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* medical/security modsuit updates and modules (#69194) tweaks the colors on the security modsuit to be lighter, i think i did that on the original pr but it got reverted due to merge conflicts makes the standard quick carry module have nitrile level carrying instead of latex level environmental bodybags are now always pressurized adds medical and security hardlight bags, which are environmental bags you can use to move people through space, security ones can be sinched to prevent escape adds a medical version of the prisoner capture module, for patient transport, prisoner capture and patient transport now use the medical/security holobags, medical one deploying them faster. when you move too far out of range the holobag dissipates adds a defibrillator module, extends shock paddles adds a thread ripper module, this module temporarily rips away the matter of clothing, to allow stuff like injections, surgery, defibrillation etc through it adds a surgery processor module, essentially a portable surgery computer like borgs have fixes a bug where you can unwield defibrillator paddles just after starting the do_after to defib onehanded fixes a bug where the modsuit gps would have a broken name when renamed * medical/security modsuit updates and modules Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>