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Bubberstation/code/controllers/subsystem
MrMelbert da9eb945fc Adds a 1/5 chance for Paradox Clone to spawn two for the price of one (#92855)
## About The Pull Request

Paradox Clone ruleset has a 1/5 chance of spawning an additional clone
of the same target. This chance is configurable (so server operators can
disable it), but the amount of clones it adds is not.

The second clone is *not* on a team with the first. Paradox Clone's
primary objective has been updated to `Be the only [x] alive`, rather
than `Kill [x]`.

- [ ] I tested this pr

## Why It's Good For The Game

A while back someone suggested "What if Paradox Clone spawned a third
clone with the objective to protect the guy instead of kill them"

I thought this sounded pretty neat but the idea of spawning an antag
that worked against antags seemed to be grounds for problems. So I stole
half the idea.

This adds a little more variety in Paradox Clone happenings:
- Clones have no idea or indication if there are other clones (unless
you spawn together - which is not guaranteed), so each clone is less
sure of things and has to improvise more
- Neither the clones nor the crew can be fully complacent after dealing
with one "clone"
- More plausible deniability for Genetics or Changelings to mess with
people
- And yes, even the clones aren't 100% sure if the *other* clone is real
or fake, so now they're roped in on the fun

## Changelog

🆑 Melbert
add: There's a 1/5 chance that Paradox Clone spawns a second clone if
there are enough candidates. Neither clone is aware of or on a team with
the other - There can only be one.
add: Paradox Clones are now tasked to `Be the only [x] alive`, meaning
means of identity cloning (such as Genetics or Changelings) may throw a
wrench in your plan.
/🆑
2025-09-12 16:44:11 +02:00
..
2025-06-25 17:36:10 -07:00
2025-07-11 07:21:02 +00:00
2025-05-27 18:16:21 +02:00
2025-04-06 21:25:24 +02:00