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* Event menu rewrite * Update topic.dm * Update _event.dm * Update event_chaos_system.dm Co-authored-by: Profakos <profakos@gmail.com> Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
12 lines
577 B
Plaintext
12 lines
577 B
Plaintext
/datum/round_event_control/wizard/fake_explosion //Oh no the station is gone!
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name = "Fake Nuclear Explosion"
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weight = 0 //Badmin exclusive now because once it's expected its not funny
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typepath = /datum/round_event/wizard/fake_explosion
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max_occurrences = 1
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earliest_start = 0 MINUTES
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description = "The nuclear explosion cutscene begins to play to scare the crew."
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/datum/round_event/wizard/fake_explosion/start()
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sound_to_playing_players('sound/machines/alarm.ogg')
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addtimer(CALLBACK(GLOBAL_PROC, /proc/play_cinematic, /datum/cinematic/nuke/fake, world), 10 SECONDS)
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