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- can_be_revived(), used so we don't revive a mob who would immediately die again (lack of brain organ for carbons). - fully_heal(), called by revive when we want to completely heal a mob before trying to ressuscitate it. I gave some arguments to revive() so the proc can be used by more than just the admin healing code (ai revived by the AI fixer console, drone revived by another drone clicking it, strange reagent ressuscitating you, borg revived by restart circuitboard, changeling using his revive ability, etc) This fixes borg revival not updating its vision correctly and not updating the diagnostic HUD. Same fix for changeling revival.
971 lines
35 KiB
Plaintext
971 lines
35 KiB
Plaintext
/client/proc/cmd_admin_drop_everything(mob/M in mob_list)
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set category = null
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set name = "Drop Everything"
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if(!holder)
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src << "Only administrators may use this command."
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return
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var/confirm = alert(src, "Make [M] drop everything?", "Message", "Yes", "No")
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if(confirm != "Yes")
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return
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for(var/obj/item/W in M)
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if(!M.unEquip(W))
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qdel(W)
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M.regenerate_icons()
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log_admin("[key_name(usr)] made [key_name(M)] drop everything!")
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message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!")
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feedback_add_details("admin_verb","DEVR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_subtle_message(mob/M in mob_list)
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set category = "Special Verbs"
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set name = "Subtle Message"
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if(!ismob(M))
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return
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if (!holder)
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src << "Only administrators may use this command."
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return
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message_admins("[key_name_admin(src)] has started answering [key_name(M.key, 0, 0)]'s prayer.")
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var/msg = input("Message:", text("Subtle PM to [M.key]")) as text
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if (!msg)
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message_admins("[key_name_admin(src)] decided not to answer [key_name(M.key, 0, 0)]'s prayer")
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return
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if(usr)
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if (usr.client)
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if(usr.client.holder)
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M << "<i>You hear a voice in your head... <b>[msg]</i></b>"
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log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]")
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message_admins("<span class='adminnotice'><b> SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] :</b> [msg]</span>")
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feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_world_narrate()
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set category = "Special Verbs"
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set name = "Global Narrate"
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if (!holder)
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src << "Only administrators may use this command."
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return
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var/msg = input("Message:", text("Enter the text you wish to appear to everyone:")) as text
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if (!msg)
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return
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world << "[msg]"
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log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
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message_admins("<span class='adminnotice'><b> GlobalNarrate: [key_name_admin(usr)] :</b> [msg]<BR></span>")
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feedback_add_details("admin_verb","GLN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_direct_narrate(mob/M)
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set category = "Special Verbs"
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set name = "Direct Narrate"
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if(!holder)
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src << "Only administrators may use this command."
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return
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if(!M)
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M = input("Direct narrate to who?", "Active Players") as null|anything in player_list
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if(!M)
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return
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var/msg = input("Message:", text("Enter the text you wish to appear to your target:")) as text
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if( !msg )
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return
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M << msg
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log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]")
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message_admins("<span class='adminnotice'><b> DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]):</b> [msg]<BR></span>")
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feedback_add_details("admin_verb","DIRN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_local_narrate(atom/A)
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set category = "Special Verbs"
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set name = "Local Narrate"
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if (!holder)
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src << "Only administrators may use this command."
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return
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if(!A)
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return
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var/range = input("Range:", "Narrate to mobs within how many tiles:", 7) as num
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if(!range)
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return
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var/msg = input("Message:", text("Enter the text you wish to appear to everyone within view:")) as text
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if (!msg)
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return
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for(var/mob/M in view(range,A))
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M << msg
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log_admin("LocalNarrate: [key_name(usr)] at ([get_area(A)]): [msg]")
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message_admins("<span class='adminnotice'><b> LocalNarrate: [key_name_admin(usr)] at (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[A.x];Y=[A.y];Z=[A.z]'>[get_area(A)]</a>):</b> [msg]<BR></span>")
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feedback_add_details("admin_verb","LN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_godmode(mob/M in mob_list)
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set category = "Special Verbs"
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set name = "Godmode"
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if(!holder)
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src << "Only administrators may use this command."
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return
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M.status_flags ^= GODMODE
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usr << "<span class='adminnotice'>Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]</span>"
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log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
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message_admins("[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
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feedback_add_details("admin_verb","GOD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/proc/cmd_admin_mute(whom, mute_type, automute = 0)
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if(!whom)
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return
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var/muteunmute
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var/mute_string
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switch(mute_type)
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if(MUTE_IC)
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mute_string = "IC (say and emote)"
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if(MUTE_OOC)
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mute_string = "OOC"
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if(MUTE_PRAY)
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mute_string = "pray"
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if(MUTE_ADMINHELP)
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mute_string = "adminhelp, admin PM and ASAY"
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if(MUTE_DEADCHAT)
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mute_string = "deadchat and DSAY"
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if(MUTE_ALL)
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mute_string = "everything"
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else
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return
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var/client/C
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if(istype(whom, /client))
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C = whom
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else if(istext(whom))
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C = directory[whom]
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else
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return
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var/datum/preferences/P
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if(C)
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P = C.prefs
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else
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P = preferences_datums[whom]
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if(!P)
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return
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if(automute)
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if(!config.automute_on)
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return
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else
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if(!check_rights())
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return
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if(automute)
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muteunmute = "auto-muted"
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P.muted |= mute_type
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log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(whom)] from [mute_string]")
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message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(whom)] from [mute_string].")
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if(C)
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C << "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin."
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feedback_add_details("admin_verb","AUTOMUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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if(P.muted & mute_type)
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muteunmute = "unmuted"
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P.muted &= ~mute_type
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else
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muteunmute = "muted"
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P.muted |= mute_type
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log_admin("[key_name(usr)] has [muteunmute] [key_name(whom)] from [mute_string]")
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message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(whom)] from [mute_string].")
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if(C)
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C << "You have been [muteunmute] from [mute_string] by [key_name(usr, include_name = FALSE)]."
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feedback_add_details("admin_verb","MUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_add_random_ai_law()
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set category = "Fun"
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set name = "Add Random AI Law"
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if(!holder)
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src << "Only administrators may use this command."
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return
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var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
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if(confirm != "Yes")
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return
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log_admin("[key_name(src)] has added a random AI law.")
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message_admins("[key_name_admin(src)] has added a random AI law.")
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var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
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var/announce_ion_laws = (show_log == "Yes" ? 1 : -1)
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new /datum/round_event/ion_storm(0, announce_ion_laws)
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feedback_add_details("admin_verb","ION") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//I use this proc for respawn character too. /N
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/proc/create_xeno(ckey)
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if(!ckey)
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var/list/candidates = list()
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for(var/mob/M in player_list)
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if(M.stat != DEAD)
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continue //we are not dead!
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if(!(ROLE_ALIEN in M.client.prefs.be_special))
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continue //we don't want to be an alium
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if(M.client.is_afk())
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continue //we are afk
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if(M.mind && M.mind.current && M.mind.current.stat != DEAD)
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continue //we have a live body we are tied to
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candidates += M.ckey
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if(candidates.len)
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ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
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else
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usr << "<font color='red'>Error: create_xeno(): no suitable candidates.</font>"
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if(!istext(ckey))
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return 0
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var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Praetorian","Hunter","Sentinel","Drone","Larva")
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var/obj/effect/landmark/spawn_here = xeno_spawn.len ? pick(xeno_spawn) : pick(latejoin)
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var/mob/living/carbon/alien/new_xeno
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switch(alien_caste)
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if("Queen")
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new_xeno = new /mob/living/carbon/alien/humanoid/royal/queen(spawn_here)
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if("Praetorian")
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new_xeno = new /mob/living/carbon/alien/humanoid/royal/praetorian(spawn_here)
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if("Hunter")
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new_xeno = new /mob/living/carbon/alien/humanoid/hunter(spawn_here)
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if("Sentinel")
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new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(spawn_here)
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if("Drone")
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new_xeno = new /mob/living/carbon/alien/humanoid/drone(spawn_here)
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if("Larva")
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new_xeno = new /mob/living/carbon/alien/larva(spawn_here)
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else
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return 0
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new_xeno.ckey = ckey
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message_admins("<span class='notice'>[key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].</span>")
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return 1
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/*
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If a guy was gibbed and you want to revive him, this is a good way to do so.
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Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
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Traitors and the like can also be revived with the previous role mostly intact.
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/N */
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/client/proc/respawn_character()
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set category = "Special Verbs"
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set name = "Respawn Character"
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set desc = "Respawn a person that has been gibbed/dusted/killed. They must be a ghost for this to work and preferably should not have a body to go back into."
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if(!holder)
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src << "Only administrators may use this command."
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return
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var/input = ckey(input(src, "Please specify which key will be respawned.", "Key", ""))
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if(!input)
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return
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var/mob/dead/observer/G_found
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for(var/mob/dead/observer/G in player_list)
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if(G.ckey == input)
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G_found = G
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break
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if(!G_found)//If a ghost was not found.
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usr << "<font color='red'>There is no active key like that in the game or the person is not currently a ghost.</font>"
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return
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if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
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//Check if they were an alien
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if(G_found.mind.assigned_role=="Alien")
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if(alert("This character appears to have been an alien. Would you like to respawn them as such?",,"Yes","No")=="Yes")
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var/turf/T
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if(xeno_spawn.len)
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T = pick(xeno_spawn)
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else
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T = pick(latejoin)
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var/mob/living/carbon/alien/new_xeno
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switch(G_found.mind.special_role)//If they have a mind, we can determine which caste they were.
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if("Hunter")
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new_xeno = new /mob/living/carbon/alien/humanoid/hunter(T)
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if("Sentinel")
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new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(T)
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if("Drone")
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new_xeno = new /mob/living/carbon/alien/humanoid/drone(T)
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if("Praetorian")
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new_xeno = new /mob/living/carbon/alien/humanoid/royal/praetorian(T)
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if("Queen")
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new_xeno = new /mob/living/carbon/alien/humanoid/royal/queen(T)
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else//If we don't know what special role they have, for whatever reason, or they're a larva.
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create_xeno(G_found.ckey)
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return
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//Now to give them their mind back.
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G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
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new_xeno.key = G_found.key
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new_xeno << "You have been fully respawned. Enjoy the game."
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno.</span>")
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return //all done. The ghost is auto-deleted
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//check if they were a monkey
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else if(findtext(G_found.real_name,"monkey"))
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if(alert("This character appears to have been a monkey. Would you like to respawn them as such?",,"Yes","No")=="Yes")
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var/mob/living/carbon/monkey/new_monkey = new(pick(latejoin))
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G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
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new_monkey.key = G_found.key
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new_monkey << "You have been fully respawned. Enjoy the game."
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] has respawned [new_monkey.key] as a filthy xeno.</span>")
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return //all done. The ghost is auto-deleted
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//Ok, it's not a xeno or a monkey. So, spawn a human.
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var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned.
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var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character.
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if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
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/*Try and locate a record for the person being respawned through data_core.
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This isn't an exact science but it does the trick more often than not.*/
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var/id = md5("[G_found.real_name][G_found.mind.assigned_role]")
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record_found = find_record("id", id, data_core.locked)
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if(record_found)//If they have a record we can determine a few things.
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new_character.real_name = record_found.fields["name"]
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new_character.gender = record_found.fields["sex"]
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new_character.age = record_found.fields["age"]
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new_character.hardset_dna(record_found.fields["identity"], record_found.fields["enzymes"], record_found.fields["name"], record_found.fields["blood_type"], record_found.fields["species"], record_found.fields["features"])
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else
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var/datum/preferences/A = new()
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A.copy_to(new_character)
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A.real_name = G_found.real_name
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new_character.dna.update_dna_identity()
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new_character.name = new_character.real_name
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if(G_found.mind && !G_found.mind.active)
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G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use
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new_character.mind.special_verbs = list()
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else
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new_character.mind_initialize()
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if(!new_character.mind.assigned_role)
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new_character.mind.assigned_role = "Assistant"//If they somehow got a null assigned role.
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new_character.key = G_found.key
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/*
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The code below functions with the assumption that the mob is already a traitor if they have a special role.
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So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role.
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If they don't have a mind, they obviously don't have a special role.
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*/
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//Two variables to properly announce later on.
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var/admin = key_name_admin(src)
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var/player_key = G_found.key
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//Now for special roles and equipment.
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switch(new_character.mind.special_role)
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if("traitor")
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SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)
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ticker.mode.equip_traitor(new_character)
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if("Wizard")
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new_character.loc = pick(wizardstart)
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//ticker.mode.learn_basic_spells(new_character)
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ticker.mode.equip_wizard(new_character)
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if("Syndicate")
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var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
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if(synd_spawn)
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new_character.loc = get_turf(synd_spawn)
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call(/datum/game_mode/proc/equip_syndicate)(new_character)
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if("Space Ninja")
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var/list/ninja_spawn = list()
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for(var/obj/effect/landmark/L in landmarks_list)
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if(L.name=="carpspawn")
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ninja_spawn += L
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new_character.equip_space_ninja()
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new_character.internal = new_character.s_store
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new_character.update_internals_hud_icon(1)
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if(ninja_spawn.len)
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var/obj/effect/landmark/ninja_spawn_here = pick(ninja_spawn)
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new_character.loc = ninja_spawn_here.loc
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else//They may also be a cyborg or AI.
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switch(new_character.mind.assigned_role)
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if("Cyborg")//More rigging to make em' work and check if they're traitor.
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new_character = new_character.Robotize()
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if(new_character.mind.special_role=="traitor")
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ticker.mode.add_law_zero(new_character)
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if("AI")
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new_character = new_character.AIize()
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if(new_character.mind.special_role=="traitor")
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ticker.mode.add_law_zero(new_character)
|
|
else
|
|
SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
|
|
|
|
//Announces the character on all the systems, based on the record.
|
|
if(!issilicon(new_character))//If they are not a cyborg/AI.
|
|
if(!record_found&&new_character.mind.assigned_role!=new_character.mind.special_role)//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
|
|
//Power to the user!
|
|
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
|
|
data_core.manifest_inject(new_character)
|
|
|
|
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
|
|
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
|
|
|
|
message_admins("<span class='adminnotice'>[admin] has respawned [player_key] as [new_character.real_name].</span>")
|
|
|
|
new_character << "You have been fully respawned. Enjoy the game."
|
|
|
|
feedback_add_details("admin_verb","RSPCH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
return new_character
|
|
|
|
/client/proc/cmd_admin_add_freeform_ai_law()
|
|
set category = "Fun"
|
|
set name = "Add Custom AI law"
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
var/input = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "") as text|null
|
|
if(!input)
|
|
return
|
|
|
|
log_admin("Admin [key_name(usr)] has added a new AI law - [input]")
|
|
message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]")
|
|
|
|
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
|
|
var/announce_ion_laws = (show_log == "Yes" ? 1 : -1)
|
|
|
|
new /datum/round_event/ion_storm(0, announce_ion_laws, input)
|
|
|
|
feedback_add_details("admin_verb","IONC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_rejuvenate(mob/living/M in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Rejuvenate"
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
if(!mob)
|
|
return
|
|
if(!istype(M))
|
|
alert("Cannot revive a ghost")
|
|
return
|
|
M.revive(full_heal = 1, admin_revive = 1)
|
|
|
|
log_admin("[key_name(usr)] healed / revived [key_name(M)]")
|
|
message_admins("<span class='danger'>Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!</span>")
|
|
feedback_add_details("admin_verb","REJU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_create_centcom_report()
|
|
set category = "Special Verbs"
|
|
set name = "Create Command Report"
|
|
if(!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
var/input = input(usr, "Please enter anything you want. Anything. Serious.", "What?", "") as message|null
|
|
if(!input)
|
|
return
|
|
|
|
var/confirm = alert(src, "Do you want to announce the contents of the report to the crew?", "Announce", "Yes", "No")
|
|
if(confirm == "Yes")
|
|
priority_announce(input, null, 'sound/AI/commandreport.ogg')
|
|
else
|
|
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/AI/commandreport.ogg')
|
|
|
|
print_command_report(input,"[confirm=="Yes" ? "" : "Classified "][command_name()] Update")
|
|
|
|
log_admin("[key_name(src)] has created a command report: [input]")
|
|
message_admins("[key_name_admin(src)] has created a command report")
|
|
feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_delete(atom/O as obj|mob|turf in world)
|
|
set category = "Admin"
|
|
set name = "Delete"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
if (alert(src, "Are you sure you want to delete:\n[O]\nat ([O.x], [O.y], [O.z])?", "Confirmation", "Yes", "No") == "Yes")
|
|
log_admin("[key_name(usr)] deleted [O] at ([O.x],[O.y],[O.z])")
|
|
message_admins("[key_name_admin(usr)] deleted [O] at ([O.x],[O.y],[O.z])")
|
|
feedback_add_details("admin_verb","DEL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
qdel(O)
|
|
|
|
/client/proc/cmd_admin_list_open_jobs()
|
|
set category = "Admin"
|
|
set name = "Manage Job Slots"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
holder.manage_free_slots()
|
|
feedback_add_details("admin_verb","MFS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world)
|
|
set category = "Special Verbs"
|
|
set name = "Explosion"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
|
|
if(devastation == null) return
|
|
var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
|
|
if(heavy == null) return
|
|
var/light = input("Range of light impact. -1 to none", text("Input")) as num|null
|
|
if(light == null) return
|
|
var/flash = input("Range of flash. -1 to none", text("Input")) as num|null
|
|
if(flash == null) return
|
|
var/flames = input("Range of flames. -1 to none", text("Input")) as num|null
|
|
if(flames == null) return
|
|
|
|
if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
|
|
if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
|
|
if (alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
|
|
return
|
|
|
|
explosion(O, devastation, heavy, light, flash, null, null,flames)
|
|
log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])")
|
|
message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])")
|
|
feedback_add_details("admin_verb","EXPL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
return
|
|
else
|
|
return
|
|
|
|
/client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world)
|
|
set category = "Special Verbs"
|
|
set name = "EM Pulse"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/heavy = input("Range of heavy pulse.", text("Input")) as num|null
|
|
if(heavy == null) return
|
|
var/light = input("Range of light pulse.", text("Input")) as num|null
|
|
if(light == null) return
|
|
|
|
if (heavy || light)
|
|
|
|
empulse(O, heavy, light)
|
|
log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
|
|
message_admins("[key_name_admin(usr)] created an EM PUlse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
|
|
feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
return
|
|
else
|
|
return
|
|
|
|
/client/proc/cmd_admin_gib(mob/M in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Gib"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
|
if(confirm != "Yes")
|
|
return
|
|
//Due to the delay here its easy for something to have happened to the mob
|
|
if(!M)
|
|
return
|
|
|
|
log_admin("[key_name(usr)] has gibbed [key_name(M)]")
|
|
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]")
|
|
|
|
if(istype(M, /mob/dead/observer))
|
|
gibs(M.loc, M.viruses)
|
|
return
|
|
|
|
M.gib()
|
|
feedback_add_details("admin_verb","GIB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_gib_self()
|
|
set name = "Gibself"
|
|
set category = "Fun"
|
|
|
|
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
|
if(confirm == "Yes")
|
|
if (istype(mob, /mob/dead/observer)) // so they don't spam gibs everywhere
|
|
return
|
|
else
|
|
mob.gib()
|
|
|
|
log_admin("[key_name(usr)] used gibself.")
|
|
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used gibself.</span>")
|
|
feedback_add_details("admin_verb","GIBS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_check_contents(mob/living/M in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Check Contents"
|
|
|
|
var/list/L = M.get_contents()
|
|
for(var/t in L)
|
|
usr << "[t]"
|
|
feedback_add_details("admin_verb","CC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/toggle_view_range()
|
|
set category = "Special Verbs"
|
|
set name = "Change View Range"
|
|
set desc = "switches between 1x and custom views"
|
|
|
|
if(view == world.view)
|
|
view = input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128)
|
|
else
|
|
view = world.view
|
|
|
|
log_admin("[key_name(usr)] changed their view range to [view].")
|
|
//message_admins("\blue [key_name_admin(usr)] changed their view range to [view].") //why? removed by order of XSI
|
|
|
|
feedback_add_details("admin_verb","CVRA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/admin_call_shuttle()
|
|
|
|
set category = "Admin"
|
|
set name = "Call Shuttle"
|
|
|
|
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
|
|
return
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
|
if(confirm != "Yes")
|
|
return
|
|
|
|
SSshuttle.emergency.request()
|
|
feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
log_admin("[key_name(usr)] admin-called the emergency shuttle.")
|
|
message_admins("<span class='adminnotice'>[key_name_admin(usr)] admin-called the emergency shuttle.</span>")
|
|
return
|
|
|
|
/client/proc/admin_cancel_shuttle()
|
|
set category = "Admin"
|
|
set name = "Cancel Shuttle"
|
|
if(!check_rights(0))
|
|
return
|
|
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes")
|
|
return
|
|
|
|
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
|
|
return
|
|
|
|
SSshuttle.emergency.cancel()
|
|
feedback_add_details("admin_verb","CCSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
log_admin("[key_name(usr)] admin-recalled the emergency shuttle.")
|
|
message_admins("<span class='adminnotice'>[key_name_admin(usr)] admin-recalled the emergency shuttle.</span>")
|
|
|
|
return
|
|
|
|
/client/proc/cmd_admin_attack_log(mob/M in mob_list)
|
|
set category = "Special Verbs"
|
|
set name = "Attack Log"
|
|
|
|
usr << "<span class='boldannounce'>Attack Log for [mob]</span>"
|
|
for(var/t in M.attack_log)
|
|
usr << t
|
|
feedback_add_details("admin_verb","ATTL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
|
|
/client/proc/everyone_random()
|
|
set category = "Fun"
|
|
set name = "Make Everyone Random"
|
|
set desc = "Make everyone have a random appearance. You can only use this before rounds!"
|
|
|
|
if(ticker && ticker.mode)
|
|
usr << "Nope you can't do this, the game's already started. This only works before rounds!"
|
|
return
|
|
|
|
if(config.force_random_names)
|
|
config.force_random_names = 0
|
|
message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.")
|
|
usr << "Disabled."
|
|
return
|
|
|
|
|
|
var/notifyplayers = alert(src, "Do you want to notify the players?", "Options", "Yes", "No", "Cancel")
|
|
if(notifyplayers == "Cancel")
|
|
return
|
|
|
|
log_admin("Admin [key_name(src)] has forced the players to have random appearances.")
|
|
message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.")
|
|
|
|
if(notifyplayers == "Yes")
|
|
world << "<span class='adminnotice'>Admin [usr.key] has forced the players to have completely random identities!</span>"
|
|
|
|
usr << "<i>Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet</i>."
|
|
|
|
config.force_random_names = 1
|
|
feedback_add_details("admin_verb","MER") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
|
|
/client/proc/toggle_random_events()
|
|
set category = "Server"
|
|
set name = "Toggle random events on/off"
|
|
set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off"
|
|
if(!config.allow_random_events)
|
|
config.allow_random_events = 1
|
|
usr << "Random events enabled"
|
|
message_admins("Admin [key_name_admin(usr)] has enabled random events.")
|
|
else
|
|
config.allow_random_events = 0
|
|
usr << "Random events disabled"
|
|
message_admins("Admin [key_name_admin(usr)] has disabled random events.")
|
|
feedback_add_details("admin_verb","TRE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
|
|
/client/proc/admin_change_sec_level()
|
|
set category = "Special Verbs"
|
|
set name = "Set Security Level"
|
|
set desc = "Changes the security level. Announcement only, i.e. setting to Delta won't activate nuke"
|
|
|
|
if (!holder)
|
|
src << "Only administrators may use this command."
|
|
return
|
|
|
|
var/level = input("Select security level to change to","Set Security Level") as null|anything in list("green","blue","red","delta")
|
|
if(level)
|
|
set_security_level(level)
|
|
|
|
log_admin("[key_name(usr)] changed the security level to [level]")
|
|
message_admins("[key_name_admin(usr)] changed the security level to [level]")
|
|
feedback_add_details("admin_verb","CSL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/toggle_nuke(obj/machinery/nuclearbomb/N in nuke_list)
|
|
set name = "Toggle Nuke"
|
|
set category = "Fun"
|
|
set popup_menu = 0
|
|
if(!check_rights(R_DEBUG))
|
|
return
|
|
|
|
if(!N.timing)
|
|
var/newtime = input(usr, "Set activation timer.", "Activate Nuke", "[N.timeleft]") as num
|
|
if(!newtime)
|
|
return
|
|
N.timeleft = newtime
|
|
N.set_safety()
|
|
N.set_active()
|
|
|
|
log_admin("[key_name(usr)] [N.timing ? "activated" : "deactivated"] a nuke at ([N.x],[N.y],[N.z]).")
|
|
message_admins("[key_name_admin(usr)] (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) [N.timing ? "activated" : "deactivated"] a nuke at ([N.x],[N.y],[N.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[N.x];Y=[N.y];Z=[N.z]'>JMP</a>).")
|
|
feedback_add_details("admin_verb","TN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/reset_latejoin_spawns()
|
|
set category = "Debug"
|
|
set name = "Remove Latejoin Spawns"
|
|
|
|
if(!check_rights(R_DEBUG))
|
|
return
|
|
|
|
latejoin.Cut()
|
|
|
|
log_admin("[key_name(usr)] removed latejoin spawnpoints.")
|
|
message_admins("[key_name_admin(usr)] removed latejoin spawnpoints.")
|
|
|
|
|
|
|
|
|
|
var/list/datum/outfit/custom_outfits = list() //Admin created outfits
|
|
|
|
/client/proc/create_outfits()
|
|
set category = "Debug"
|
|
set name = "Create Custom Outfit"
|
|
|
|
if(!check_rights(R_DEBUG))
|
|
return
|
|
|
|
holder.create_outfit()
|
|
|
|
/datum/admins/proc/create_outfit()
|
|
var/list/uniforms = typesof(/obj/item/clothing/under)
|
|
var/list/suits = typesof(/obj/item/clothing/suit)
|
|
var/list/gloves = typesof(/obj/item/clothing/gloves)
|
|
var/list/shoes = typesof(/obj/item/clothing/shoes)
|
|
var/list/headwear = typesof(/obj/item/clothing/head)
|
|
var/list/glasses = typesof(/obj/item/clothing/glasses)
|
|
var/list/masks = typesof(/obj/item/clothing/mask)
|
|
var/list/ids = typesof(/obj/item/weapon/card/id)
|
|
|
|
var/uniform_select = "<select name=\"outfit_uniform\"><option value=\"\">None</option>"
|
|
for(var/path in uniforms)
|
|
uniform_select += "<option value=\"[path]\">[path]</option>"
|
|
uniform_select += "</select>"
|
|
|
|
var/suit_select = "<select name=\"outfit_suit\"><option value=\"\">None</option>"
|
|
for(var/path in suits)
|
|
suit_select += "<option value=\"[path]\">[path]</option>"
|
|
suit_select += "</select>"
|
|
|
|
var/gloves_select = "<select name=\"outfit_gloves\"><option value=\"\">None</option>"
|
|
for(var/path in gloves)
|
|
gloves_select += "<option value=\"[path]\">[path]</option>"
|
|
gloves_select += "</select>"
|
|
|
|
var/shoes_select = "<select name=\"outfit_shoes\"><option value=\"\">None</option>"
|
|
for(var/path in shoes)
|
|
shoes_select += "<option value=\"[path]\">[path]</option>"
|
|
shoes_select += "</select>"
|
|
|
|
var/head_select = "<select name=\"outfit_head\"><option value=\"\">None</option>"
|
|
for(var/path in headwear)
|
|
head_select += "<option value=\"[path]\">[path]</option>"
|
|
head_select += "</select>"
|
|
|
|
var/glasses_select = "<select name=\"outfit_glasses\"><option value=\"\">None</option>"
|
|
for(var/path in glasses)
|
|
glasses_select += "<option value=\"[path]\">[path]</option>"
|
|
glasses_select += "</select>"
|
|
|
|
var/mask_select = "<select name=\"outfit_mask\"><option value=\"\">None</option>"
|
|
for(var/path in masks)
|
|
mask_select += "<option value=\"[path]\">[path]</option>"
|
|
mask_select += "</select>"
|
|
|
|
var/id_select = "<select name=\"outfit_id\"><option value=\"\">None</option>"
|
|
for(var/path in ids)
|
|
id_select += "<option value=\"[path]\">[path]</option>"
|
|
id_select += "</select>"
|
|
|
|
var/dat = {"
|
|
<html><head><title>Create Outfit</title></head><body>
|
|
<form name="outfit" action="byond://?src=\ref[src]" method="get">
|
|
<input type="hidden" name="src" value="\ref[src]">
|
|
<input type="hidden" name="create_outfit" value="1">
|
|
<table>
|
|
<tr>
|
|
<th>Name:</th>
|
|
<td>
|
|
<input type="text" name="outfit_name" value="Custom Outfit">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Uniform:</th>
|
|
<td>
|
|
[uniform_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Suit:</th>
|
|
<td>
|
|
[suit_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Back:</th>
|
|
<td>
|
|
<input type="text" name="outfit_back" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Belt:</th>
|
|
<td>
|
|
<input type="text" name="outfit_belt" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Gloves:</th>
|
|
<td>
|
|
[gloves_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Shoes:</th>
|
|
<td>
|
|
[shoes_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Head:</th>
|
|
<td>
|
|
[head_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Mask:</th>
|
|
<td>
|
|
[mask_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Ears:</th>
|
|
<td>
|
|
<input type="text" name="outfit_ears" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Glasses:</th>
|
|
<td>
|
|
[glasses_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>ID:</th>
|
|
<td>
|
|
[id_select]
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Left Pocket:</th>
|
|
<td>
|
|
<input type="text" name="outfit_l_pocket" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Right Pocket:</th>
|
|
<td>
|
|
<input type="text" name="outfit_r_pocket" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Suit Store:</th>
|
|
<td>
|
|
<input type="text" name="outfit_s_store" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Right Hand:</th>
|
|
<td>
|
|
<input type="text" name="outfit_r_hand" value="">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Left Hand:</th>
|
|
<td>
|
|
<input type="text" name="outfit_l_hand" value="">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<input type="submit" value="Save">
|
|
</form></body></html>
|
|
"}
|
|
usr << browse(dat, "window=dressup;size=550x600")
|
|
|
|
/client/proc/toggle_antag_hud()
|
|
set category = "Admin"
|
|
set name = "Toggle AntagHUD"
|
|
set desc = "Toggles the Admin AntagHUD"
|
|
|
|
if(!holder) return
|
|
|
|
var/datum/atom_hud/A = huds[DATA_HUD_SECURITY_ADVANCED]
|
|
var/adding_hud = (usr in A.hudusers) ? 0 : 1
|
|
|
|
for(var/datum/atom_hud/H in huds)
|
|
if(istype(H, /datum/atom_hud/antag) || istype(H, /datum/atom_hud/data/human/security/advanced))
|
|
(adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr)
|
|
|
|
usr << "You toggled your admin antag HUD [adding_hud ? "ON" : "OFF"]."
|
|
message_admins("[key_name_admin(usr)] toggled their admin antag HUD [adding_hud ? "ON" : "OFF"].")
|
|
log_admin("[key_name(usr)] toggled their admin antag HUD [adding_hud ? "ON" : "OFF"].")
|
|
feedback_add_details("admin_verb","TAH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|