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## About The Pull Request Remember the overpriced, rare bomb core from the black market, the one you can use to convert an area to pizza or plasma? Looking back, I think I should've made it craftable with a dimensional anomaly rather than simply lock it to the back market, that was a real shame to its potential. Another thing, the power of the crafted dimensional bomb core varies with the strength of the gibtonite and if the grenade casings used are of large or advance release variants or not. Using low power gibtonite (deactivated too hastily) results in a radius of 11 (not counting the epicenter) tiles, roughly 70% of what you would get from the blackmarket core (17 tiles). Using a medium power gibtonite results in a radius of 13, or 82% of 17. Using two advanced/large grenades results in a radius of 15, 88% of 17. Using high power gibtonite results in a radius equal to the bm standard. Using both high power gibtonite and advanced/large grenades results in a radius of 19, for a 11.5% increase from 17. This is done so that using the anomaly to its fullest requires some steps beside the refined core itself, kinda in line with other anomaly tech but without filling the techweb with more clutter. ## Why It's Good For The Game This gives an use to the dimensional anomaly core beside the reactive armor and bounties. If it ever becomes problematic, it can be easily tuned later. ## Changelog 🆑 add: You can now craft multi-dimensional payloads with dimensional anomalies. /🆑 --------- Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
260 lines
8.8 KiB
Plaintext
260 lines
8.8 KiB
Plaintext
//Originally coded by ISaidNo, later modified by Kelenius. Ported from Baystation12.
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/obj/structure/closet/crate/secure/loot
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name = "abandoned crate"
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desc = "What could be inside?"
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icon_state = "securecrate"
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base_icon_state = "securecrate"
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integrity_failure = 0 //no breaking open the crate
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var/code = null
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var/lastattempt = null
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var/attempts = 10
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var/codelen = 4
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var/qdel_on_open = FALSE
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var/spawned_loot = FALSE
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tamperproof = 90
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// Stop people from "diving into" the crate accidentally, and then detonating it.
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divable = FALSE
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/obj/structure/closet/crate/secure/loot/Initialize(mapload)
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. = ..()
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var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
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code = ""
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for(var/i in 1 to codelen)
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var/dig = pick(digits)
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code += dig
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digits -= dig //there are never matching digits in the answer
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/structure/closet/crate/secure/loot/attack_hand(mob/user, list/modifiers)
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if(locked)
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to_chat(user, span_notice("The crate is locked with a Deca-code lock."))
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var/input = input(usr, "Enter [codelen] digits. All digits must be unique.", "Deca-Code Lock", "") as text|null
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if(user.can_perform_action(src) && locked)
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var/list/sanitised = list()
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var/sanitycheck = TRUE
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var/char = ""
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var/length_input = length(input)
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for(var/i = 1, i <= length_input, i += length(char)) //put the guess into a list
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char = input[i]
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sanitised += text2num(char)
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for(var/i in 1 to length(sanitised) - 1) //compare each digit in the guess to all those following it
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for(var/j in i + 1 to length(sanitised))
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if(sanitised[i] == sanitised[j])
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sanitycheck = FALSE //if a digit is repeated, reject the input
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if(input == code)
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if(!spawned_loot)
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spawn_loot()
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tamperproof = 0 // set explosion chance to zero, so we dont accidently hit it with a multitool and instantly die
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togglelock(user)
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else if(!input || !sanitycheck || length(sanitised) != codelen)
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to_chat(user, span_notice("You leave the crate alone."))
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else
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to_chat(user, span_warning("A red light flashes."))
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lastattempt = input
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attempts--
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if(attempts == 0)
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boom(user)
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return
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return ..()
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/obj/structure/closet/crate/secure/loot/click_alt(mob/living/user)
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attack_hand(user) //this helps you not blow up so easily by overriding unlocking which results in an immediate boom.
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return CLICK_ACTION_SUCCESS
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/obj/structure/closet/crate/secure/loot/attackby(obj/item/W, mob/user)
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if(locked)
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if(W.tool_behaviour == TOOL_MULTITOOL)
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to_chat(user, span_notice("DECA-CODE LOCK REPORT:"))
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if(attempts == 1)
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to_chat(user, span_warning("* Anti-Tamper Bomb will activate on next failed access attempt."))
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else
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to_chat(user, span_notice("* Anti-Tamper Bomb will activate after [attempts] failed access attempts."))
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if(lastattempt != null)
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var/bulls = 0 //right position, right number
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var/cows = 0 //wrong position but in the puzzle
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var/lastattempt_char = ""
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var/length_lastattempt = length(lastattempt)
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var/lastattempt_it = 1
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var/code_char = ""
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var/length_code = length(code)
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var/code_it = 1
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while(lastattempt_it <= length_lastattempt && code_it <= length_code) // Go through list and count matches
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lastattempt_char = lastattempt[lastattempt_it]
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code_char = code[code_it]
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if(lastattempt_char == code_char)
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++bulls
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else if(findtext(code, lastattempt_char))
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++cows
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lastattempt_it += length(lastattempt_char)
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code_it += length(code_char)
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to_chat(user, span_notice("Last code attempt, [lastattempt], had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions."))
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return
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return ..()
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/obj/structure/closet/crate/secure/loot/emag_act(mob/user, obj/item/card/emag/emag_card)
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. = ..()
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if(locked)
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boom(user) // no feedback since it just explodes, thats its own feedback
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return TRUE
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return
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/obj/structure/closet/crate/secure/loot/togglelock(mob/user, silent = FALSE)
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if(!locked)
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. = ..() //Run the normal code.
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if(locked) //Double check if the crate actually locked itself when the normal code ran.
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//reset the anti-tampering, number of attempts and last attempt when the lock is re-enabled.
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tamperproof = initial(tamperproof)
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attempts = initial(attempts)
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lastattempt = null
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return
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if(tamperproof)
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return
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return ..()
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/obj/structure/closet/crate/secure/loot/atom_deconstruct(disassembled = TRUE)
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if(locked)
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boom()
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return
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return ..()
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/obj/structure/closet/crate/secure/loot/after_open(mob/living/user, force)
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. = ..()
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if(qdel_on_open)
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qdel(src)
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/obj/structure/closet/crate/secure/loot/proc/spawn_loot()
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var/loot = rand(1,100) //100 different crates with varying chances of spawning
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switch(loot)
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if(1 to 5) //5% chance
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new /obj/item/reagent_containers/cup/glass/bottle/rum(src)
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new /obj/item/reagent_containers/cup/glass/bottle/whiskey(src)
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new /obj/item/reagent_containers/cup/glass/bottle/whiskey(src)
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new /obj/item/lighter(src)
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new /obj/item/reagent_containers/cup/glass/bottle/absinthe/premium(src)
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for(var/i in 1 to 3)
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new /obj/item/cigarette/rollie(src)
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if(6 to 10)
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new /obj/item/melee/skateboard/pro(src)
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if(11 to 15)
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new /mob/living/basic/bot/honkbot(src)
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if(16 to 20)
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new /obj/item/stack/ore/diamond(src, 10)
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if(21 to 25)
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for(var/i in 1 to 5)
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new /obj/item/poster/random_contraband(src)
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if(26 to 30)
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new /obj/item/vending_refill/sovietsoda(src)
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var/obj/item/circuitboard/machine/vendor/board = new (src)
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board.set_type(/obj/machinery/vending/sovietsoda)
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if(31 to 35)
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new /obj/item/seeds/firelemon(src)
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if(36 to 40)
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for(var/i in 1 to 5)
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new /obj/item/toy/snappop/phoenix(src)
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if(41 to 45)
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new /obj/item/modular_computer/pda/clear(src)
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if(46 to 50)
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new /obj/item/storage/box/syndie_kit/chameleon/broken
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if(51 to 52) // 2% chance
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new /obj/item/melee/baton(src)
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if(53 to 54)
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new /obj/item/toy/balloon/corgi(src)
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if(55 to 56)
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var/newitem = pick(subtypesof(/obj/item/toy/mecha))
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new newitem(src)
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if(57 to 58)
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new /obj/item/toy/balloon/syndicate(src)
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if(59 to 60)
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new /obj/item/borg/upgrade/modkit/aoe/mobs(src)
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new /obj/item/clothing/suit/space(src)
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new /obj/item/clothing/head/helmet/space(src)
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if(61 to 62)
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for(var/i in 1 to 5)
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new /obj/item/clothing/head/costume/kitty(src)
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new /obj/item/clothing/neck/petcollar(src)
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if(63 to 64)
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new /obj/item/clothing/shoes/kindle_kicks(src)
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if(65 to 66)
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new /obj/item/clothing/suit/costume/wellworn_shirt/graphic/ian(src)
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new /obj/item/clothing/suit/hooded/ian_costume(src)
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if(67 to 68)
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var/obj/item/gibtonite/free_bomb = new /obj/item/gibtonite(src)
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free_bomb.quality = rand(GIBTONITE_QUALITY_LOW, GIBTONITE_QUALITY_HIGH)
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free_bomb.GibtoniteReaction(null, "A secure loot closet has spawned a live")
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if(69 to 70)
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new /obj/item/stack/ore/bluespace_crystal(src, 5)
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if(71 to 72)
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new /obj/item/toy/plush/snakeplushie(src)
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if(73 to 74)
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new /mob/living/basic/pet/gondola(src)
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if(75 to 76)
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new /obj/item/bikehorn/airhorn(src)
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if(77 to 78)
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new /obj/item/toy/plush/lizard_plushie(src)
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if(79 to 80)
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new /obj/item/stack/sheet/mineral/bananium(src, 10)
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if(81 to 82)
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new /obj/item/bikehorn/airhorn(src)
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if(83 to 84)
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new /obj/item/toy/plush/beeplushie(src)
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if(85 to 86)
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new /obj/item/defibrillator/compact(src)
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if(87) //1% chance
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var/list/cannabis_seeds = typesof(/obj/item/seeds/cannabis)
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var/list/cannabis_plants = typesof(/obj/item/food/grown/cannabis)
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for(var/i in 1 to rand(2, 4))
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var/seed_type = pick(cannabis_seeds)
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new seed_type(src)
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for(var/i in 1 to rand(2, 4))
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var/cannabis_type = pick(cannabis_plants)
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new cannabis_type(src)
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if(88)
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new /obj/item/reagent_containers/cup/glass/bottle/lizardwine(src)
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if(89)
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new /obj/item/melee/energy/sword/bananium(src)
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if(90)
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new /obj/item/dnainjector/wackymut(src)
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if(91)
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for(var/i in 1 to 30)
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new /mob/living/basic/cockroach(src)
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if(92)
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new /obj/item/katana(src)
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if(93)
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new /obj/item/dnainjector/xraymut(src)
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if(94)
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new /mob/living/basic/mimic/crate(src)
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qdel_on_open = TRUE
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if(95)
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new /obj/item/toy/plush/nukeplushie(src)
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if(96)
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new /obj/item/banhammer(src)
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for(var/i in 1 to 3)
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var/obj/effect/mine/sound/bwoink/mine = new (src)
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mine.set_anchored(FALSE)
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mine.move_resist = MOVE_RESIST_DEFAULT
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if(97)
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for(var/i in 1 to 4)
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new /obj/item/clothing/mask/balaclava(src)
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new /obj/item/gun/ballistic/shotgun/toy(src)
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new /obj/item/gun/ballistic/automatic/pistol/toy(src)
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new /obj/item/gun/ballistic/automatic/toy(src)
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new /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted(src)
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new /obj/item/ammo_box/foambox(src)
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if(98)
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for(var/i in 1 to 3)
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new /mob/living/basic/bee/toxin(src)
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if(99)
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new /obj/item/implanter/sad_trombone(src)
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if(100)
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new /obj/item/melee/skateboard/hoverboard(src)
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spawned_loot = TRUE
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