mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-06 06:52:39 +00:00
## About The Pull Request - If a cable is destroyed by an explosion, all rooms within 64-100 (it's a probability) tiles AND which are connected to the same powernet as the split cable will have their lights flicker 1-3 times. - Also adds a verb for visualizing powernets. - Reduces cable integrity from 300 to 50. - Cables have innate 75% bomb armor when under a floor tile. ## Why It's Good For The Game - A big devastating explosion a few doors down is, usually, not felt at all outside of the screen shake. This adds a bit more ambience to the effect - you hear a big explosion, your screen goes wild, and the lights cut for just a second. - Verb just makes it easier to trace powernets. - I found it a little ridiculous that cables have 300 integrity, the same as most furniture. This ultimately makes them a lot more vulnerable to stuff like acid and fire. - To compensate for their drastically reduced integrity, I gave cables a considerable boost to explosive resistance while concealed under the floor. This prevents bombs from outright shredding all cables in a 50 mile radius. (Devastating explosions will still one-tap them, but heavy explosions will on average take two blasts.) ## Changelog 🆑 Melbert add: If a cable is destroyed by an explosion, all rooms within 64-100 (it's a probability) tiles AND which are connected to the same powernet as the split cable will have their lights flicker 1-3 times. balance: Cable integrity has been reduced from 300 to 50 balance: Cables have an innate 75% bomb resistance while under floor tiles /🆑
825 lines
27 KiB
Plaintext
825 lines
27 KiB
Plaintext
//Use this only for things that aren't a subtype of obj/machinery/power
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//For things that are, override "should_have_node()" on them
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GLOBAL_LIST_INIT(wire_node_generating_types, typecacheof(list(
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/obj/structure/grille,
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/obj/structure/table/reinforced,
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)))
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#define UNDER_SMES -1
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#define UNDER_TERMINAL 1
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///////////////////////////////
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//CABLE STRUCTURE
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///////////////////////////////
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////////////////////////////////
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// Definitions
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////////////////////////////////
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/obj/structure/cable
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name = "power cable"
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desc = "A flexible, superconducting insulated cable for heavy-duty power transfer."
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icon = 'icons/obj/pipes_n_cables/layer_cable.dmi'
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icon_state = "l2-1-2-4-8-node"
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color = CABLE_HEX_COLOR_YELLOW
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plane = FLOOR_PLANE
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layer = WIRE_LAYER //Above hidden pipes, GAS_PIPE_HIDDEN_LAYER
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anchored = TRUE
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obj_flags = CAN_BE_HIT
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max_integrity = 50
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var/linked_dirs = 0 //bitflag
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var/node = FALSE //used for sprites display
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var/cable_layer = CABLE_LAYER_2 //bitflag
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var/datum/powernet/powernet
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var/cable_color = CABLE_COLOR_YELLOW
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var/is_fully_initialized = FALSE
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/obj/structure/cable/layer1
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color = CABLE_HEX_COLOR_RED
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cable_color = CABLE_COLOR_RED
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cable_layer = CABLE_LAYER_1
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layer = WIRE_LAYER - 0.01
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icon_state = "l1-1-2-4-8-node"
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/obj/structure/cable/layer3
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color = CABLE_HEX_COLOR_BLUE
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cable_color = CABLE_COLOR_BLUE
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cable_layer = CABLE_LAYER_3
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layer = WIRE_LAYER + 0.01
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icon_state = "l4-1-2-4-8-node"
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/obj/structure/cable/Initialize(mapload)
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. = ..()
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GLOB.cable_list += src //add it to the global cable list
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Connect_cable()
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AddElement(/datum/element/undertile, TRAIT_T_RAY_VISIBLE)
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RegisterSignal(src, COMSIG_RAT_INTERACT, PROC_REF(on_rat_eat))
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if(isturf(loc))
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var/turf/turf_loc = loc
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turf_loc.add_blueprints_preround(src)
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return INITIALIZE_HINT_LATELOAD
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/obj/structure/cable/LateInitialize()
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update_appearance(UPDATE_ICON)
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is_fully_initialized = TRUE
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/obj/structure/cable/examine(mob/user)
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. = ..()
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if(isobserver(user))
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. += get_power_info()
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/obj/structure/cable/proc/on_rat_eat(datum/source, mob/living/basic/regal_rat/king)
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SIGNAL_HANDLER
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if(avail())
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king.apply_damage(10)
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playsound(king, 'sound/effects/sparks/sparks2.ogg', 100, TRUE)
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deconstruct()
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return COMPONENT_RAT_INTERACTED
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///Set the linked indicator bitflags
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/obj/structure/cable/proc/Connect_cable(clear_before_updating = FALSE)
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var/under_thing = NONE
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if(clear_before_updating)
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linked_dirs = 0
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var/obj/machinery/power/search_parent
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for(var/obj/machinery/power/P in loc)
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if(istype(P, /obj/machinery/power/terminal))
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under_thing = UNDER_TERMINAL
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search_parent = P
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break
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if(istype(P, /obj/machinery/power/smes))
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under_thing = UNDER_SMES
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search_parent = P
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break
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for(var/check_dir in GLOB.cardinals)
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var/TB = get_step(src, check_dir)
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//don't link from smes to its terminal
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if(under_thing)
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switch(under_thing)
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if(UNDER_SMES)
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var/obj/machinery/power/terminal/term = locate(/obj/machinery/power/terminal) in TB
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//Why null or equal to the search parent?
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//during map init it's possible for a placed smes terminal to not have initialized to the smes yet
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//but the cable underneath it is ready to link.
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//I don't believe null is even a valid state for a smes terminal while the game is actually running
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//So in the rare case that this happens, we also shouldn't connect
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//This might break.
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if(term && (!term.master || term.master == search_parent))
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continue
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if(UNDER_TERMINAL)
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var/obj/machinery/power/smes/S = locate(/obj/machinery/power/smes) in TB
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if(S && (!S.terminal || S.terminal == search_parent))
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continue
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var/inverse = REVERSE_DIR(check_dir)
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for(var/obj/structure/cable/C in TB)
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if(C.cable_layer & cable_layer)
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linked_dirs |= check_dir
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C.linked_dirs |= inverse
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// We will update on LateInitialize otherwise.
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if (C.is_fully_initialized)
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C.update_appearance(UPDATE_ICON)
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if (is_fully_initialized)
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update_appearance(UPDATE_ICON)
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///Clear the linked indicator bitflags
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/obj/structure/cable/proc/Disconnect_cable()
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for(var/check_dir in GLOB.cardinals)
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var/inverse = REVERSE_DIR(check_dir)
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if(linked_dirs & check_dir)
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var/TB = get_step(loc, check_dir)
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for(var/obj/structure/cable/C in TB)
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if(cable_layer & C.cable_layer)
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C.linked_dirs &= ~inverse
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C.update_appearance()
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/obj/structure/cable/Destroy() // called when a cable is deleted
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Disconnect_cable()
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if(powernet)
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cut_cable_from_powernet() // update the powernets
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GLOB.cable_list -= src //remove it from global cable list
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return ..() // then go ahead and delete the cable
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/obj/structure/cable/atom_deconstruct(disassembled = TRUE)
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var/obj/item/stack/cable_coil/cable = new(drop_location(), 1)
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cable.set_cable_color(cable_color)
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/obj/structure/cable/atom_destruction(damage_flag)
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if(!powernet || damage_flag != BOMB)
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return ..()
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powernet.propagate_light_flicker(src)
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return ..()
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/obj/structure/cable/run_atom_armor(damage_amount, damage_type, damage_flag, attack_dir, armour_penetration)
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if(damage_flag == BOMB && HAS_TRAIT(src, TRAIT_UNDERFLOOR))
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damage_amount *= 0.25
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return ..()
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///////////////////////////////////
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// General procedures
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///////////////////////////////////
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/obj/structure/cable/update_icon_state()
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if(!linked_dirs)
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icon_state = "l[cable_layer]-noconnection"
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return ..()
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// TODO: stop doing this shit in update_icon_state, this should be event based for the love of all that is holy
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var/list/dir_icon_list = list()
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for(var/check_dir in GLOB.cardinals)
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if(linked_dirs & check_dir)
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dir_icon_list += "[check_dir]"
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var/dir_string = dir_icon_list.Join("-")
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if(dir_icon_list.len > 1)
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for(var/obj/O in loc)
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if(GLOB.wire_node_generating_types[O.type])
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dir_string = "[dir_string]-node"
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break
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else if(istype(O, /obj/machinery/power))
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var/obj/machinery/power/P = O
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if(P.should_have_node())
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dir_string = "[dir_string]-node"
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break
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dir_string = "l[cable_layer]-[dir_string]"
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icon_state = dir_string
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return ..()
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/obj/structure/cable/proc/handlecable(obj/item/W, mob/user, list/modifiers)
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var/turf/T = get_turf(src)
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if(T.underfloor_accessibility < UNDERFLOOR_INTERACTABLE)
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return
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if(W.tool_behaviour == TOOL_WIRECUTTER)
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if (shock(user, 50))
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return
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user.visible_message(span_notice("[user] cuts the cable."), span_notice("You cut the cable."))
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investigate_log("was cut by [key_name(usr)] in [AREACOORD(src)]", INVESTIGATE_WIRES)
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deconstruct()
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return
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else if(W.tool_behaviour == TOOL_MULTITOOL)
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to_chat(user, get_power_info())
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shock(user, 5, 0.2)
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add_fingerprint(user)
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/obj/structure/cable/proc/get_power_info()
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if(powernet?.avail > 0)
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return span_danger("Total power: [display_power(powernet.avail)]\nLoad: [display_power(powernet.load)]\nExcess power: [display_power(surplus())]")
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else
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return span_danger("The cable is not powered.")
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// Items usable on a cable :
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// - Wirecutters : cut it duh !
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// - Multitool : get the power currently passing through the cable
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//
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/obj/structure/cable/attackby(obj/item/item, mob/user, list/modifiers, list/attack_modifiers)
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handlecable(item, user, modifiers)
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// shock the user with probability prb
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/obj/structure/cable/proc/shock(mob/user, prb, siemens_coeff = 1)
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if(!prob(prb))
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return FALSE
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if(electrocute_mob(user, powernet, src, siemens_coeff))
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do_sparks(5, TRUE, src)
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return TRUE
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else
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return FALSE
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/obj/structure/cable/singularity_pull(atom/singularity, current_size)
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..()
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if(current_size >= STAGE_FIVE)
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deconstruct()
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////////////////////////////////////////////
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// Power related
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///////////////////////////////////////////
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// All power generation handled in add_avail()
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// Machines should use add_load(), surplus(), avail()
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// Non-machines should use add_delayedload(), delayed_surplus(), newavail()
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/obj/structure/cable/proc/add_avail(amount)
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if(powernet)
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powernet.newavail += amount
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/obj/structure/cable/proc/add_load(amount)
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if(powernet)
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powernet.load += amount
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/obj/structure/cable/proc/surplus()
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if(powernet)
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return clamp(powernet.avail-powernet.load, 0, powernet.avail)
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else
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return 0
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/obj/structure/cable/proc/avail(amount)
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if(powernet)
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return amount ? powernet.avail >= amount : powernet.avail
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else
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return 0
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/obj/structure/cable/proc/add_delayedload(amount)
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if(powernet)
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powernet.delayedload += amount
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/obj/structure/cable/proc/delayed_surplus()
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if(powernet)
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return clamp(powernet.newavail - powernet.delayedload, 0, powernet.newavail)
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else
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return 0
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/obj/structure/cable/proc/newavail()
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if(powernet)
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return powernet.newavail
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else
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return 0
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/////////////////////////////////////////////////
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// Cable laying helpers
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////////////////////////////////////////////////
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// merge with the powernets of power objects in the given direction
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/obj/structure/cable/proc/mergeConnectedNetworks(direction)
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var/inverse_dir = (!direction)? 0 : REVERSE_DIR(direction) //flip the direction, to match with the source position on its turf
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var/turf/TB = get_step(src, direction)
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for(var/obj/structure/cable/C in TB)
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if(!C)
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continue
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if(src == C)
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continue
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if(!(cable_layer & C.cable_layer))
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continue
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if(C.linked_dirs & inverse_dir) //we've got a matching cable in the neighbor turf
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet, C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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// merge with the powernets of power objects in the source turf
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/obj/structure/cable/proc/mergeConnectedNetworksOnTurf()
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var/list/to_connect = list()
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node = FALSE
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if(!powernet) //if we somehow have no powernet, make one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(src)
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//first let's add turf cables to our powernet
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//then we'll connect machines on turf where a cable is present
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for(var/atom/movable/AM in loc)
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if(istype(AM, /obj/machinery/power/apc))
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var/obj/machinery/power/apc/N = AM
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if(!N.terminal)
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continue // APC are connected through their terminal
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if(N.terminal.powernet == powernet) //already connected
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continue
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to_connect += N.terminal //we'll connect the machines after all cables are merged
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else if(istype(AM, /obj/machinery/power)) //other power machines
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var/obj/machinery/power/M = AM
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if(M.powernet == powernet)
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continue
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to_connect += M //we'll connect the machines after all cables are merged
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//now that cables are done, let's connect found machines
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for(var/obj/machinery/power/PM in to_connect)
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node = TRUE
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if(!PM.connect_to_network())
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PM.disconnect_from_network() //if we somehow can't connect the machine to the new powernet, remove it from the old nonetheless
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//////////////////////////////////////////////
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// Powernets handling helpers
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//////////////////////////////////////////////
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/obj/structure/cable/proc/get_cable_connections(powernetless_only)
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. = list()
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var/turf/T = get_turf(src)
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for(var/check_dir in GLOB.cardinals)
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if(linked_dirs & check_dir)
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T = get_step(src, check_dir)
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for(var/obj/structure/cable/C in T)
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if(cable_layer & C.cable_layer)
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. += C
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/obj/structure/cable/proc/get_all_cable_connections(powernetless_only)
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. = list()
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var/turf/T
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for(var/check_dir in GLOB.cardinals)
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T = get_step(src, check_dir)
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for(var/obj/structure/cable/C in T.contents - src)
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. += C
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/obj/structure/cable/proc/get_machine_connections(powernetless_only)
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. = list()
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for(var/obj/machinery/power/P in get_turf(src))
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if(!powernetless_only || !P.powernet)
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if(P.anchored)
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. += P
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/obj/structure/cable/proc/auto_propagate_cut_cable(obj/O)
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if(O && !QDELETED(O))
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var/datum/powernet/newPN = new()// creates a new powernet...
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propagate_network(O, newPN)//... and propagates it to the other side of the cable
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//Makes a new network for the cable and propgates it. If we already have one, just die
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/obj/structure/cable/proc/propagate_if_no_network()
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if(powernet)
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return
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var/datum/powernet/newPN = new()
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propagate_network(src, newPN)
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// cut the cable's powernet at this cable and updates the powergrid
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/obj/structure/cable/proc/cut_cable_from_powernet(remove = TRUE)
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if(!powernet)
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return
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var/turf/T1 = loc
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if(!T1)
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return
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//clear the powernet of any machines on tile first
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for(var/obj/machinery/power/P in T1)
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P.disconnect_from_network()
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var/list/P_list = list()
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for(var/dir_check in GLOB.cardinals)
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if(linked_dirs & dir_check)
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T1 = get_step(loc, dir_check)
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P_list += locate(/obj/structure/cable) in T1
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// remove the cut cable from its turf and powernet, so that it doesn't get count in propagate_network worklist
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if(remove)
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moveToNullspace()
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powernet.remove_cable(src) //remove the cut cable from its powernet
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var/first = TRUE
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for(var/obj/O in P_list)
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if(first)
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first = FALSE
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continue
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addtimer(CALLBACK(O, PROC_REF(auto_propagate_cut_cable), O), 0) //so we don't rebuild the network X times when singulo/explosion destroys a line of X cables
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///////////////////////////////////////////////
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// The cable coil object, used for laying cable
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///////////////////////////////////////////////
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////////////////////////////////
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// Definitions
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////////////////////////////////
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#define CABLE_RESTRAINTS_COST 15
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/obj/item/stack/cable_coil
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name = "cable coil"
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custom_price = PAYCHECK_LOWER * 0.8
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gender = NEUTER //That's a cable coil sounds better than that's some cable coils
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icon = 'icons/obj/stack_objects.dmi'
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icon_state = "coil"
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inhand_icon_state = "coil_yellow"
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base_icon_state = "coil"
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novariants = FALSE
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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max_amount = MAXCOIL
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amount = MAXCOIL
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merge_type = /obj/item/stack/cable_coil // This is here to let its children merge between themselves
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color = CABLE_HEX_COLOR_YELLOW
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desc = "A coil of insulated power cable."
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
|
|
throw_range = 5
|
|
mats_per_unit = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.1, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.1)
|
|
obj_flags = CONDUCTS_ELECTRICITY
|
|
slot_flags = ITEM_SLOT_BELT
|
|
attack_verb_continuous = list("whips", "lashes", "disciplines", "flogs")
|
|
attack_verb_simple = list("whip", "lash", "discipline", "flog")
|
|
singular_name = "cable piece"
|
|
full_w_class = WEIGHT_CLASS_SMALL
|
|
grind_results = list(/datum/reagent/copper = 2) //2 copper per cable in the coil
|
|
usesound = 'sound/items/deconstruct.ogg'
|
|
cost = 1
|
|
source = /datum/robot_energy_storage/wire
|
|
var/cable_color = CABLE_COLOR_YELLOW
|
|
var/obj/structure/cable/target_type = /obj/structure/cable
|
|
var/target_layer = CABLE_LAYER_2
|
|
|
|
/obj/item/stack/cable_coil/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
|
|
. = ..()
|
|
pixel_x = base_pixel_x + rand(-2, 2)
|
|
pixel_y = base_pixel_y + rand(-2, 2)
|
|
|
|
AddElement(/datum/element/update_icon_updates_onmob)
|
|
|
|
update_appearance()
|
|
|
|
/obj/item/stack/cable_coil/examine(mob/user)
|
|
. = ..()
|
|
. += "<b>Use it in hand</b> to change the layer you are placing on, amongst other things."
|
|
|
|
/obj/item/stack/cable_coil/update_name()
|
|
if(novariants)
|
|
return
|
|
. = ..()
|
|
name = "cable [(amount < 3) ? "piece" : "coil"]"
|
|
|
|
/obj/item/stack/cable_coil/update_desc()
|
|
if(novariants)
|
|
return
|
|
. = ..()
|
|
desc = "A [(amount < 3) ? "piece" : "coil"] of insulated power cable."
|
|
|
|
/obj/item/stack/cable_coil/proc/set_cable_color(new_color)
|
|
color = GLOB.cable_colors[new_color]
|
|
cable_color = new_color
|
|
update_appearance(UPDATE_ICON)
|
|
|
|
/obj/item/stack/cable_coil/update_icon_state()
|
|
if(novariants)
|
|
return
|
|
. = ..()
|
|
icon_state = "[base_icon_state][amount < 3 ? amount : ""]"
|
|
inhand_icon_state = "coil_[cable_color]"
|
|
|
|
/obj/item/stack/cable_coil/suicide_act(mob/living/user)
|
|
if(locate(/obj/structure/chair/stool) in get_turf(user))
|
|
user.visible_message(span_suicide("[user] is making a noose with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
else
|
|
user.visible_message(span_suicide("[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return OXYLOSS
|
|
|
|
/obj/item/stack/cable_coil/proc/check_menu(mob/living/user)
|
|
if(!istype(user))
|
|
return FALSE
|
|
if(!ISADVANCEDTOOLUSER(user))
|
|
to_chat(user, span_warning("You don't have the dexterity to do this!"))
|
|
return FALSE
|
|
if(user.incapacitated || !user.Adjacent(src))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/stack/cable_coil/attack_self(mob/living/user)
|
|
if(!user)
|
|
return
|
|
|
|
var/image/restraints_icon = image(icon = 'icons/obj/weapons/restraints.dmi', icon_state = "cuff")
|
|
restraints_icon.maptext = MAPTEXT("<span [amount >= CABLE_RESTRAINTS_COST ? "" : "style='color: red'"]>[CABLE_RESTRAINTS_COST]</span>")
|
|
restraints_icon.color = color
|
|
|
|
var/list/radial_menu = list(
|
|
"Layer 1" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-red"),
|
|
"Layer 2" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-yellow"),
|
|
"Layer 3" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-blue"),
|
|
"Multilayer cable hub" = image(icon = 'icons/obj/pipes_n_cables/structures.dmi', icon_state = "cable_bridge"),
|
|
"Multi Z layer cable hub" = image(icon = 'icons/obj/pipes_n_cables/structures.dmi', icon_state = "cablerelay-broken-cable"),
|
|
"Cable restraints" = restraints_icon
|
|
)
|
|
|
|
var/layer_result = show_radial_menu(user, src, radial_menu, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
|
|
if(!check_menu(user))
|
|
return
|
|
switch(layer_result)
|
|
if("Layer 1")
|
|
icon = initial(icon)
|
|
novariants = FALSE
|
|
set_cable_color(CABLE_COLOR_RED)
|
|
target_type = /obj/structure/cable/layer1
|
|
target_layer = CABLE_LAYER_1
|
|
if("Layer 2")
|
|
icon = initial(icon)
|
|
novariants = FALSE
|
|
set_cable_color(CABLE_COLOR_YELLOW)
|
|
target_type = /obj/structure/cable
|
|
target_layer = CABLE_LAYER_2
|
|
if("Layer 3")
|
|
icon = initial(icon)
|
|
novariants = FALSE
|
|
set_cable_color(CABLE_COLOR_BLUE)
|
|
target_type = /obj/structure/cable/layer3
|
|
target_layer = CABLE_LAYER_3
|
|
if("Multilayer cable hub")
|
|
name = "multilayer cable hub"
|
|
desc = "A multilayer cable hub."
|
|
icon = 'icons/obj/pipes_n_cables/structures.dmi'
|
|
icon_state = "cable_bridge"
|
|
novariants = TRUE
|
|
set_cable_color(CABLE_COLOR_WHITE)
|
|
target_type = /obj/structure/cable/multilayer
|
|
target_layer = CABLE_LAYER_2
|
|
if("Multi Z layer cable hub")
|
|
name = "multi z layer cable hub"
|
|
desc = "A multi-z layer cable hub."
|
|
icon = 'icons/obj/pipes_n_cables/structures.dmi'
|
|
icon_state = "cablerelay-broken-cable"
|
|
novariants = TRUE
|
|
set_cable_color(CABLE_COLOR_WHITE)
|
|
target_type = /obj/structure/cable/multilayer/multiz
|
|
target_layer = CABLE_LAYER_2
|
|
if("Cable restraints")
|
|
if (amount >= CABLE_RESTRAINTS_COST)
|
|
if(use(CABLE_RESTRAINTS_COST))
|
|
var/obj/item/restraints/handcuffs/cable/restraints = new(null, cable_color)
|
|
user.put_in_hands(restraints)
|
|
update_appearance()
|
|
|
|
|
|
///////////////////////////////////
|
|
// General procedures
|
|
///////////////////////////////////
|
|
//you can use wires to heal robotics
|
|
|
|
/obj/item/stack/cable_coil/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
|
|
if(!ishuman(interacting_with))
|
|
return NONE
|
|
|
|
if(user.combat_mode)
|
|
return NONE
|
|
|
|
return try_heal_loop(interacting_with, user)
|
|
|
|
/obj/item/stack/cable_coil/proc/try_heal_loop(atom/interacting_with, mob/living/user, repeating = FALSE)
|
|
var/mob/living/carbon/human/attacked_humanoid = interacting_with
|
|
var/obj/item/clothing/under/uniform = attacked_humanoid.w_uniform
|
|
if(uniform?.repair_sensors(src, user))
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
var/obj/item/bodypart/affecting = attacked_humanoid.get_bodypart(check_zone(user.zone_selected))
|
|
if(isnull(affecting) || !IS_ROBOTIC_LIMB(affecting))
|
|
return NONE
|
|
|
|
if (!affecting.burn_dam)
|
|
balloon_alert(user, "limb not damaged")
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
user.visible_message(span_notice("[user] starts to fix some of the wires in [attacked_humanoid == user ? user.p_their() : "[attacked_humanoid]'s"] [affecting.name]."),
|
|
span_notice("You start fixing some of the wires in [attacked_humanoid == user ? "your" : "[attacked_humanoid]'s"] [affecting.name]."))
|
|
|
|
var/use_delay = repeating ? 1 SECONDS : 0
|
|
if(user == attacked_humanoid)
|
|
use_delay = 5 SECONDS
|
|
|
|
if(!do_after(user, use_delay, attacked_humanoid))
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
if (!attacked_humanoid.item_heal(user, brute_heal = 0, burn_heal = 15, heal_message_brute = "dents", heal_message_burn = "burnt wires", required_bodytype = BODYTYPE_ROBOTIC))
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
if (use(1) && amount > 0)
|
|
INVOKE_ASYNC(src, PROC_REF(try_heal_loop), interacting_with, user, TRUE)
|
|
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
///////////////////////////////////////////////
|
|
// Cable laying procedures
|
|
//////////////////////////////////////////////
|
|
|
|
// called when cable_coil is clicked on a turf
|
|
/obj/item/stack/cable_coil/proc/place_turf(turf/T, mob/user, dirnew)
|
|
if(!isturf(user.loc))
|
|
return
|
|
|
|
if(!isturf(T) || T.underfloor_accessibility < UNDERFLOOR_INTERACTABLE || !T.can_have_cabling())
|
|
to_chat(user, span_warning("You can only lay cables on catwalks and plating!"))
|
|
return
|
|
|
|
if(get_amount() < 1) // Out of cable
|
|
to_chat(user, span_warning("There is no cable left!"))
|
|
return
|
|
|
|
if(get_dist(T,user) > 1) // Too far
|
|
to_chat(user, span_warning("You can't lay cable at a place that far away!"))
|
|
return
|
|
|
|
for(var/obj/structure/cable/C in T)
|
|
if(C.cable_layer & target_layer)
|
|
to_chat(user, span_warning("There's already a cable at that position!"))
|
|
return
|
|
|
|
var/obj/structure/cable/C = new target_type(T)
|
|
|
|
//create a new powernet with the cable, if needed it will be merged later
|
|
var/datum/powernet/PN = new()
|
|
PN.add_cable(C)
|
|
|
|
for(var/dir_check in GLOB.cardinals)
|
|
C.mergeConnectedNetworks(dir_check) //merge the powernet with adjacents powernets
|
|
C.mergeConnectedNetworksOnTurf() //merge the powernet with on turf powernets
|
|
|
|
use(1)
|
|
|
|
if(C.shock(user, 50))
|
|
if(prob(50)) //fail
|
|
C.deconstruct()
|
|
|
|
return C
|
|
|
|
/obj/item/stack/cable_coil/five
|
|
amount = 5
|
|
|
|
/obj/item/stack/cable_coil/thirty
|
|
amount = 30
|
|
|
|
/obj/item/stack/cable_coil/cut
|
|
amount = null
|
|
icon_state = "coil2"
|
|
worn_icon_state = "coil"
|
|
base_icon_state = "coil2"
|
|
|
|
/obj/item/stack/cable_coil/cut/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
|
|
if(!amount)
|
|
amount = rand(1,2)
|
|
. = ..()
|
|
pixel_x = base_pixel_x + rand(-2, 2)
|
|
pixel_y = base_pixel_y + rand(-2, 2)
|
|
update_appearance()
|
|
|
|
#undef CABLE_RESTRAINTS_COST
|
|
#undef UNDER_SMES
|
|
#undef UNDER_TERMINAL
|
|
|
|
///multilayer cable to connect different layers
|
|
/obj/structure/cable/multilayer
|
|
name = "multilayer cable hub"
|
|
desc = "A flexible, superconducting insulated multilayer hub for heavy-duty multilayer power transfer."
|
|
icon = 'icons/obj/pipes_n_cables/structures.dmi'
|
|
icon_state = "cable_bridge"
|
|
cable_layer = CABLE_LAYER_2
|
|
layer = WIRE_LAYER - 0.02 //Below all cables Disabled layers can lay over hub
|
|
color = CABLE_COLOR_WHITE
|
|
|
|
/obj/structure/cable/multilayer/update_icon_state()
|
|
SHOULD_CALL_PARENT(FALSE)
|
|
return
|
|
|
|
/obj/structure/cable/multilayer/update_icon()
|
|
. = ..()
|
|
underlays.Cut()
|
|
var/mutable_appearance/cable_node_3 = mutable_appearance('icons/obj/pipes_n_cables/layer_cable.dmi', "l4-1-2-4-8-node")
|
|
cable_node_3.color = CABLE_COLOR_BLUE
|
|
cable_node_3?.alpha = cable_layer & CABLE_LAYER_3 ? 255 : 0
|
|
underlays += cable_node_3
|
|
var/mutable_appearance/cable_node_2 = mutable_appearance('icons/obj/pipes_n_cables/layer_cable.dmi', "l2-1-2-4-8-node")
|
|
cable_node_2.color = CABLE_COLOR_YELLOW
|
|
cable_node_2?.alpha = cable_layer & CABLE_LAYER_2 ? 255 : 0
|
|
underlays += cable_node_2
|
|
var/mutable_appearance/cable_node_1 = mutable_appearance('icons/obj/pipes_n_cables/layer_cable.dmi', "l1-1-2-4-8-node")
|
|
cable_node_1.color = CABLE_COLOR_RED
|
|
cable_node_1?.alpha = cable_layer & CABLE_LAYER_1 ? 255 : 0
|
|
underlays += cable_node_1
|
|
var/mutable_appearance/machinery_node = mutable_appearance('icons/obj/pipes_n_cables/layer_cable.dmi', "l2-noconnection")
|
|
machinery_node.color = "black"
|
|
underlays += machinery_node
|
|
|
|
/obj/structure/cable/multilayer/Initialize(mapload)
|
|
. = ..()
|
|
var/turf/T = get_turf(src)
|
|
for(var/obj/structure/cable/C in T.contents - src)
|
|
if(C.cable_layer & cable_layer)
|
|
C.deconstruct() // remove adversary cable
|
|
if(!mapload)
|
|
auto_propagate_cut_cable(src)
|
|
|
|
update_appearance()
|
|
|
|
/obj/structure/cable/multilayer/examine(mob/user)
|
|
. += ..()
|
|
. += span_notice("L1:[cable_layer & CABLE_LAYER_1 ? "Connect" : "Disconnect"].")
|
|
. += span_notice("L2:[cable_layer & CABLE_LAYER_2 ? "Connect" : "Disconnect"].")
|
|
. += span_notice("L3:[cable_layer & CABLE_LAYER_3 ? "Connect" : "Disconnect"].")
|
|
|
|
GLOBAL_LIST(hub_radial_layer_list)
|
|
|
|
/obj/structure/cable/multilayer/attack_robot(mob/user)
|
|
attack_hand(user)
|
|
|
|
/obj/structure/cable/multilayer/attack_hand(mob/living/user, list/modifiers)
|
|
if(!user)
|
|
return
|
|
if(!GLOB.hub_radial_layer_list)
|
|
GLOB.hub_radial_layer_list = list(
|
|
"Layer 1" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-red"),
|
|
"Layer 2" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-yellow"),
|
|
"Layer 3" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-blue")
|
|
)
|
|
|
|
var/layer_result = show_radial_menu(user, src, GLOB.hub_radial_layer_list, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
|
|
if(!check_menu(user))
|
|
return
|
|
var/CL
|
|
switch(layer_result)
|
|
if("Layer 1")
|
|
CL = CABLE_LAYER_1
|
|
to_chat(user, span_warning("You toggle L1 connection."))
|
|
if("Layer 2")
|
|
CL = CABLE_LAYER_2
|
|
to_chat(user, span_warning("You toggle L2 connection."))
|
|
if("Layer 3")
|
|
CL = CABLE_LAYER_3
|
|
to_chat(user, span_warning("You toggle L3 connection."))
|
|
|
|
cut_cable_from_powernet(FALSE)
|
|
|
|
Disconnect_cable()
|
|
|
|
cable_layer ^= CL
|
|
|
|
Connect_cable(TRUE)
|
|
|
|
Reload()
|
|
|
|
/obj/structure/cable/multilayer/proc/check_menu(mob/living/user)
|
|
if(!istype(user))
|
|
return FALSE
|
|
if(!ISADVANCEDTOOLUSER(user))
|
|
to_chat(user, span_warning("You don't have the dexterity to do this!"))
|
|
return FALSE
|
|
if(user.incapacitated || !user.Adjacent(src))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
///Reset powernet in this hub.
|
|
/obj/structure/cable/multilayer/proc/Reload()
|
|
var/turf/T = get_turf(src)
|
|
for(var/obj/structure/cable/C in T.contents - src)
|
|
if(C.cable_layer & cable_layer)
|
|
C.deconstruct() // remove adversary cable
|
|
auto_propagate_cut_cable(src) // update the powernets
|
|
|
|
/obj/structure/cable/multilayer/click_ctrl(mob/user)
|
|
to_chat(user, span_warning("You push the reset button."))
|
|
addtimer(CALLBACK(src, PROC_REF(Reload)), 10, TIMER_UNIQUE) //spam protect
|
|
return CLICK_ACTION_SUCCESS
|
|
|
|
// This is a mapping aid. In order for this to be placed on a map and function, all three layers need to have their nodes active
|
|
/obj/structure/cable/multilayer/connected
|
|
cable_layer = CABLE_LAYER_1 | CABLE_LAYER_2 | CABLE_LAYER_3
|
|
|
|
/obj/structure/cable/multilayer/layer1
|
|
cable_layer = CABLE_LAYER_1
|
|
|
|
/obj/structure/cable/multilayer/layer3
|
|
cable_layer = CABLE_LAYER_3
|