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* Adds framework for status effects * Completes the Renew define * Lots of work, refactoring * Further work on status effects * Gives status effects autism * Fixes and stuff
77 lines
1.8 KiB
Plaintext
77 lines
1.8 KiB
Plaintext
var/datum/subsystem/objects/SSobj
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/datum/var/isprocessing = 0
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/datum/proc/process()
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set waitfor = 0
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STOP_PROCESSING(SSobj, src)
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return 0
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/datum/subsystem/objects
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name = "Objects"
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init_order = 12
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priority = 40
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var/list/atom_spawners = list()
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var/list/processing = list()
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var/list/currentrun = list()
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var/list/burning = list()
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/datum/subsystem/objects/New()
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NEW_SS_GLOBAL(SSobj)
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/datum/subsystem/objects/Initialize(timeofdayl)
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trigger_atom_spawners()
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setupGenetics()
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for(var/thing in world)
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var/atom/A = thing
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A.initialize()
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CHECK_TICK
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. = ..()
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/datum/subsystem/objects/proc/trigger_atom_spawners(zlevel, ignore_z=FALSE)
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for(var/V in atom_spawners)
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var/atom/A = V
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if (!ignore_z && (zlevel && A.z != zlevel))
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continue
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A.spawn_atom_to_world()
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/datum/subsystem/objects/stat_entry()
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..("P:[processing.len]")
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/datum/subsystem/objects/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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var/datum/thing = currentrun[currentrun.len]
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currentrun.len--
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if(thing)
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thing.process(wait)
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else
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SSobj.processing -= thing
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if (MC_TICK_CHECK)
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return
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for(var/obj/burningobj in SSobj.burning)
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if(burningobj && (burningobj.burn_state == ON_FIRE))
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if(burningobj.burn_world_time < world.time)
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burningobj.burn()
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else
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SSobj.burning.Remove(burningobj)
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/datum/subsystem/objects/proc/setup_template_objects(list/objects)
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trigger_atom_spawners(0, ignore_z=TRUE)
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for(var/A in objects)
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var/atom/B = A
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B.initialize()
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/datum/subsystem/objects/Recover()
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if (istype(SSobj.atom_spawners))
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atom_spawners = SSobj.atom_spawners
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if (istype(SSobj.processing))
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processing = SSobj.processing
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if (istype(SSobj.burning))
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burning = SSobj.burning |