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* Add new surgery tgui (#64579) * Move element to component, start UI, move assets into their own directory * Complete UI * Stop when another surgery is started * Set your real zone since I forgot you actually need to start the surgery too * Bring this back since I was just removing it as part of a cleanup for asset cache, but I can't prove it's not used anymore * Remove unnecessary constructor I was using for something else * Fix signal override * Add new surgery tgui that provides a built in body zone selector and doesn't let you start surgeries if their body is covered. Replaces some stuff with balloon alerts Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
9 lines
316 B
Plaintext
9 lines
316 B
Plaintext
/datum/asset/spritesheet/simple/patches
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name = "patches"
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assets = list(
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"bandaid" = 'icons/ui_icons/patches/bandaid.png',
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"bandaid_brute" = 'icons/ui_icons/patches/bandaid_brute.png',
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"bandaid_burn" = 'icons/ui_icons/patches/bandaid_burn.png',
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"bandaid_both" = 'icons/ui_icons/patches/bandaid_both.png'
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)
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