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Bubberstation/code/modules/shuttle/supply.dm
SkyratBot e914af568f [MIRROR] Revert "Add stamped requisition forms now give bonus credits (#66230)" [MDB IGNORE] (#13497)
* Revert "Add stamped requisition forms now give bonus credits (#66230)" (#66851)

This reverts commit f021767645.

This reverts commit f021767 from:

    Add stamped requisition forms now give bonus credits #66230

This bug was encountered when we were testing this PR but I thought it got fixed.
Why It's Good For The Game

Cargo crates will now reappear.

* Revert "Add stamped requisition forms now give bonus credits (#66230)"

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-05-09 21:47:24 -07:00

311 lines
13 KiB
Plaintext

GLOBAL_LIST_INIT(blacklisted_cargo_types, typecacheof(list(
/mob/living,
/obj/structure/blob,
/obj/effect/rune,
/obj/structure/spider/spiderling,
/obj/item/disk/nuclear,
/obj/machinery/nuclearbomb,
/obj/item/beacon,
/obj/narsie,
/obj/tear_in_reality,
/obj/machinery/teleport/station,
/obj/machinery/teleport/hub,
/obj/machinery/quantumpad,
/obj/effect/mob_spawn,
/obj/effect/hierophant,
/obj/structure/receiving_pad,
/obj/item/warp_cube,
/obj/machinery/rnd/production, //print tracking beacons, send shuttle
/obj/machinery/autolathe, //same
/obj/projectile/beam/wormhole,
/obj/effect/portal,
/obj/item/shared_storage,
/obj/structure/extraction_point,
/obj/machinery/syndicatebomb,
/obj/item/hilbertshotel,
/obj/item/swapper,
/obj/docking_port,
/obj/machinery/launchpad,
/obj/machinery/disposal,
/obj/structure/disposalpipe,
/obj/item/mail,
/obj/machinery/camera,
/obj/item/gps,
/obj/structure/checkoutmachine
)))
/// How many goody orders we can fit in a lockbox before we upgrade to a crate
#define GOODY_FREE_SHIPPING_MAX 5
/// How much to charge oversized goody orders
#define CRATE_TAX 700
/obj/docking_port/mobile/supply
name = "supply shuttle"
id = "supply"
callTime = 600
dir = WEST
port_direction = EAST
width = 12
dwidth = 5
height = 7
movement_force = list("KNOCKDOWN" = 0, "THROW" = 0)
//Export categories for this run, this is set by console sending the shuttle.
var/export_categories = EXPORT_CARGO
/obj/docking_port/mobile/supply/register()
. = ..()
SSshuttle.supply = src
/obj/docking_port/mobile/supply/canMove()
if(is_station_level(z))
return check_blacklist(shuttle_areas)
return ..()
/obj/docking_port/mobile/supply/proc/check_blacklist(areaInstances)
for(var/place in areaInstances)
var/area/shuttle/shuttle_area = place
for(var/turf/shuttle_turf in shuttle_area)
for(var/atom/passenger in shuttle_turf.get_all_contents())
if((is_type_in_typecache(passenger, GLOB.blacklisted_cargo_types) || HAS_TRAIT(passenger, TRAIT_BANNED_FROM_CARGO_SHUTTLE)) && !istype(passenger, /obj/docking_port))
return FALSE
return TRUE
/obj/docking_port/mobile/supply/request(obj/docking_port/stationary/S)
if(mode != SHUTTLE_IDLE)
return 2
return ..()
/obj/docking_port/mobile/supply/initiate_docking()
if(getDockedId() == "supply_away") // Buy when we leave home.
buy()
create_mail()
. = ..() // Fly/enter transit.
if(. != DOCKING_SUCCESS)
return
if(getDockedId() == "supply_away") // Sell when we get home
sell()
/obj/docking_port/mobile/supply/proc/buy()
SEND_SIGNAL(SSshuttle, COMSIG_SUPPLY_SHUTTLE_BUY)
var/list/obj/miscboxes = list() //miscboxes are combo boxes that contain all goody orders grouped
var/list/misc_order_num = list() //list of strings of order numbers, so that the manifest can show all orders in a box
var/list/misc_contents = list() //list of lists of items that each box will contain
var/list/misc_costs = list() //list of overall costs sustained by each buyer.
var/list/empty_turfs = list()
for(var/place in shuttle_areas)
var/area/shuttle/shuttle_area = place
for(var/turf/open/floor/T in shuttle_area)
if(T.is_blocked_turf())
continue
empty_turfs += T
//quickly and greedily handle chef's grocery runs first, there are a few reasons why this isn't attached to the rest of cargo...
//but the biggest reason is that the chef requires produce to cook and do their job, and if they are using this system they
//already got let down by the botanists. So to open a new chance for cargo to also screw them over any more than is necessary is bad.
if(SSshuttle.chef_groceries.len)
var/obj/structure/closet/crate/freezer/grocery_crate = new(pick_n_take(empty_turfs))
grocery_crate.name = "kitchen produce freezer"
investigate_log("Chef's [SSshuttle.chef_groceries.len] sized produce order arrived. Cost was deducted from orderer, not cargo.", INVESTIGATE_CARGO)
for(var/datum/orderable_item/item as anything in SSshuttle.chef_groceries)//every order
for(var/amt in 1 to SSshuttle.chef_groceries[item])//every order amount
new item.item_instance.type(grocery_crate)
SSshuttle.chef_groceries.Cut() //This lets the console know it can order another round.
if(!SSshuttle.shopping_list.len)
return
var/value = 0
var/purchases = 0
var/list/goodies_by_buyer = list() // if someone orders more than GOODY_FREE_SHIPPING_MAX goodies, we upcharge to a normal crate so they can't carry around 20 combat shotties
var/list/forced_briefcases = list() //SKYRAT EDIT
for(var/datum/supply_order/spawning_order in SSshuttle.shopping_list)
if(!empty_turfs.len)
break
var/price = spawning_order.pack.get_cost()
if(spawning_order.applied_coupon)
price *= (1 - spawning_order.applied_coupon.discount_pct_off)
var/datum/bank_account/paying_for_this
//department orders EARN money for cargo, not the other way around
if(!spawning_order.department_destination)
if(spawning_order.paying_account) //Someone paid out of pocket
paying_for_this = spawning_order.paying_account
var/list/current_buyer_orders = goodies_by_buyer[spawning_order.paying_account] // so we can access the length a few lines down
if(!spawning_order.pack.goody)
price *= 1.1 //TODO make this customizable by the quartermaster
// note this is before we increment, so this is the GOODY_FREE_SHIPPING_MAX + 1th goody to ship. also note we only increment off this step if they successfully pay the fee, so there's no way around it
else if(LAZYLEN(current_buyer_orders) == GOODY_FREE_SHIPPING_MAX)
price += CRATE_TAX
paying_for_this.bank_card_talk("Goody order size exceeds free shipping limit: Assessing [CRATE_TAX] credit S&H fee.")
else
paying_for_this = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(paying_for_this)
if(!paying_for_this.adjust_money(-price))
if(spawning_order.paying_account)
paying_for_this.bank_card_talk("Cargo order #[spawning_order.id] rejected due to lack of funds. Credits required: [price]")
continue
if(spawning_order.paying_account)
if(spawning_order.pack.goody)
LAZYADD(goodies_by_buyer[spawning_order.paying_account], spawning_order)
if(istype(spawning_order, /datum/supply_order/armament))
LAZYADD(forced_briefcases[spawning_order.paying_account], spawning_order)
paying_for_this.bank_card_talk("Cargo order #[spawning_order.id] has shipped. [price] credits have been charged to your bank account.")
SSeconomy.track_purchase(paying_for_this, price, spawning_order.pack.name)
var/datum/bank_account/department/cargo = SSeconomy.get_dep_account(ACCOUNT_CAR)
cargo.adjust_money(price - spawning_order.pack.get_cost()) //Cargo gets the handling fee
value += spawning_order.pack.get_cost()
SSshuttle.shopping_list -= spawning_order
SSshuttle.order_history += spawning_order
QDEL_NULL(spawning_order.applied_coupon)
spawning_order.on_spawn() //SKYRAT EDIT
if(!spawning_order.pack.goody && !(spawning_order?.paying_account in forced_briefcases)) //we handle goody crates below //SKYRAT EDIT
spawning_order.generate(pick_n_take(empty_turfs))
SSblackbox.record_feedback("nested tally", "cargo_imports", 1, list("[spawning_order.pack.get_cost()]", "[spawning_order.pack.name]"))
var/from_whom = paying_for_this?.account_holder || "nobody (department order)"
investigate_log("Order #[spawning_order.id] ([spawning_order.pack.name], placed by [key_name(spawning_order.orderer_ckey)]), paid by [from_whom] has shipped.", INVESTIGATE_CARGO)
if(spawning_order.pack.dangerous)
message_admins("\A [spawning_order.pack.name] ordered by [ADMIN_LOOKUPFLW(spawning_order.orderer_ckey)], paid by [from_whom] has shipped.")
purchases++
// we handle packing all the goodies last, since the type of crate we use depends on how many goodies they ordered. If it's more than GOODY_FREE_SHIPPING_MAX
// then we send it in a crate (including the CRATE_TAX cost), otherwise send it in a free shipping case
for(var/D in goodies_by_buyer)
var/list/buying_account_orders = goodies_by_buyer[D]
var/datum/bank_account/buying_account = D
var/buyer = buying_account.account_holder
if(buying_account_orders.len > GOODY_FREE_SHIPPING_MAX) // no free shipping, send a crate
var/obj/structure/closet/crate/secure/owned/our_crate = new /obj/structure/closet/crate/secure/owned(pick_n_take(empty_turfs))
our_crate.buyer_account = buying_account
our_crate.name = "goody crate - purchased by [buyer]"
miscboxes[buyer] = our_crate
else //free shipping in a case
miscboxes[buyer] = new /obj/item/storage/lockbox/order(pick_n_take(empty_turfs))
var/obj/item/storage/lockbox/order/our_case = miscboxes[buyer]
our_case.buyer_account = buying_account
miscboxes[buyer].name = "goody case - purchased by [buyer]"
misc_contents[buyer] = list()
for(var/O in buying_account_orders)
var/datum/supply_order/our_order = O
for (var/item in our_order.pack.contains)
misc_contents[buyer] += item
misc_costs[buyer] += our_order.pack.cost
misc_order_num[buyer] = "[misc_order_num[buyer]]#[our_order.id] "
//SKYRAT EDIT START
for(var/briefcase_order in forced_briefcases)
var/list/buying_account_orders = forced_briefcases[briefcase_order]
var/datum/bank_account/buying_account = briefcase_order
var/buyer = buying_account.account_holder
var/buying_acc_order_num = length(buying_account_orders)
for(var/datum/supply_order/armament/the_order in buying_account_orders)
if(!the_order.item_amount || (the_order.item_amount == 1))
continue
buying_acc_order_num += the_order.item_amount - 1
if(buying_acc_order_num > 2) // no free shipping, send a crate
var/obj/structure/closet/crate/secure/owned/our_crate = new /obj/structure/closet/crate/secure/owned(pick_n_take(empty_turfs))
our_crate.buyer_account = buying_account
our_crate.name = "armament crate - purchased by [buyer]"
miscboxes[buyer] = our_crate
else //free shipping in a case
miscboxes[buyer] = new /obj/item/storage/lockbox/order(pick_n_take(empty_turfs))
var/obj/item/storage/lockbox/order/our_case = miscboxes[buyer]
our_case.buyer_account = buying_account
if(istype(our_case.buyer_account, /datum/bank_account/department))
our_case.department_purchase = TRUE
our_case.department_account = our_case.buyer_account
miscboxes[buyer].name = "armament case - purchased by [buyer]"
misc_contents[buyer] = list()
for(var/datum/supply_order/order in buying_account_orders)
for (var/item in order.pack.contains)
misc_contents[buyer] += item
misc_costs[buyer] += order.pack.cost
misc_order_num[buyer] = "[misc_order_num[buyer]]#[order.id] "
//SKYRAT EDIT END
for(var/I in miscboxes)
var/datum/supply_order/SO = new/datum/supply_order()
SO.id = misc_order_num[I]
SO.generateCombo(miscboxes[I], I, misc_contents[I], misc_costs[I])
qdel(SO)
SSeconomy.import_total += value
var/datum/bank_account/cargo_budget = SSeconomy.get_dep_account(ACCOUNT_CAR)
investigate_log("[purchases] orders in this shipment, worth [value] credits. [cargo_budget.account_balance] credits left.", INVESTIGATE_CARGO)
/obj/docking_port/mobile/supply/proc/sell()
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
var/presale_points = D.account_balance
if(!GLOB.exports_list.len) // No exports list? Generate it!
setupExports()
var/msg = ""
var/datum/export_report/ex = new
for(var/place in shuttle_areas)
var/area/shuttle/shuttle_area = place
for(var/atom/movable/AM in shuttle_area)
//SKYRAT EDIT ADDITION - cant sell stuff in the cockpit, even if its out of order (dont sell out of my emergency locker...)
if(istype(place, /area/shuttle/supply/cockpit))
continue
//SKYRAT EDIT ADDITION END
if(iscameramob(AM))
continue
if(!AM.anchored)
export_item_and_contents(AM, export_categories , dry_run = FALSE, external_report = ex)
if(ex.exported_atoms)
ex.exported_atoms += "." //ugh
for(var/datum/export/E in ex.total_amount)
var/export_text = E.total_printout(ex)
if(!export_text)
continue
msg += export_text + "\n"
D.adjust_money(ex.total_value[E])
SSeconomy.export_total += (D.account_balance - presale_points)
SSshuttle.centcom_message = msg
investigate_log("Shuttle contents sold for [D.account_balance - presale_points] credits. Contents: [ex.exported_atoms ? ex.exported_atoms.Join(",") + "." : "none."] Message: [SSshuttle.centcom_message || "none."]", INVESTIGATE_CARGO)
/*
Generates a box of mail depending on our exports and imports.
Applied in the cargo shuttle sending/arriving, by building the crate if the round is ready to introduce mail based on the economy subsystem.
Then, fills the mail crate with mail, by picking applicable crew who can recieve mail at the time to sending.
*/
/obj/docking_port/mobile/supply/proc/create_mail()
//Early return if there's no mail waiting to prevent taking up a slot. We also don't send mails on sundays or holidays.
if(!SSeconomy.mail_waiting || SSeconomy.mail_blocked)
return
//spawn crate
var/list/empty_turfs = list()
for(var/place as anything in shuttle_areas)
var/area/shuttle/shuttle_area = place
for(var/turf/open/floor/shuttle_floor in shuttle_area)
if(shuttle_floor.is_blocked_turf())
continue
empty_turfs += shuttle_floor
new /obj/structure/closet/crate/mail/economy(pick(empty_turfs))
#undef GOODY_FREE_SHIPPING_MAX
#undef CRATE_TAX