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Bubberstation/code/modules/surgery/amputation.dm
GoldenAlpharex 8e0f5a7c2f The Refactaur (#13848)
* Had to commit this because of conflicts, rest coming soon (thanks tom :) )

* Adds some more bodytype defines

* Adds some more defines for taur slots and limbs

* Removes a random merge conflict I found along the way

* Added a new file for invisible taur leg sprites

* Added the ability to have non-surgically-removable bodyparts

* Added actual taur legs, which are non-dismemberable and impossible to remove surgically

* Makes it so shoes don't show up on taurs that shouldn't show shoes

* Added some comments about undocumented non-modular changes

* Adds a flag for sprite accessories to allow them to prevent shoe display

* Refactaured (teehee) how the taur body extension is handled, making it an external organ, amongst other things

* Adds a missing keyword to Remove(), better documents some variables and removes an unused one

* Fixes taur bodies not allowing you to customize their colors properly

* Okay, okay, what if I told you, no more lower half of clothes?

* Adds a few stuff that won't get cropped on taurs

You know, could maybe change gets_cropped_on_taurs to be in supports_variation_flags.

* Adds the icon_state manually to the mutable_appearance generated by the female clothing proc, so indexing mishaps should no longer occur.
2022-07-30 09:38:31 -07:00

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/datum/surgery/amputation
name = "Amputation"
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/sever_limb)
target_mobtypes = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD)
requires_bodypart_type = 0
removes_target_bodypart = TRUE // SKYRAT EDIT - Surgically unremovable limbs
/datum/surgery_step/sever_limb
name = "sever limb"
implements = list(
/obj/item/shears = 300,
TOOL_SCALPEL = 100,
TOOL_SAW = 100,
/obj/item/melee/arm_blade = 80,
/obj/item/fireaxe = 50,
/obj/item/hatchet = 40,
/obj/item/knife/butcher = 25)
time = 64
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/organ2.ogg'
/datum/surgery_step/sever_limb/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You begin to sever [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to sever [target]'s [parse_zone(target_zone)]!"),
span_notice("[user] begins to sever [target]'s [parse_zone(target_zone)]!"))
display_pain(target, "You feel a gruesome pain in your [parse_zone(target_zone)]'s joint!")
/datum/surgery_step/sever_limb/success(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
display_results(user, target, span_notice("You sever [target]'s [parse_zone(target_zone)]."),
span_notice("[user] severs [target]'s [parse_zone(target_zone)]!"),
span_notice("[user] severs [target]'s [parse_zone(target_zone)]!"))
display_pain(target, "You lose all feeling in your [parse_zone(target_zone)]!")
if(surgery.operated_bodypart)
var/obj/item/bodypart/target_limb = surgery.operated_bodypart
target_limb.drop_limb()
return ..()