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I have replaced the mouse opacity setting for bees and hivelord, its brood and legion skulls with a component that adds an almost (has to be 1 alpha to catch the click) invisible underlay to its target that doesn't block the entire turf. The component prevents the underlay from shrinking or expanding above/below certain boundaries when the attached atom transform matrix is vv'd by an admin or if it's a mob being resized. The component can be added to any atom, though there's no common signal for when objects are resized.
96 lines
3.8 KiB
Plaintext
96 lines
3.8 KiB
Plaintext
#define CLICKBOX_LAYER FLOAT_LAYER-999
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/**
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* This component adds a near-invisible underlay to a movable target to expand the clickable surface of its icon without
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* resorting to MOUSE_OPACITY_OPAQUE.
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* The underlay ignores the parent's color and alpha and can be offset.
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* The name is a portmanteau of "click" and "hitbox", because technically this isn't an hitbox,
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* but it helps catch clicks, and I don't want to give it a loooong name like openspace_item_click_handler
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*/
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/datum/component/clickbox
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dupe_mode = COMPONENT_DUPE_ALLOWED
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/// The icon state of the underlay.
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var/icon_state = "sphere"
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/// The offsets of the underlay.
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var/x_offset = 0
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var/y_offset = 0
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/// Maximum width/height of the underlay, in case the attached atom is scaled up.
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var/max_scale = 2
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/// Minimum width/height of the underlay, in case the attached atom is scaled down.
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var/min_scale = 0.5
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/// For simple animals that have different icon states when dead.
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var/dead_state
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/// the underlay that has been added to the parent.
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var/mutable_appearance/clickbox_undelay
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/datum/component/clickbox/Initialize(icon_state = "sphere", x_offset = 0, y_offset = 0, max_scale = 2, min_scale = 0.5, dead_state)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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src.icon_state = icon_state
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src.x_offset = x_offset
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src.y_offset = y_offset
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src.max_scale = max_scale
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src.min_scale = min_scale
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RegisterSignal(parent, COMSIG_ATOM_VV_MODIFY_TRANSFORM, .proc/on_modify_or_update_transform)
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var/clickbox_icon_state = icon_state
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if(dead_state && isliving(parent))
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var/mob/living/living_parent = parent
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src.dead_state = dead_state
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RegisterSignal(living_parent, COMSIG_LIVING_POST_UPDATE_TRANSFORM, .proc/on_modify_or_update_transform)
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RegisterSignal(living_parent, COMSIG_LIVING_DEATH, .proc/on_death)
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RegisterSignal(living_parent, COMSIG_LIVING_REVIVE, .proc/on_revive)
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if(living_parent.stat == DEAD)
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clickbox_icon_state = dead_state
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update_underlay(clickbox_icon_state)
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/datum/component/clickbox/UnregisterFromParent()
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var/atom/movable/mov_parent = parent
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UnregisterSignal(mov_parent, list(COMSIG_ATOM_VV_MODIFY_TRANSFORM, COMSIG_LIVING_POST_UPDATE_TRANSFORM, COMSIG_LIVING_DEATH, COMSIG_LIVING_REVIVE))
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mov_parent.underlays -= clickbox_undelay
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/// Removes the old underlay and adds a new one if conditions are met. The underlay is scaled up/down if necessary
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/datum/component/clickbox/proc/update_underlay(clickbox_icon_state)
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var/atom/movable/mov_parent = parent
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if(!clickbox_icon_state)
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clickbox_icon_state = clickbox_undelay?.icon_state || icon_state
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mov_parent.underlays -= clickbox_undelay // Remove the previous underlay.
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var/width = abs(mov_parent.transform.a) // Negative values flip the parent, so abs() is good to have here.
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var/height = abs(mov_parent.transform.e) // Idem.
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var/clickbox_width = 1
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if(width > max_scale)
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clickbox_width = max_scale/width
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else if(width < min_scale && width)
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clickbox_width = min_scale/width
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var/clickbox_height = 1
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if(height > max_scale)
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clickbox_height = max_scale/height
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else if(height < min_scale && height)
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clickbox_height = min_scale/height
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clickbox_undelay = mutable_appearance('icons/misc/clickbox.dmi', clickbox_icon_state, CLICKBOX_LAYER, alpha = 1, appearance_flags = RESET_COLOR|RESET_ALPHA)
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clickbox_undelay.transform = clickbox_undelay.transform.Scale(clickbox_width, clickbox_height)
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//Keeps the underlay more or less centered.
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clickbox_undelay.pixel_x = x_offset * 1/clickbox_width
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clickbox_undelay.pixel_y = y_offset * 1/clickbox_height
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mov_parent.underlays += clickbox_undelay
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/datum/component/clickbox/proc/on_modify_or_update_transform(atom/source)
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SIGNAL_HANDLER
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update_underlay()
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/datum/component/clickbox/proc/on_death(mob/living/source)
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SIGNAL_HANDLER
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update_underlay(dead_state)
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/datum/component/clickbox/proc/on_revive(mob/living/source)
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SIGNAL_HANDLER
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update_underlay(icon_state)
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#undef CLICKBOX_LAYER
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