Files
Bubberstation/code/controllers/subsystem/processing/supermatter_cascade.dm
Ghilker 5713b4fb77 improve speed of cascade walls, better description for them + CL for cascade antag (#66800)
Cascade walls were processing on object subsystem, they are now in their own subsystem that ticks once per second and should be more reliable even in case of high td
better description for the walls to be more interesting
2022-05-10 19:52:50 +01:00

5 lines
111 B
Plaintext

PROCESSING_SUBSYSTEM_DEF(supermatter_cascade)
name = "Supermatter Cascade"
wait = 1 SECONDS
stat_tag = "SC"