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## About The Pull Request I find the proc hard to read honestly. There's no reason we can't split this into two functions - the secondary functionality is used only once, in reader.dmm. ## Why It's Good For The Game Code improvement Glorious snake case ## Changelog N/A nothing player facing --------- Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
53 lines
2.2 KiB
Plaintext
53 lines
2.2 KiB
Plaintext
/datum/buildmode_mode/basic
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key = "basic"
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/datum/buildmode_mode/basic/show_help(client/builder)
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to_chat(builder, span_purple(examine_block(
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"[span_bold("Construct / Upgrade")] -> Left Mouse Button\n\
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[span_bold("Deconstruct / Delete / Downgrade")] -> Right Mouse Button\n\
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[span_bold("R-Window")] -> Left Mouse Button + Ctrl\n\
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[span_bold("Airlock")] -> Left Mouse Button + Alt \n\
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\n\
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Use the button in the upper left corner to change the direction of built objects."))
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)
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/datum/buildmode_mode/basic/handle_click(client/c, params, obj/object)
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var/list/modifiers = params2list(params)
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var/left_click = LAZYACCESS(modifiers, LEFT_CLICK)
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var/right_click = LAZYACCESS(modifiers, RIGHT_CLICK)
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var/alt_click = LAZYACCESS(modifiers, ALT_CLICK)
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var/ctrl_click = LAZYACCESS(modifiers, CTRL_CLICK)
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if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
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var/turf/clicked_turf = object
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if(isplatingturf(object))
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clicked_turf.place_on_top(/turf/open/floor/iron, flags = CHANGETURF_INHERIT_AIR)
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else if(isfloorturf(object))
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clicked_turf.place_on_top(/turf/closed/wall)
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else if(iswallturf(object))
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clicked_turf.place_on_top(/turf/closed/wall/r_wall)
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else
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clicked_turf.place_on_top(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR) // Gotta do something
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log_admin("Build Mode: [key_name(c)] built [clicked_turf] at [AREACOORD(clicked_turf)]")
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return
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else if(right_click)
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log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
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if(isturf(object))
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var/turf/T = object
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T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
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else if(isobj(object))
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qdel(object)
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return
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else if(istype(object,/turf) && alt_click && left_click)
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log_admin("Build Mode: [key_name(c)] built an airlock at [AREACOORD(object)]")
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new/obj/machinery/door/airlock(get_turf(object))
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else if(istype(object,/turf) && ctrl_click && left_click)
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var/obj/structure/window/reinforced/window
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if(BM.build_dir in GLOB.diagonals)
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window = new /obj/structure/window/reinforced/fulltile(get_turf(object))
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else
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window = new /obj/structure/window/reinforced(get_turf(object))
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window.setDir(BM.build_dir)
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log_admin("Build Mode: [key_name(c)] built a window at [AREACOORD(object)]")
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