Files
Bubberstation/code/modules/hydroponics/grown/melon.dm
SkyratBot 48685b4356 [MIRROR] Replaces the mood component with a mood datum [MDB IGNORE] (#15549)
* Replaces the mood component with a mood datum

* Fixes merge conflicts and updates all of our mood events to use the new mood datums

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-12 14:58:14 -04:00

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// Watermelon
/obj/item/seeds/watermelon
name = "pack of watermelon seeds"
desc = "These seeds grow into watermelon plants."
icon_state = "seed-watermelon"
species = "watermelon"
plantname = "Watermelon Vines"
product = /obj/item/food/grown/watermelon
lifespan = 50
endurance = 40
instability = 20
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
icon_dead = "watermelon-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/watermelon/holy, /obj/item/seeds/watermelon/barrel)
reagents_add = list(/datum/reagent/water = 0.2, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.2)
/obj/item/seeds/watermelon/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is swallowing [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
user.gib()
new product(drop_location())
qdel(src)
return MANUAL_SUICIDE
/obj/item/food/grown/watermelon
seed = /obj/item/seeds/watermelon
name = "watermelon"
desc = "It's full of watery goodness."
icon_state = "watermelon"
bite_consumption_mod = 2
w_class = WEIGHT_CLASS_NORMAL
foodtypes = FRUIT
juice_results = list(/datum/reagent/consumable/watermelonjuice = 0)
wine_power = 40
/obj/item/food/grown/watermelon/MakeProcessable()
AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/watermelonslice, 5, 20)
/obj/item/food/grown/watermelon/make_dryable()
return //No drying
// Holymelon
/obj/item/seeds/watermelon/holy
name = "pack of holymelon seeds"
desc = "These seeds grow into holymelon plants."
icon_state = "seed-holymelon"
species = "holymelon"
plantname = "Holy Melon Vines"
product = /obj/item/food/grown/holymelon
genes = list(/datum/plant_gene/trait/glow/yellow, /datum/plant_gene/trait/anti_magic)
mutatelist = null
reagents_add = list(/datum/reagent/water/holywater = 0.2, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.1)
rarity = 20
graft_gene = /datum/plant_gene/trait/glow/yellow
/obj/item/food/grown/holymelon
seed = /obj/item/seeds/watermelon/holy
name = "holymelon"
desc = "The water within this melon has been blessed by some deity that's particularly fond of watermelon."
icon_state = "holymelon"
bite_consumption_mod = 2
wine_power = 70 //Water to wine, baby.
wine_flavor = "divinity"
/obj/item/food/grown/holymelon/make_dryable()
return //No drying
/obj/item/food/grown/holymelon/MakeEdible()
AddComponent(/datum/component/edible, \
initial_reagents = food_reagents, \
food_flags = food_flags, \
foodtypes = foodtypes, \
volume = max_volume, \
eat_time = eat_time, \
tastes = tastes, \
eatverbs = eatverbs,\
bite_consumption = bite_consumption, \
microwaved_type = microwaved_type, \
junkiness = junkiness, \
check_liked = CALLBACK(src, .proc/check_holyness))
/*
* Callback to be used with the edible component.
* Checks whether or not the person eating the holymelon
* is a holy_role (chaplain), as chaplains love holymelons.
*/
/obj/item/food/grown/holymelon/proc/check_holyness(fraction, mob/mob_eating)
if(!ishuman(mob_eating))
return
var/mob/living/carbon/human/holy_person = mob_eating
if(!holy_person.mind?.holy_role || HAS_TRAIT(holy_person, TRAIT_AGEUSIA))
return
to_chat(holy_person, span_notice("Truly, a piece of heaven!"))
holy_person.add_mood_event("Divine_chew", /datum/mood_event/holy_consumption)
return FOOD_LIKED
/// Barrel melon Seeds
/obj/item/seeds/watermelon/barrel
name = "pack of barrelmelon seeds"
desc = "These seeds grow into barrelmelon plants."
icon_state = "seed-barrelmelon"
species = "barrelmelon"
plantname = "Barrel Melon Vines"
product = /obj/item/food/grown/barrelmelon
genes = list(/datum/plant_gene/trait/brewing)
mutatelist = null
reagents_add = list(/datum/reagent/consumable/ethanol/ale = 0.2, /datum/reagent/consumable/nutriment = 0.1)
rarity = 10
graft_gene = /datum/plant_gene/trait/brewing
/// Barrel melon Fruit
/obj/item/food/grown/barrelmelon
seed = /obj/item/seeds/watermelon/barrel
name = "barrelmelon"
desc = "The nutriments within this melon have been compressed and fermented into rich alcohol."
icon_state = "barrelmelon"
distill_reagent = /datum/reagent/medicine/antihol //You can call it a integer overflow.