Files
Bubberstation/code/datums/components/egg_layer.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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/**
* # egg layer component!
*
* Component that manages how many eggs to lay, what can be fed to the mob to make them lay more, and what is actually laid.
* Since the only real interaction with the component is an attackby, the nice part is that we're able to make this an atom level proc.
* egg_layer will loudly fail if you do not provide it the arguments, as to encourage explicicy(?)
*/
/datum/component/egg_layer
/// item laid by the mob
var/egg_type
/// items that can be fed to the mob to make it lay more eggs
var/list/food_types
/// messages sent when fed
var/list/feed_messages
/// messages sent when laying an egg
var/list/lay_messages
/// how many eggs left to lay
var/eggs_left
/// how many eggs to lay given from food
var/eggs_added_from_eating
/// how many eggs can be stored
var/max_eggs_held
/// callback to a proc that allows the parent to modify their new eggs
var/datum/callback/egg_laid_callback
/datum/component/egg_layer/Initialize(egg_type, food_types, feed_messages, lay_messages, eggs_left, eggs_added_from_eating, max_eggs_held, egg_laid_callback)
if(!isatom(parent)) //yes, you could make a tameable toolbox.
return COMPONENT_INCOMPATIBLE
src.egg_type = egg_type
src.food_types = food_types
src.feed_messages = feed_messages
src.lay_messages = lay_messages
src.eggs_left = eggs_left
src.eggs_added_from_eating = eggs_added_from_eating
src.max_eggs_held = max_eggs_held
src.egg_laid_callback = egg_laid_callback
START_PROCESSING(SSobj, src)
/datum/component/egg_layer/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/feed_food)
/datum/component/egg_layer/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, COMSIG_PARENT_ATTACKBY)
/datum/component/egg_layer/Destroy(force, silent)
. = ..()
STOP_PROCESSING(SSobj, src)
/datum/component/egg_layer/proc/feed_food(datum/source, obj/item/food, mob/living/attacker, params)
SIGNAL_HANDLER
var/atom/at_least_atom = parent
if(!is_type_in_list(food, food_types))
return
if(isliving(at_least_atom))
var/mob/living/potentially_dead_horse = at_least_atom
if(potentially_dead_horse.stat == DEAD)
to_chat(attacker, span_warning("[parent] is dead!"))
return COMPONENT_CANCEL_ATTACK_CHAIN
if(eggs_left > max_eggs_held)
to_chat(attacker, span_warning("[parent] doesn't seem hungry!"))
return COMPONENT_CANCEL_ATTACK_CHAIN
attacker.visible_message(span_notice("[attacker] hand-feeds [food] to [parent]."), span_notice("You hand-feed [food] to [parent]."))
at_least_atom.visible_message(pick(feed_messages))
qdel(food)
eggs_left += min(eggs_left + eggs_added_from_eating, max_eggs_held)
return COMPONENT_CANCEL_ATTACK_CHAIN
/datum/component/egg_layer/process(delta_time = SSOBJ_DT)
var/atom/at_least_atom = parent
if(isliving(at_least_atom))
var/mob/living/potentially_dead_horse = at_least_atom
if(potentially_dead_horse.stat != CONSCIOUS)
return
if(!eggs_left || !DT_PROB(1.5, delta_time))
return
at_least_atom.visible_message(span_alertalien("[at_least_atom] [pick(lay_messages)]"))
eggs_left--
var/obj/item/egg = new egg_type(get_turf(at_least_atom))
egg.pixel_x = rand(-6, 6)
egg.pixel_y = rand(-6, 6)
egg_laid_callback?.Invoke(egg)