(RG, RG.amount_per_transfer_from_this, transfered_by = user)
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begin_reclamation()
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to_chat(user, span_notice("You fill [RG] from [src]."))
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return TRUE
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to_chat(user, span_notice("\The [RG] is full."))
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return FALSE
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if(istype(O, /obj/item/melee/baton/security))
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var/obj/item/melee/baton/security/baton = O
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if(baton.cell?.charge && baton.active)
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flick("baton_active", src)
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user.Paralyze(baton.knockdown_time)
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user.set_timed_status_effect(baton.knockdown_time, /datum/status_effect/speech/stutter)
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baton.cell.use(baton.cell_hit_cost)
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user.visible_message(span_warning("[user] shocks [user.p_them()]self while attempting to wash the active [baton.name]!"), \
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span_userdanger("You unwisely attempt to wash [baton] while it's still on."))
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playsound(src, baton.on_stun_sound, 50, TRUE)
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return
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if(istype(O, /obj/item/mop))
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if(reagents.total_volume <= 0)
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to_chat(user, span_notice("\The [src] is dry."))
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return FALSE
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reagents.trans_to(O, 5, transfered_by = user)
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begin_reclamation()
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to_chat(user, span_notice("You wet [O] in [src]."))
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playsound(loc, 'sound/effects/slosh.ogg', 25, TRUE)
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return
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if(O.tool_behaviour == TOOL_WRENCH && !(flags_1&NODECONSTRUCT_1))
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O.play_tool_sound(src)
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deconstruct()
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return
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if(O.tool_behaviour == TOOL_CROWBAR)
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if(!has_water_reclaimer)
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to_chat(user, span_warning("There isn't a water recycler to remove."))
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return
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O.play_tool_sound(src)
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has_water_reclaimer = FALSE
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new/obj/item/stock_parts/water_recycler(get_turf(loc))
|
|
to_chat(user, span_notice("You remove the water reclaimer from [src]"))
|
|
return
|
|
|
|
if(istype(O, /obj/item/stack/medical/gauze))
|
|
var/obj/item/stack/medical/gauze/G = O
|
|
new /obj/item/reagent_containers/cup/rag(src.loc)
|
|
to_chat(user, span_notice("You tear off a strip of gauze and make a rag."))
|
|
G.use(1)
|
|
return
|
|
|
|
if(istype(O, /obj/item/stack/sheet/cloth))
|
|
var/obj/item/stack/sheet/cloth/cloth = O
|
|
new /obj/item/reagent_containers/cup/rag(loc)
|
|
to_chat(user, span_notice("You tear off a strip of cloth and make a rag."))
|
|
cloth.use(1)
|
|
return
|
|
|
|
if(istype(O, /obj/item/stack/ore/glass))
|
|
new /obj/item/stack/sheet/sandblock(loc)
|
|
to_chat(user, span_notice("You wet the sand in the sink and form it into a block."))
|
|
O.use(1)
|
|
return
|
|
|
|
if(istype(O, /obj/item/stock_parts/water_recycler))
|
|
if(has_water_reclaimer)
|
|
to_chat(user, span_warning("There is already has a water recycler installed."))
|
|
return
|
|
|
|
playsound(src, 'sound/machines/click.ogg', 20, TRUE)
|
|
qdel(O)
|
|
has_water_reclaimer = TRUE
|
|
begin_reclamation()
|
|
return
|
|
|
|
if(!istype(O))
|
|
return
|
|
if(O.item_flags & ABSTRACT) //Abstract items like grabs won't wash. No-drop items will though because it's still technically an item in your hand.
|
|
return
|
|
|
|
if(!user.combat_mode)
|
|
to_chat(user, span_notice("You start washing [O]..."))
|
|
busy = TRUE
|
|
if(!do_after(user, 40, target = src))
|
|
busy = FALSE
|
|
return 1
|
|
busy = FALSE
|
|
O.wash(CLEAN_WASH)
|
|
reagents.expose(O, TOUCH, 5 / max(reagents.total_volume, 5))
|
|
user.visible_message(span_notice("[user] washes [O] using [src]."), \
|
|
span_notice("You wash [O] using [src]."))
|
|
return 1
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/sink/deconstruct()
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
drop_materials()
|
|
if(has_water_reclaimer)
|
|
new /obj/item/stock_parts/water_recycler(drop_location())
|
|
..()
|
|
|
|
/obj/structure/sink/process(delta_time)
|
|
// Water reclamation complete?
|
|
if(!has_water_reclaimer || reagents.total_volume >= reagents.maximum_volume)
|
|
return PROCESS_KILL
|
|
|
|
reagents.add_reagent(dispensedreagent, reclaim_rate * delta_time)
|
|
|
|
/obj/structure/sink/proc/drop_materials()
|
|
if(buildstacktype)
|
|
new buildstacktype(loc,buildstackamount)
|
|
else
|
|
for(var/i in custom_materials)
|
|
var/datum/material/M = i
|
|
new M.sheet_type(loc, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1))
|
|
|
|
/obj/structure/sink/proc/begin_reclamation()
|
|
START_PROCESSING(SSplumbing, src)
|
|
|
|
/obj/structure/sink/kitchen
|
|
name = "kitchen sink"
|
|
icon_state = "sink_alt"
|
|
pixel_z = 4
|
|
pixel_shift = 16
|
|
|
|
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sink/kitchen, (-16))
|
|
|
|
/obj/structure/sink/greyscale
|
|
icon_state = "sink_greyscale"
|
|
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
|
buildstacktype = null
|
|
|
|
/obj/structure/sinkframe
|
|
name = "sink frame"
|
|
icon = 'icons/obj/watercloset.dmi'
|
|
icon_state = "sink_frame"
|
|
desc = "A sink frame, that needs a water recycler to finish construction."
|
|
anchored = FALSE
|
|
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
|
|
|
/obj/structure/sinkframe/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/simple_rotation)
|
|
|
|
/obj/structure/sinkframe/attackby(obj/item/tool, mob/living/user, params)
|
|
if(istype(tool, /obj/item/stock_parts/water_recycler))
|
|
qdel(tool)
|
|
var/obj/structure/sink/greyscale/new_sink = new(loc, REVERSE_DIR(dir), TRUE)
|
|
new_sink.set_custom_materials(custom_materials)
|
|
qdel(src)
|
|
playsound(new_sink, 'sound/machines/click.ogg', 20, TRUE)
|
|
return
|
|
return ..()
|
|
|
|
/obj/structure/sinkframe/wrench_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
|
|
tool.play_tool_sound(src)
|
|
var/obj/structure/sink/greyscale/new_sink = new(loc, REVERSE_DIR(dir), FALSE)
|
|
new_sink.set_custom_materials(custom_materials)
|
|
qdel(src)
|
|
|
|
return TRUE
|
|
|
|
/obj/structure/sinkframe/wrench_act_secondary(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
tool.play_tool_sound(src)
|
|
deconstruct()
|
|
return TRUE
|
|
|
|
/obj/structure/sinkframe/deconstruct()
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
drop_materials()
|
|
return ..()
|
|
|
|
/obj/structure/sinkframe/proc/drop_materials()
|
|
for(var/datum/material/material as anything in custom_materials)
|
|
new material.sheet_type(loc, FLOOR(custom_materials[material] / MINERAL_MATERIAL_AMOUNT, 1))
|
|
return
|
|
|
|
//Water source, use the type water_source for unlimited water sources like classic sinks.
|
|
/obj/structure/water_source
|
|
name = "Water Source"
|
|
icon = 'icons/obj/watercloset.dmi'
|
|
icon_state = "sink"
|
|
desc = "A sink used for washing one's hands and face. This one seems to be infinite!"
|
|
anchored = TRUE
|
|
var/busy = FALSE //Something's being washed at the moment
|
|
var/dispensedreagent = /datum/reagent/water // for whenever plumbing happens
|
|
|
|
/obj/structure/water_source/attack_hand(mob/living/user, list/modifiers)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(!iscarbon(user))
|
|
return
|
|
if(!Adjacent(user))
|
|
return
|
|
|
|
if(busy)
|
|
to_chat(user, span_warning("Someone's already washing here!"))
|
|
return
|
|
var/selected_area = parse_zone(user.zone_selected)
|
|
var/washing_face = FALSE
|
|
if(selected_area in list(BODY_ZONE_HEAD, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_PRECISE_EYES))
|
|
washing_face = TRUE
|
|
user.visible_message(span_notice("[user] starts washing [user.p_their()] [washing_face ? "face" : "hands"]..."), \
|
|
span_notice("You start washing your [washing_face ? "face" : "hands"]..."))
|
|
busy = TRUE
|
|
|
|
if(!do_after(user, 4 SECONDS, target = src))
|
|
busy = FALSE
|
|
return
|
|
|
|
busy = FALSE
|
|
|
|
if(washing_face)
|
|
SEND_SIGNAL(user, COMSIG_COMPONENT_CLEAN_FACE_ACT, CLEAN_WASH)
|
|
user.adjust_drowsyness(rand(-2, -3)) //Washing your face wakes you up if you're falling asleep
|
|
else if(ishuman(user))
|
|
var/mob/living/carbon/human/human_user = user
|
|
if(!human_user.wash_hands(CLEAN_WASH))
|
|
to_chat(user, span_warning("Your hands are covered by something!"))
|
|
return
|
|
else
|
|
user.wash(CLEAN_WASH)
|
|
|
|
user.visible_message(span_notice("[user] washes [user.p_their()] [washing_face ? "face" : "hands"] using [src]."), \
|
|
span_notice("You wash your [washing_face ? "face" : "hands"] using [src]."))
|
|
|
|
/obj/structure/water_source/attackby(obj/item/O, mob/living/user, params)
|
|
if(busy)
|
|
to_chat(user, span_warning("Someone's already washing here!"))
|
|
return
|
|
|
|
if(is_reagent_container(O))
|
|
var/obj/item/reagent_containers/container = O
|
|
if(container.is_refillable())
|
|
if(!container.reagents.holder_full())
|
|
container.reagents.add_reagent(dispensedreagent, min(container.volume - container.reagents.total_volume, container.amount_per_transfer_from_this))
|
|
to_chat(user, span_notice("You fill [container] from [src]."))
|
|
return TRUE
|
|
to_chat(user, span_notice("\The [container] is full."))
|
|
return FALSE
|
|
|
|
if(istype(O, /obj/item/melee/baton/security))
|
|
var/obj/item/melee/baton/security/baton = O
|
|
if(baton.cell?.charge && baton.active)
|
|
flick("baton_active", src)
|
|
user.Paralyze(baton.knockdown_time)
|
|
user.set_timed_status_effect(baton.knockdown_time, /datum/status_effect/speech/stutter)
|
|
baton.cell.use(baton.cell_hit_cost)
|
|
user.visible_message(span_warning("[user] shocks [user.p_them()]self while attempting to wash the active [baton.name]!"), \
|
|
span_userdanger("You unwisely attempt to wash [baton] while it's still on."))
|
|
playsound(src, baton.on_stun_sound, 50, TRUE)
|
|
return
|
|
|
|
if(istype(O, /obj/item/mop))
|
|
O.reagents.add_reagent(dispensedreagent, 5)
|
|
to_chat(user, span_notice("You wet [O] in [src]."))
|
|
playsound(loc, 'sound/effects/slosh.ogg', 25, TRUE)
|
|
return
|
|
|
|
if(istype(O, /obj/item/stack/medical/gauze))
|
|
var/obj/item/stack/medical/gauze/G = O
|
|
new /obj/item/reagent_containers/cup/rag(loc)
|
|
to_chat(user, span_notice("You tear off a strip of gauze and make a rag."))
|
|
G.use(1)
|
|
return
|
|
|
|
if(istype(O, /obj/item/stack/sheet/cloth))
|
|
var/obj/item/stack/sheet/cloth/cloth = O
|
|
new /obj/item/reagent_containers/cup/rag(loc)
|
|
to_chat(user, span_notice("You tear off a strip of cloth and make a rag."))
|
|
cloth.use(1)
|
|
return
|
|
|
|
if(istype(O, /obj/item/stack/ore/glass))
|
|
new /obj/item/stack/sheet/sandblock(loc)
|
|
to_chat(user, span_notice("You wet the sand and form it into a block."))
|
|
O.use(1)
|
|
return
|
|
|
|
if(O.item_flags & ABSTRACT) //Abstract items like grabs won't wash. No-drop items will though because it's still technically an item in your hand.
|
|
return
|
|
|
|
if(!user.combat_mode)
|
|
to_chat(user, span_notice("You start washing [O]..."))
|
|
busy = TRUE
|
|
if(!do_after(user, 4 SECONDS, target = src))
|
|
busy = FALSE
|
|
return TRUE
|
|
busy = FALSE
|
|
O.wash(CLEAN_WASH)
|
|
reagents.expose(O, TOUCH, 5 / max(reagents.total_volume, 5))
|
|
user.visible_message(span_notice("[user] washes [O] using [src]."), \
|
|
span_notice("You wash [O] using [src]."))
|
|
return TRUE
|
|
|
|
return ..()
|
|
|
|
|
|
/obj/structure/water_source/puddle //splishy splashy ^_^
|
|
name = "puddle"
|
|
desc = "A puddle used for washing one's hands and face."
|
|
icon_state = "puddle"
|
|
resistance_flags = UNACIDABLE
|
|
|
|
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
|
/obj/structure/water_source/puddle/attack_hand(mob/user, list/modifiers)
|
|
icon_state = "puddle-splash"
|
|
. = ..()
|
|
icon_state = "puddle"
|
|
|
|
/obj/structure/water_source/puddle/attackby(obj/item/O, mob/user, params)
|
|
icon_state = "puddle-splash"
|
|
. = ..()
|
|
icon_state = "puddle"
|
|
|
|
/obj/structure/water_source/puddle/deconstruct(disassembled = TRUE)
|
|
qdel(src)
|
|
|
|
//End legacy sink
|
|
|
|
|
|
//Shower Curtains//
|
|
//Defines used are pre-existing in layers.dm//
|
|
|
|
/obj/structure/curtain
|
|
name = "curtain"
|
|
desc = "Contains less than 1% mercury."
|
|
icon = 'icons/obj/watercloset.dmi'
|
|
icon_state = "bathroom-open"
|
|
var/icon_type = "bathroom"//used in making the icon state
|
|
color = "#ACD1E9" //Default color, didn't bother hardcoding other colors, mappers can and should easily change it.
|
|
alpha = 200 //Mappers can also just set this to 255 if they want curtains that can't be seen through
|
|
layer = SIGN_LAYER
|
|
anchored = TRUE
|
|
opacity = FALSE
|
|
density = FALSE
|
|
var/open = TRUE
|
|
/// if it can be seen through when closed
|
|
var/opaque_closed = FALSE
|
|
|
|
/obj/structure/curtain/proc/toggle()
|
|
open = !open
|
|
if(open)
|
|
layer = SIGN_LAYER
|
|
plane = GAME_PLANE
|
|
set_density(FALSE)
|
|
set_opacity(FALSE)
|
|
else
|
|
layer = WALL_OBJ_LAYER
|
|
plane = GAME_PLANE_UPPER
|
|
set_density(TRUE)
|
|
if(opaque_closed)
|
|
set_opacity(TRUE)
|
|
|
|
update_appearance()
|
|
|
|
/obj/structure/curtain/update_icon_state()
|
|
icon_state = "[icon_type]-[open ? "open" : "closed"]"
|
|
return ..()
|
|
|
|
/obj/structure/curtain/attackby(obj/item/W, mob/user)
|
|
if (istype(W, /obj/item/toy/crayon))
|
|
color = input(user,"","Choose Color",color) as color
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/curtain/wrench_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
default_unfasten_wrench(user, tool, time = 5 SECONDS)
|
|
return TRUE
|
|
|
|
/obj/structure/curtain/wirecutter_act(mob/living/user, obj/item/I)
|
|
..()
|
|
if(anchored)
|
|
return TRUE
|
|
|
|
user.visible_message(span_warning("[user] cuts apart [src]."),
|
|
span_notice("You start to cut apart [src]."), span_hear("You hear cutting."))
|
|
if(I.use_tool(src, user, 50, volume=100) && !anchored)
|
|
to_chat(user, span_notice("You cut apart [src]."))
|
|
deconstruct()
|
|
|
|
return TRUE
|
|
|
|
|
|
/obj/structure/curtain/attack_hand(mob/user, list/modifiers)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
playsound(loc, 'sound/effects/curtain.ogg', 50, TRUE)
|
|
toggle()
|
|
|
|
/obj/structure/curtain/deconstruct(disassembled = TRUE)
|
|
new /obj/item/stack/sheet/cloth (loc, 2)
|
|
new /obj/item/stack/sheet/plastic (loc, 2)
|
|
new /obj/item/stack/rods (loc, 1)
|
|
qdel(src)
|
|
|
|
/obj/structure/curtain/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
|
switch(damage_type)
|
|
if(BRUTE)
|
|
if(damage_amount)
|
|
playsound(src.loc, 'sound/weapons/slash.ogg', 80, TRUE)
|
|
else
|
|
playsound(loc, 'sound/weapons/tap.ogg', 50, TRUE)
|
|
if(BURN)
|
|
playsound(loc, 'sound/items/welder.ogg', 80, TRUE)
|
|
|
|
/obj/structure/curtain/bounty
|
|
icon_type = "bounty"
|
|
icon_state = "bounty-open"
|
|
color = null
|
|
alpha = 255
|
|
opaque_closed = TRUE
|
|
|
|
/obj/structure/curtain/cloth
|
|
color = null
|
|
alpha = 255
|
|
opaque_closed = TRUE
|
|
|
|
/obj/structure/curtain/cloth/deconstruct(disassembled = TRUE)
|
|
new /obj/item/stack/sheet/cloth (loc, 4)
|
|
new /obj/item/stack/rods (loc, 1)
|
|
qdel(src)
|
|
|
|
/obj/structure/curtain/cloth/fancy
|
|
icon_type = "cur_fancy"
|
|
icon_state = "cur_fancy-open"
|
|
|
|
/obj/structure/curtain/cloth/fancy/mechanical
|
|
var/id = null
|
|
|
|
/obj/structure/curtain/cloth/fancy/mechanical/Destroy()
|
|
GLOB.curtains -= src
|
|
return ..()
|
|
|
|
/obj/structure/curtain/cloth/fancy/mechanical/Initialize(mapload)
|
|
. = ..()
|
|
GLOB.curtains += src
|
|
|
|
/obj/structure/curtain/cloth/fancy/mechanical/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock)
|
|
id = "[port.id]_[id]"
|
|
|
|
/obj/structure/curtain/cloth/fancy/mechanical/proc/open()
|
|
icon_state = "[icon_type]-open"
|
|
layer = SIGN_LAYER
|
|
plane = GAME_PLANE
|
|
set_density(FALSE)
|
|
open = TRUE
|
|
set_opacity(FALSE)
|
|
|
|
/obj/structure/curtain/cloth/fancy/mechanical/proc/close()
|
|
icon_state = "[icon_type]-closed"
|
|
layer = WALL_OBJ_LAYER
|
|
plane = GAME_PLANE_UPPER
|
|
set_density(TRUE)
|
|
open = FALSE
|
|
if(opaque_closed)
|
|
set_opacity(TRUE)
|
|
|
|
/obj/structure/curtain/cloth/fancy/mechanical/attack_hand(mob/user, list/modifiers)
|
|
return
|
|
|
|
/obj/structure/curtain/cloth/fancy/mechanical/start_closed
|
|
icon_state = "cur_fancy-closed"
|
|
|
|
/obj/structure/curtain/cloth/fancy/mechanical/start_closed/Initialize(mapload)
|
|
. = ..()
|
|
close()
|