Files
Bubberstation/code/modules/unit_tests/screenshots
SkyratBot f93eca396b [MIRROR] SPESSMEN 2.0: le cargo resprite (no mining) ((i hate mining)) [MDB IGNORE] (#23280)
* SPESSMEN 2.0: le cargo resprite (no mining) ((i hate mining))

* Update role_tablet_presets.dm

* Revert "Update role_tablet_presets.dm"

This reverts commit ef1373dcd5e101030dcb6147e0c0739a612f74c9.

* Update role_tablet_presets.dm

* Screenshot test file was missed for some reason.

* Add to loadout items

* Digi sprites

* Digi flags

* Update cargo_digi.dmi

* Update cargo_digi.dmi

* Update loadout_datum_suit.dm

---------

Co-authored-by: axietheaxolotl <86872535+axietheaxolotl@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-08-23 23:19:35 -04:00
..

This folder contains the results for screenshot tests. Screenshot tests make sure an icon looks the same as it did before a change to prevent regressions.

You can create one by simply using the test_screenshot proc.

This example test screenshots a red image and keeps it.

/// This is an example for screenshot tests, and a meta-test to make sure they work in the success case.
/// It creates a picture that is red on the left side, green on the other.
/datum/unit_test/screenshot_basic

/datum/unit_test/screenshot_basic/Run()
	var/icon/red = icon('icons/blanks/32x32.dmi', "nothing")
	red.Blend(COLOR_RED, ICON_OVERLAY)
	test_screenshot("red", red)

Unfortunately, screenshot tests are sanest to test through a pull request directly, due to limitations with both DM and GitHub.