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* Fixes an armor logic typo in living mobs' bullet_act() (which may or may not have repercussions elsewhere) (#71656) Fixes living's 'bullet_act' checking atom's armor instead of the var armor_check, which used to be called armor too but was renamed and this wasn't. This means things like the detective's different .38 rounds and ebow now properly responds to armor. Co-authored-by: Hatterhat <Hatterhat@ users.noreply.github.com> * Fixes an armor logic typo in living mobs' bullet_act() (which may or may not have repercussions elsewhere) Co-authored-by: Hatterhat <31829017+Hatterhat@users.noreply.github.com> Co-authored-by: Hatterhat <Hatterhat@ users.noreply.github.com>