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Bubberstation/code/modules/paperwork/ticketmachine.dm
SkyratBot 432d8f6581 [MIRROR] [MDB IGNORE] Fix ticket machines behaving unexpectedly and causing runtimes [MDB IGNORE] (#15824)
* [MDB IGNORE] Fix ticket machines behaving unexpectedly and causing runtimes (#69406)

* Adds a unique ID to the ticket machine in an icebox ruin, preventing it from getting mixed up with the HoP's.
* Adds more text on examining ticket machines and the tickets from them, allowing people to know what position in queue they are.
* Tickets now properly display their number, and is named after their position in queue.
* Adds more user alerts to certain actions around the ticket machine, such as when there are no more people in queue.

* [MDB IGNORE] Fix ticket machines behaving unexpectedly and causing runtimes

Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>
2022-08-25 14:48:20 +01:00

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//Bureaucracy machine!
//Simply set this up in the hopline and you can serve people based on ticket numbers
/obj/machinery/ticket_machine
name = "ticket machine"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "ticketmachine"
base_icon_state = "ticketmachine"
desc = "A marvel of bureaucratic engineering encased in an efficient plastic shell. It can be refilled with a hand labeler refill roll and linked to buttons with a multitool."
density = FALSE
maptext_height = 26
maptext_width = 32
maptext_x = 7
maptext_y = 10
layer = HIGH_OBJ_LAYER
///Increment the ticket number whenever the HOP presses his button
var/ticket_number = 0
///What ticket number are we currently serving?
var/current_number = 0
///At this point, you need to refill it.
var/max_number = 100
var/cooldown = 5 SECONDS
var/ready = TRUE
var/id = "ticket_machine_default" //For buttons
var/list/ticket_holders = list()
///List of tickets that exist currently
var/list/obj/item/ticket_machine_ticket/tickets = list()
///Current ticket to be served, essentially the head of the tickets queue
var/obj/item/ticket_machine_ticket/current_ticket
/obj/machinery/ticket_machine/Initialize(mapload)
. = ..()
update_appearance()
/obj/machinery/ticket_machine/Destroy()
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.source = null
tickets.Cut()
return ..()
MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/ticket_machine, 32)
/obj/machinery/ticket_machine/examine(mob/user)
. = ..()
. += span_notice("The ticket machine shows that ticket #[current_number] is currently being served.")
. += span_notice("You can take a ticket out with <b>Left-Click</b> to be number [ticket_number + 1] in queue.")
/obj/machinery/ticket_machine/multitool_act(mob/living/user, obj/item/I)
if(!multitool_check_buffer(user, I)) //make sure it has a data buffer
return
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, span_notice("You store linkage information in [I]'s buffer."))
return TRUE
/obj/machinery/ticket_machine/emag_act(mob/user) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
if(obj_flags & EMAGGED)
return
to_chat(user, span_warning("You overload [src]'s bureaucratic logic circuitry to its MAXIMUM setting."))
ticket_number = rand(0,max_number)
current_number = ticket_number
obj_flags |= EMAGGED
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message(span_notice("\the [ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
qdel(ticket)
tickets.Cut()
update_appearance()
///Increments the counter by one, if there is a ticket after the current one we are serving.
///If we have a current ticket, remove it from the top of our tickets list and replace it with the next one if applicable
/obj/machinery/ticket_machine/proc/increment()
if(!(obj_flags & EMAGGED) && current_ticket)
current_ticket.audible_message(span_notice("\the [current_ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
tickets.Cut(1,2)
QDEL_NULL(current_ticket)
if(LAZYLEN(tickets))
current_ticket = tickets[1]
current_number++ //Increment the one we're serving.
playsound(src, 'sound/misc/announce_dig.ogg', 50, FALSE)
say("Now serving [current_ticket]!")
if(!(obj_flags & EMAGGED))
current_ticket.audible_message(span_notice("\the [current_ticket] vibrates!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
update_appearance() //Update our icon here rather than when they take a ticket to show the current ticket number being served
/obj/machinery/button/ticket_machine
name = "increment ticket counter"
desc = "Use this button after you've served someone to tell the next person to come forward."
device_type = /obj/item/assembly/control/ticket_machine
req_access = list()
id = "ticket_machine_default"
/obj/machinery/button/ticket_machine/Initialize(mapload)
. = ..()
if(device)
var/obj/item/assembly/control/ticket_machine/ours = device
ours.id = id
/obj/machinery/button/ticket_machine/multitool_act(mob/living/user, obj/item/I)
. = ..()
if(I.tool_behaviour == TOOL_MULTITOOL)
var/obj/item/multitool/M = I
if(M.buffer && !istype(M.buffer, /obj/machinery/ticket_machine))
return
var/obj/item/assembly/control/ticket_machine/controller = device
controller.ticket_machine_ref = WEAKREF(M.buffer)
id = null
controller.id = null
to_chat(user, span_warning("You've linked [src] to [M.buffer]."))
/obj/item/assembly/control/ticket_machine
name = "ticket machine controller"
desc = "A remote controller for the HoP's ticket machine."
///Weakref to our ticket machine
var/datum/weakref/ticket_machine_ref
/obj/item/assembly/control/ticket_machine/Initialize(mapload)
..()
return INITIALIZE_HINT_LATELOAD
/obj/item/assembly/control/ticket_machine/LateInitialize()
find_machine()
/// Locate the ticket machine to which we're linked by our ID
/obj/item/assembly/control/ticket_machine/proc/find_machine()
for(var/obj/machinery/ticket_machine/ticketsplease in GLOB.machines)
if(ticketsplease.id == id)
ticket_machine_ref = WEAKREF(ticketsplease)
if(ticket_machine_ref)
return TRUE
else
return FALSE
/obj/item/assembly/control/ticket_machine/activate(mob/activator)
if(cooldown)
return
if(!ticket_machine_ref)
return
var/obj/machinery/ticket_machine/machine = ticket_machine_ref.resolve()
if(!machine)
return
cooldown = TRUE
machine.increment()
if(isnull(machine.current_ticket))
to_chat(activator, span_notice("The button light indicates that there are no more tickets to be processed."))
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/machinery/ticket_machine/update_icon()
. = ..()
handle_maptext()
/obj/machinery/ticket_machine/update_icon_state()
switch(ticket_number) //Gives you an idea of how many tickets are left
if(0 to 49)
icon_state = "[base_icon_state]_100"
if(50 to 99)
icon_state = "[base_icon_state]_50"
if(100)
icon_state = "[base_icon_state]_0"
return ..()
/obj/machinery/ticket_machine/proc/handle_maptext()
switch(current_number) //This is here to handle maptext offsets so that the numbers align.
if(0 to 9)
maptext_x = 13
if(10 to 99)
maptext_x = 10
if(100)
maptext_x = 8
maptext = MAPTEXT(current_number) //Finally, apply the maptext
/obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/hand_labeler_refill))
if(!(ticket_number >= max_number))
to_chat(user, span_notice("[src] refuses [I]! There [max_number-ticket_number==1 ? "is" : "are"] still [max_number-ticket_number] ticket\s left!"))
return
to_chat(user, span_notice("You start to refill [src]'s ticket holder (doing this will reset its ticket count!)."))
if(do_after(user, 30, target = src))
to_chat(user, span_notice("You insert [I] into [src] as it whirs nondescriptly."))
qdel(I)
ticket_number = 0
current_number = 0
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message(span_notice("\the [ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
qdel(ticket)
tickets.Cut()
max_number = initial(max_number)
update_appearance()
return
/obj/machinery/ticket_machine/proc/reset_cooldown()
ready = TRUE
/obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user, list/modifiers)
. = ..()
if(!ready)
to_chat(user,span_warning("You press the button, but nothing happens..."))
return
if(ticket_number >= max_number)
to_chat(user,span_warning("Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!"))
return
var/user_ref = REF(user)
if((user_ref in ticket_holders) && !(obj_flags & EMAGGED))
to_chat(user, span_warning("You already have a ticket!"))
return
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, FALSE)
ticket_number++
to_chat(user, span_notice("You take a ticket from [src], looks like you're number [ticket_number] in queue..."))
var/obj/item/ticket_machine_ticket/theirticket = new (get_turf(src), ticket_number)
theirticket.source = src
theirticket.owner_ref = user_ref
user.put_in_hands(theirticket)
ticket_holders += user_ref
tickets += theirticket
if(obj_flags & EMAGGED) //Emag the machine to destroy the HOP's life.
ready = FALSE
addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown)//Small cooldown to prevent piles of flaming tickets
theirticket.fire_act()
user.dropItemToGround(theirticket)
user.adjust_fire_stacks(1)
user.ignite_mob()
update_appearance()
/obj/item/ticket_machine_ticket
name = "\improper ticket"
desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper®. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "ticket"
maptext_x = 7
maptext_y = 10
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
max_integrity = 50
var/number
var/saved_maptext = null
var/owner_ref // A ref to our owner. Doesn't need to be weak because mobs have unique refs
var/obj/machinery/ticket_machine/source
/obj/item/ticket_machine_ticket/Initialize(mapload, num)
. = ..()
number = num
if(!isnull(num))
name += " #[num]"
saved_maptext = MAPTEXT(num)
maptext = saved_maptext
/obj/item/ticket_machine_ticket/examine(mob/user)
. = ..()
if(!isnull(number))
. += span_notice("The ticket reads shimmering text that tells you that you are number [number] in queue.")
if(source)
. += span_notice("Below that, you can see that you are [number - source.current_number] spot\s away from being served.")
/obj/item/ticket_machine_ticket/attack_hand(mob/user, list/modifiers)
. = ..()
maptext = saved_maptext //For some reason, storage code removes all maptext off objs, this stops its number from being wiped off when taken out of storage.
/obj/item/ticket_machine_ticket/attackby(obj/item/P, mob/living/carbon/human/user, params) //Stolen from papercode
if(burn_paper_product_attackby_check(P, user))
return
return ..()
/obj/item/ticket_machine_ticket/Destroy()
if(source)
source.ticket_holders -= owner_ref
source.tickets -= src
if(source.current_ticket == src)
source.current_ticket = null
source = null
return ..()