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* Replaces the mood component with a mood datum * Fixes merge conflicts and updates all of our mood events to use the new mood datums Co-authored-by: Seth Scherer <supernovaa41@gmx.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
24 lines
631 B
Plaintext
24 lines
631 B
Plaintext
/**
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* This proc sends the COMSIG_MOB_WON_VIDEOGAME signal
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*
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* This should be called by games when the gamer reaches a winning state
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*/
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/mob/proc/won_game()
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SEND_SIGNAL(src, COMSIG_MOB_WON_VIDEOGAME)
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/**
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* This proc sends the COMSIG_MOB_LOST_VIDEOGAME signal
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*
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* This should be called by games when the gamer reaches a losing state
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*/
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/mob/proc/lost_game()
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SEND_SIGNAL(src, COMSIG_MOB_LOST_VIDEOGAME)
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/**
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* This proc sends the COMSIG_MOB_PLAYED_VIDEOGAME signal
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*
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* This should be called by games whenever the gamer interacts with the device
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*/
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/mob/proc/played_game()
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SEND_SIGNAL(src, COMSIG_MOB_PLAYED_VIDEOGAME)
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