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* Refactor outfit skillchips (#55652) * 🏭 Refactor outfit skillchips - Skillchips now are on /datum/outfit, rather than /datum/outfit/job, since we may want other roles to start with skillchips in the future. - Skillchips are now a list of types to install, rather than a single one. - Traits for the deathsquad are now listed just below the deathsquad initial antag datum definition. * Remove accidental debug testing code It was not intended for janitors to start with engineering skillchips, and a really weak lightbulb removing skillchip. * Fix indentation of comment * Refactor outfit skillchips Co-authored-by: coiax <yellowbounder@gmail.com>