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* Replaces or removes miscellaneous sources of clone damage from the game (#77832) ## About The Pull Request Might as well go over all of them here. 1. Holoparasites deal half of the damage they take as clone damage to their summoner when they are knocked out. Now it deals damage to the brain instead. 2. Prion peptides used to deal a little bit of clone damage every reagent tick. Now they do it to the brain. 3. When transforming back to human from a slime via a shapeshift spell, the total damage you have gets flat converted into clone damage. Now it gets flat converted to toxin damage. 4. Black stabilized slimes let you drain health from other people if you latched onto them, dealing clone damage to whoever you latched onto, same as slimes used to do. This has been converted to brute damage. ## Why It's Good For The Game Explanation from #77569: > Clone damage is a damage type that shouldn't exist anymore, it's a relic left from the era of cloning and it's so specific of a damage type that it rarely gets used as a result. It really should be a type of affliction (wound etc) instead of its own damage counter. Only a few left to go, cosmic heretic lore, the greed ruin and the decloner gun. Then we can remove clone damage completely. ## Changelog 🆑 del: Removes miscellaneous sources of clone damage from the game. /🆑 * Replaces or removes miscellaneous sources of clone damage from the game --------- Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>