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Bubberstation/code/datums/elements/noticable_organ.dm
T
7809dee900 Monkey eyes fix and noticable organ display refactor; AI monkeys no longer catatonic (#82669)
## About The Pull Request

It turns out monkeys being catatonic got broken 2 years ago in a PR that
was meant to fix something else; also, it turns out monkeys are supposed
to have primal eyes when turned into humans, and that got broken too. I
fixed both of those things, and while I was at it I did a refactor to
make it easier to give noticable organs (or anything else that you'd
want correct pronoun and verb tenses) easier to implement.

1) AI controlled mobs now properly display their noticable organs when
appropriate
2) Added some macros and a helper proc for replacing appropriate
pronouns and verb tenses in text
3) The noticable organ HTML is no longer broken, so you can pass text
with spans into it, if you want the text to be pretty or big or whatever
4) Monkeys are no longer catatonic if they have an active AI controller;
this goes for any carbon actually but I think monkeys are the only one
with AI controllers at the moment
## Why It's Good For The Game

Fixes the logic for displaying organs on AI controller mobs (currently
monkeys)
Makes it easier to add these kind of organs for carbons, AI controlled
or not, in the future

Look! An actual use-case for split editor:

![image](https://github.com/tgstation/tgstation/assets/49173900/8cd0d69e-8091-4431-9418-6bd29e1713b5)
## Changelog

Humanized monkeys now have their primal eyes again; monkeys with active
AI are no longer catatonic.
🆑 Bisar
fix: AI controlled monkeys are no longer catatonic, and they have primal
eyes again when turned into humans.
spellcheck: Noticable organs now have more modular grammar, and their
current grammar is fixed.
refactor: Refactored the code for displaying the messages for noticable
organs.
config: Added a documented define of all our pronouns
/🆑

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2024-04-25 12:36:04 +01:00

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/**
* noticable organ element; which makes organs have a special description added to the person with the organ, if certain body zones aren't covered.
*
* Used for infused mutant organs
*/
/datum/element/noticable_organ
element_flags = ELEMENT_BESPOKE
argument_hash_start_idx = 2
///Shows on examining someone with an infused organ.
var/infused_desc
/// Which body zone has to be exposed. If none is set, this is always noticable.
var/body_zone
/datum/element/noticable_organ/Attach(obj/item/organ/target, infused_desc, body_zone)
. = ..()
if(!isorgan(target))
return ELEMENT_INCOMPATIBLE
src.infused_desc = infused_desc
src.body_zone = body_zone
RegisterSignal(target, COMSIG_ORGAN_IMPLANTED, PROC_REF(enable_description))
RegisterSignal(target, COMSIG_ORGAN_REMOVED, PROC_REF(on_removed))
if(target.owner)
enable_description(target, target.owner)
/datum/element/noticable_organ/Detach(obj/item/organ/target)
UnregisterSignal(target, list(COMSIG_ORGAN_IMPLANTED, COMSIG_ORGAN_REMOVED))
if(target.owner)
UnregisterSignal(target.owner, COMSIG_ATOM_EXAMINE)
return ..()
/// Proc that returns true or false if the organ should show its examine check.
/datum/element/noticable_organ/proc/should_show_text(mob/living/carbon/examined)
if(body_zone && (body_zone in examined.get_covered_body_zones()))
return FALSE
return TRUE
/datum/element/noticable_organ/proc/enable_description(obj/item/organ/target, mob/living/carbon/receiver)
SIGNAL_HANDLER
RegisterSignal(receiver, COMSIG_ATOM_EXAMINE, PROC_REF(on_receiver_examine))
/datum/element/noticable_organ/proc/on_removed(obj/item/organ/target, mob/living/carbon/loser)
SIGNAL_HANDLER
UnregisterSignal(loser, COMSIG_ATOM_EXAMINE)
/datum/element/noticable_organ/proc/on_receiver_examine(mob/living/carbon/examined, mob/user, list/examine_list)
SIGNAL_HANDLER
if(!should_show_text(examined))
return
var/examine_text = REPLACE_PRONOUNS(infused_desc, examined)
examine_list += examine_text
/**
* Subtype of noticable organs for AI control, that will make a few more ai status checks before forking over the examine.
*/
/datum/element/noticable_organ/ai_control
/datum/element/noticable_organ/ai_control/should_show_text(mob/living/carbon/examined)
. = ..()
if(!.)
return FALSE
if(examined.ai_controller?.ai_status == AI_STATUS_ON)
if(!examined.dna.species.ai_controlled_species)
return TRUE
return FALSE
/datum/element/noticable_organ/ai_control/on_removed(obj/item/organ/target, mob/living/carbon/loser)
Detach(target)