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* SNPC inter-faction relations should be fixed * SNPC faction changed to synth by default * Added a shouldUseDynamicProc toggle, which will tell the NPC to adjust their processing state based on players nearby * SNPCs no longer drop a pile of stuff on customize * Admins can now choose what crewmember to disguise the SNPC as, as well as the SNPC taking on the chosen player's appearence * SNPCs will no longer try to randomly heal people * Smartness values for traits fixed * Job SNPCs that use enforceHome() should no longer take short trips to random locations * Bartender SNPCs now serve drinks with more accuracy * Clown SNPCs will now try to do pranks around crewmembers. * Janitor SNPCs will now actually clean * Chef SNPCs will now try to evenly distrobute food to nearby tables