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* Replaces the mood component with a mood datum * Fixes merge conflicts and updates all of our mood events to use the new mood datums Co-authored-by: Seth Scherer <supernovaa41@gmx.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
239 lines
9.0 KiB
Plaintext
239 lines
9.0 KiB
Plaintext
//Some information about how html sanitization is handled
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//All book info datums should store sanitized data. This cannot be worked around
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//All inputs and outputs from the round (DB calls) need to use sanitized data
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//All tgui menus should get unsanitized data, since jsx handles that on its own
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//Everything else should use sanitized data. Yes including names, it's an xss vuln because of how chat works
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///A datum which contains all the metadata of a book
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/datum/book_info
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///The title of the book
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var/title
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///The "author" of the book
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var/author
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///The info inside the book
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var/content
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/datum/book_info/New(_title, _author, _content)
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title = _title
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author = _author
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content = _content
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/datum/book_info/proc/set_title(_title, trusted = FALSE) //Trusted should only be used for books read from the db, or in cases that we can be sure the info has already been sanitized
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if(trusted)
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title = _title
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return
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title = reject_bad_text(trim(html_encode(_title), 30))
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/datum/book_info/proc/get_title(default="N/A") //Loads in an html decoded version of the title. Only use this for tgui menus, absolutely nothing else.
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return html_decode(title) || "N/A"
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/datum/book_info/proc/set_author(_author, trusted = FALSE)
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if(trusted)
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author = _author
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return
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author = trim(html_encode(_author), MAX_NAME_LEN)
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/datum/book_info/proc/get_author(default="N/A")
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return html_decode(author) || "N/A"
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/datum/book_info/proc/set_content(_content, trusted = FALSE)
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if(trusted)
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content = _content
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return
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content = trim(html_encode(_content), MAX_PAPER_LENGTH)
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/datum/book_info/proc/set_content_using_paper(obj/item/paper/paper)
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// Just the paper's raw data.
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var/raw_content = ""
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for(var/datum/paper_input/text_input as anything in paper.raw_text_inputs)
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raw_content += text_input.raw_text
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// Content from paper is never trusted. It it raw, unsanitised, unparsed user input.
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content = trim(html_encode(raw_content), MAX_PAPER_LENGTH)
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/datum/book_info/proc/get_content(default="N/A")
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return html_decode(content) || "N/A"
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///Returns a copy of the book_info datum
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/datum/book_info/proc/return_copy()
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var/datum/book_info/copycat = new(title, author, content)
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return copycat
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///Modify an existing book_info datum to match your data
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/datum/book_info/proc/copy_into(datum/book_info/copycat)
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copycat.set_title(title, trusted = TRUE)
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copycat.set_author(author, trusted = TRUE)
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copycat.set_content(content, trusted = TRUE)
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return copycat
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/datum/book_info/proc/compare(datum/book_info/cmp_with)
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if(author != cmp_with.author)
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return FALSE
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if(title != cmp_with.title)
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return FALSE
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if(content != cmp_with.content)
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return FALSE
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return TRUE
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/obj/item/book
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name = "book"
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icon = 'icons/obj/library.dmi'
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icon_state ="book"
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worn_icon_state = "book"
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desc = "Crack it open, inhale the musk of its pages, and learn something new."
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
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attack_verb_continuous = list("bashes", "whacks", "educates")
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attack_verb_simple = list("bash", "whack", "educate")
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resistance_flags = FLAMMABLE
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drop_sound = 'sound/items/handling/book_drop.ogg'
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pickup_sound = 'sound/items/handling/book_pickup.ogg'
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///Game time in 1/10th seconds
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var/due_date = 0
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///false - Normal book, true - Should not be treated as normal book, unable to be copied, unable to be modified
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var/unique = FALSE
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/// Specific window size for the book, i.e: "1920x1080", Size x Width
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var/window_size = null
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///The initial title, for use in var editing and such
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var/starting_title
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///The initial author, for use in var editing and such
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var/starting_author
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///The initial bit of content, for use in var editing and such
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var/starting_content
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///The packet of information that describes this book
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var/datum/book_info/book_data
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///Maximum icon state number
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var/maximum_book_state = 8
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/obj/item/book/Initialize(mapload)
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. = ..()
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book_data = new(starting_title, starting_author, starting_content)
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/obj/item/book/proc/on_read(mob/living/user)
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if(book_data?.content)
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user << browse("<meta charset=UTF-8><TT><I>Penned by [book_data.author].</I></TT> <BR>" + "[book_data.content]", "window=book[window_size != null ? ";size=[window_size]" : ""]")
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LAZYINITLIST(user.mind?.book_titles_read)
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var/has_not_read_book = isnull(user.mind?.book_titles_read[starting_title])
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if(has_not_read_book) // any new books give bonus mood
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user.add_mood_event("book_nerd", /datum/mood_event/book_nerd)
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user.mind?.book_titles_read[starting_title] = TRUE
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onclose(user, "book")
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else
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to_chat(user, span_notice("This book is completely blank!"))
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/// Generates a random icon state for the book
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/obj/item/book/proc/gen_random_icon_state()
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icon_state = "book[rand(1, maximum_book_state)]"
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/obj/item/book/attack_self(mob/user)
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if(user.is_blind())
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to_chat(user, span_warning("You are blind and can't read anything!"))
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return
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if(!user.can_read(src))
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return
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user.visible_message(span_notice("[user] opens a book titled \"[book_data.title]\" and begins reading intently."))
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on_read(user)
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/obj/item/book/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/pen))
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if(!user.canUseTopic(src, BE_CLOSE) || !user.can_write(I))
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return
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if(user.is_blind())
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to_chat(user, span_warning("As you are trying to write on the book, you suddenly feel very stupid!"))
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return
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if(unique)
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to_chat(user, span_warning("These pages don't seem to take the ink well! Looks like you can't modify it."))
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return
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var/choice = tgui_input_list(usr, "What would you like to change?", "Book Alteration", list("Title", "Contents", "Author", "Cancel"))
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if(isnull(choice))
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return
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if(!user.canUseTopic(src, BE_CLOSE) || !user.can_write(I))
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return
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switch(choice)
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if("Title")
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var/newtitle = reject_bad_text(tgui_input_text(user, "Write a new title", "Book Title", max_length = 30))
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if(!user.canUseTopic(src, BE_CLOSE) || !user.can_write(I))
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return
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if (length_char(newtitle) > 30)
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to_chat(user, span_warning("That title won't fit on the cover!"))
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return
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if(!newtitle)
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to_chat(user, span_warning("That title is invalid."))
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return
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name = newtitle
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book_data.set_title(html_decode(newtitle)) //Don't want to double encode here
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if("Contents")
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var/content = tgui_input_text(user, "Write your book's contents (HTML NOT allowed)", "Book Contents", multiline = TRUE)
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if(!user.canUseTopic(src, BE_CLOSE) || !user.can_write(I))
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return
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if(!content)
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to_chat(user, span_warning("The content is invalid."))
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return
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book_data.set_content(html_decode(content))
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if("Author")
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var/author = tgui_input_text(user, "Write the author's name", "Author Name")
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if(!user.canUseTopic(src, BE_CLOSE) || !user.can_write(I))
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return
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if(!author)
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to_chat(user, span_warning("The name is invalid."))
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return
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book_data.set_author(html_decode(author)) //Setting this encodes, don't want to double up
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else
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return
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else if(istype(I, /obj/item/barcodescanner))
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var/obj/item/barcodescanner/scanner = I
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var/obj/machinery/computer/libraryconsole/bookmanagement/computer = scanner.computer_ref?.resolve()
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if(!computer)
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to_chat(user, span_alert("[scanner]'s screen flashes: 'No associated computer found!'"))
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return ..()
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scanner.book_data = book_data.return_copy()
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switch(scanner.mode)
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if(0)
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to_chat(user, span_notice("[scanner]'s screen flashes: 'Book stored in buffer.'"))
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if(1)
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computer.buffer_book = book_data.return_copy()
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to_chat(user, span_notice("[scanner]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'"))
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if(2)
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var/list/checkouts = computer.checkouts
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for(var/checkout_ref in checkouts)
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var/datum/borrowbook/maybe_ours = checkouts[checkout_ref]
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if(!book_data.compare(maybe_ours.book_data))
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continue
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checkouts -= checkout_ref
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computer.checkout_update()
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to_chat(user, span_notice("[scanner]'s screen flashes: 'Book stored in buffer. Book has been checked in.'"))
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return
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to_chat(user, span_notice("[scanner]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'"))
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if(3)
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var/datum/book_info/our_copy = book_data.return_copy()
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computer.inventory[ref(our_copy)] = our_copy
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computer.inventory_update()
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to_chat(user, span_notice("[scanner]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'"))
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else if((istype(I, /obj/item/knife) || I.tool_behaviour == TOOL_WIRECUTTER) && !(flags_1 & HOLOGRAM_1))
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to_chat(user, span_notice("You begin to carve out [book_data.title]..."))
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if(do_after(user, 30, target = src))
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to_chat(user, span_notice("You carve out the pages from [book_data.title]! You didn't want to read it anyway."))
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var/obj/item/storage/book/carved_out = new
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carved_out.name = src.name
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carved_out.title = book_data.title
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carved_out.icon_state = src.icon_state
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if(user.is_holding(src))
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qdel(src)
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user.put_in_hands(carved_out)
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return
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else
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carved_out.forceMove(drop_location())
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qdel(src)
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return
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return
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else
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..()
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