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Bubberstation/code/modules/buildmode/submodes/basic.dm
Jeremiah 7a1b1fa9ad Splits placeontop proc (#79702)
## About The Pull Request
I find the proc hard to read honestly. There's no reason we can't split
this into two functions - the secondary functionality is used only once,
in reader.dmm.
## Why It's Good For The Game
Code improvement
Glorious snake case
## Changelog
N/A nothing player facing

---------

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
2023-11-19 04:58:31 +01:00

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2.2 KiB
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/datum/buildmode_mode/basic
key = "basic"
/datum/buildmode_mode/basic/show_help(client/builder)
to_chat(builder, span_purple(examine_block(
"[span_bold("Construct / Upgrade")] -> Left Mouse Button\n\
[span_bold("Deconstruct / Delete / Downgrade")] -> Right Mouse Button\n\
[span_bold("R-Window")] -> Left Mouse Button + Ctrl\n\
[span_bold("Airlock")] -> Left Mouse Button + Alt \n\
\n\
Use the button in the upper left corner to change the direction of built objects."))
)
/datum/buildmode_mode/basic/handle_click(client/c, params, obj/object)
var/list/modifiers = params2list(params)
var/left_click = LAZYACCESS(modifiers, LEFT_CLICK)
var/right_click = LAZYACCESS(modifiers, RIGHT_CLICK)
var/alt_click = LAZYACCESS(modifiers, ALT_CLICK)
var/ctrl_click = LAZYACCESS(modifiers, CTRL_CLICK)
if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
var/turf/clicked_turf = object
if(isplatingturf(object))
clicked_turf.place_on_top(/turf/open/floor/iron, flags = CHANGETURF_INHERIT_AIR)
else if(isfloorturf(object))
clicked_turf.place_on_top(/turf/closed/wall)
else if(iswallturf(object))
clicked_turf.place_on_top(/turf/closed/wall/r_wall)
else
clicked_turf.place_on_top(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR) // Gotta do something
log_admin("Build Mode: [key_name(c)] built [clicked_turf] at [AREACOORD(clicked_turf)]")
return
else if(right_click)
log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
if(isturf(object))
var/turf/T = object
T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
else if(isobj(object))
qdel(object)
return
else if(istype(object,/turf) && alt_click && left_click)
log_admin("Build Mode: [key_name(c)] built an airlock at [AREACOORD(object)]")
new/obj/machinery/door/airlock(get_turf(object))
else if(istype(object,/turf) && ctrl_click && left_click)
var/obj/structure/window/reinforced/window
if(BM.build_dir in GLOB.diagonals)
window = new /obj/structure/window/reinforced/fulltile(get_turf(object))
else
window = new /obj/structure/window/reinforced(get_turf(object))
window.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(c)] built a window at [AREACOORD(object)]")