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* Replaces the mood component with a mood datum * Fixes merge conflicts and updates all of our mood events to use the new mood datums Co-authored-by: Seth Scherer <supernovaa41@gmx.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
118 lines
4.2 KiB
Plaintext
118 lines
4.2 KiB
Plaintext
// Watermelon
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/obj/item/seeds/watermelon
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name = "pack of watermelon seeds"
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desc = "These seeds grow into watermelon plants."
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icon_state = "seed-watermelon"
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species = "watermelon"
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plantname = "Watermelon Vines"
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product = /obj/item/food/grown/watermelon
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lifespan = 50
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endurance = 40
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instability = 20
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growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
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icon_dead = "watermelon-dead"
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genes = list(/datum/plant_gene/trait/repeated_harvest)
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mutatelist = list(/obj/item/seeds/watermelon/holy, /obj/item/seeds/watermelon/barrel)
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reagents_add = list(/datum/reagent/water = 0.2, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.2)
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/obj/item/seeds/watermelon/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is swallowing [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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user.gib()
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new product(drop_location())
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qdel(src)
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return MANUAL_SUICIDE
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/obj/item/food/grown/watermelon
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seed = /obj/item/seeds/watermelon
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name = "watermelon"
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desc = "It's full of watery goodness."
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icon_state = "watermelon"
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bite_consumption_mod = 2
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w_class = WEIGHT_CLASS_NORMAL
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foodtypes = FRUIT
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juice_results = list(/datum/reagent/consumable/watermelonjuice = 0)
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wine_power = 40
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/obj/item/food/grown/watermelon/MakeProcessable()
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AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/watermelonslice, 5, 20)
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/obj/item/food/grown/watermelon/make_dryable()
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return //No drying
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// Holymelon
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/obj/item/seeds/watermelon/holy
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name = "pack of holymelon seeds"
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desc = "These seeds grow into holymelon plants."
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icon_state = "seed-holymelon"
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species = "holymelon"
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plantname = "Holy Melon Vines"
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product = /obj/item/food/grown/holymelon
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genes = list(/datum/plant_gene/trait/glow/yellow, /datum/plant_gene/trait/anti_magic)
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mutatelist = null
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reagents_add = list(/datum/reagent/water/holywater = 0.2, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.1)
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rarity = 20
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graft_gene = /datum/plant_gene/trait/glow/yellow
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/obj/item/food/grown/holymelon
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seed = /obj/item/seeds/watermelon/holy
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name = "holymelon"
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desc = "The water within this melon has been blessed by some deity that's particularly fond of watermelon."
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icon_state = "holymelon"
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bite_consumption_mod = 2
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wine_power = 70 //Water to wine, baby.
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wine_flavor = "divinity"
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/obj/item/food/grown/holymelon/make_dryable()
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return //No drying
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/obj/item/food/grown/holymelon/MakeEdible()
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AddComponent(/datum/component/edible, \
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initial_reagents = food_reagents, \
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food_flags = food_flags, \
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foodtypes = foodtypes, \
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volume = max_volume, \
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eat_time = eat_time, \
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tastes = tastes, \
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eatverbs = eatverbs,\
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bite_consumption = bite_consumption, \
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microwaved_type = microwaved_type, \
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junkiness = junkiness, \
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check_liked = CALLBACK(src, .proc/check_holyness))
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/*
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* Callback to be used with the edible component.
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* Checks whether or not the person eating the holymelon
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* is a holy_role (chaplain), as chaplains love holymelons.
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*/
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/obj/item/food/grown/holymelon/proc/check_holyness(fraction, mob/mob_eating)
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if(!ishuman(mob_eating))
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return
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var/mob/living/carbon/human/holy_person = mob_eating
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if(!holy_person.mind?.holy_role || HAS_TRAIT(holy_person, TRAIT_AGEUSIA))
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return
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to_chat(holy_person, span_notice("Truly, a piece of heaven!"))
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holy_person.add_mood_event("Divine_chew", /datum/mood_event/holy_consumption)
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return FOOD_LIKED
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/// Barrel melon Seeds
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/obj/item/seeds/watermelon/barrel
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name = "pack of barrelmelon seeds"
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desc = "These seeds grow into barrelmelon plants."
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icon_state = "seed-barrelmelon"
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species = "barrelmelon"
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plantname = "Barrel Melon Vines"
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product = /obj/item/food/grown/barrelmelon
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genes = list(/datum/plant_gene/trait/brewing)
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mutatelist = null
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reagents_add = list(/datum/reagent/consumable/ethanol/ale = 0.2, /datum/reagent/consumable/nutriment = 0.1)
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rarity = 10
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graft_gene = /datum/plant_gene/trait/brewing
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/// Barrel melon Fruit
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/obj/item/food/grown/barrelmelon
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seed = /obj/item/seeds/watermelon/barrel
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name = "barrelmelon"
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desc = "The nutriments within this melon have been compressed and fermented into rich alcohol."
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icon_state = "barrelmelon"
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distill_reagent = /datum/reagent/medicine/antihol //You can call it a integer overflow.
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