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## About The Pull Request It's just a partial cleanup of anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md) code from /tg/'s ancient history. I compiled & tested with my helpful assistant and damage is still working. <img width="1920" height="1040" alt="image" src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3" /> I'll upload the .cs script I used to do it shortly. ## Why It's Good For The Game Just minor code cleanup. Script used is located at https://metek.tech/camelTo-Snake.7z EDIT 11/23/25: Updated the script to use multithreading and sequential scan so it works a hell of a lot faster ``` /* // Copyright 2025 Joshua 'Joan Metekillot' Kidder This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. // */ using System.Text.RegularExpressions; class Program { static async Task Main(string[] args) { var readFile = new FileStreamOptions { Access = FileAccess.Read, Share = FileShare.ReadWrite, Options = FileOptions.Asynchronous | FileOptions.SequentialScan }; FileStreamOptions writeFile = new FileStreamOptions { Share = FileShare.ReadWrite, Access = FileAccess.ReadWrite, Mode = FileMode.Truncate, Options = FileOptions.Asynchronous }; RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled; Dictionary<string, int> changedProcs = new(); string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*"; Regex camelCaseProcRegex = new(regexPattern, regexOptions); string snakeify(Match matchingRegex) { var vals = matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray(); var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower(); string logString = $"{vals[0]} => {newVal}"; if (changedProcs.TryGetValue(logString, out int value)) { changedProcs[logString] = value + 1; } else { changedProcs.Add(logString, 1); } return newVal; } var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>(); // uses default ParallelOptions // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) => { var reader = new StreamReader(filePath, readFile); string oldContent = await reader.ReadToEndAsync(); string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify)); if (oldContent != newContent) { var writer = new StreamWriter(filePath, writeFile); await writer.WriteAsync(newContent); await writer.DisposeAsync(); } reader.Dispose(); }); var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList(); foreach (var pair in logToList) { Console.WriteLine($"{pair.Key}: {pair.Value} locations"); } } } ``` ## Changelog 🆑 Bisar code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case, in-line with the STYLE guide. Underscores rule! /🆑
162 lines
6.2 KiB
Plaintext
162 lines
6.2 KiB
Plaintext
/datum/surgery/revival
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name = "Revival"
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desc = "An experimental surgical procedure which involves reconstruction and reactivation of the patient's brain even long after death. \
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The body must still be able to sustain life."
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possible_locs = list(BODY_ZONE_CHEST)
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target_mobtypes = list(/mob/living)
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surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_MORBID_CURIOSITY
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/saw,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/incise,
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/datum/surgery_step/revive,
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/datum/surgery_step/close,
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)
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/datum/surgery/revival/mechanic
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name = "Full System Reboot"
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requires_bodypart_type = BODYTYPE_ROBOTIC
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steps = list(
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/datum/surgery_step/mechanic_open,
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/datum/surgery_step/open_hatch,
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/datum/surgery_step/mechanic_unwrench,
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/datum/surgery_step/prepare_electronics,
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/datum/surgery_step/revive,
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/datum/surgery_step/mechanic_wrench,
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/datum/surgery_step/mechanic_close,
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)
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/datum/surgery/revival/can_start(mob/user, mob/living/target)
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if(!..())
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return FALSE
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if(target.stat != DEAD)
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return FALSE
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if(HAS_TRAIT(target, TRAIT_SUICIDED) || HAS_TRAIT(target, TRAIT_HUSK) || HAS_TRAIT(target, TRAIT_DEFIB_BLACKLISTED))
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return FALSE
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if(!is_valid_target(target))
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return FALSE
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return TRUE
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/// Extra checks which can be overridden
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/datum/surgery/revival/proc/is_valid_target(mob/living/patient)
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if (iscarbon(patient))
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return FALSE
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if (!(patient.mob_biotypes & (MOB_ORGANIC|MOB_HUMANOID)))
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return FALSE
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return TRUE
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/datum/surgery/revival/mechanic/is_valid_target(mob/living/patient)
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if (iscarbon(patient))
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return FALSE
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if (!(patient.mob_biotypes & (MOB_ROBOTIC|MOB_HUMANOID)))
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return FALSE
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return TRUE
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/datum/surgery_step/revive
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name = "shock brain (defibrillator)"
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implements = list(
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/obj/item/shockpaddles = 100,
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/obj/item/melee/touch_attack/shock = 100,
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/obj/item/melee/baton/security = 75,
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/obj/item/gun/energy = 60)
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repeatable = TRUE
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time = 5 SECONDS
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success_sound = 'sound/effects/magic/lightningbolt.ogg'
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failure_sound = 'sound/effects/magic/lightningbolt.ogg'
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/datum/surgery_step/revive/tool_check(mob/user, obj/item/tool)
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. = TRUE
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if(istype(tool, /obj/item/shockpaddles))
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var/obj/item/shockpaddles/paddles = tool
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if((paddles.req_defib && !paddles.defib.powered) || !HAS_TRAIT(paddles, TRAIT_WIELDED) || paddles.cooldown || paddles.busy)
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to_chat(user, span_warning("You need to wield both paddles, and [paddles.defib] must be powered!"))
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return FALSE
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if(istype(tool, /obj/item/melee/baton/security))
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var/obj/item/melee/baton/security/baton = tool
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if(!baton.active)
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to_chat(user, span_warning("[baton] needs to be active!"))
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return FALSE
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if(istype(tool, /obj/item/gun/energy))
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var/obj/item/gun/energy/egun = tool
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if(egun.chambered && istype(egun.chambered, /obj/item/ammo_casing/energy/electrode))
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return TRUE
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else
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to_chat(user, span_warning("You need an electrode for this!"))
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return FALSE
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/datum/surgery_step/revive/preop(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You prepare to give [target]'s brain the spark of life with [tool]."),
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span_notice("[user] prepares to shock [target]'s brain with [tool]."),
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span_notice("[user] prepares to shock [target]'s brain with [tool]."),
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)
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target.notify_revival("Someone is trying to zap your brain.", source = target)
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/datum/surgery_step/revive/play_preop_sound(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(istype(tool, /obj/item/shockpaddles))
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playsound(tool, 'sound/machines/defib/defib_charge.ogg', 75, 0)
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else
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..()
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/datum/surgery_step/revive/success(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
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display_results(
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user,
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target,
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span_notice("You successfully shock [target]'s brain with [tool]..."),
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span_notice("[user] send a powerful shock to [target]'s brain with [tool]..."),
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span_notice("[user] send a powerful shock to [target]'s brain with [tool]..."),
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)
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target.grab_ghost()
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target.adjust_oxy_loss(-50)
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if(iscarbon(target))
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var/mob/living/carbon/carbon_target = target
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carbon_target.set_heartattack(FALSE)
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if(target.revive())
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on_revived(user, target)
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return TRUE
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target.visible_message(span_warning("...[target.p_they()] convulse[target.p_s()], then lie[target.p_s()] still."))
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return FALSE
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/// Called when you have been successfully raised from the dead
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/datum/surgery_step/revive/proc/on_revived(mob/surgeon, mob/living/patient)
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patient.visible_message(span_notice("...[patient] wakes up, alive and aware!"))
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patient.emote("gasp")
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if(HAS_MIND_TRAIT(surgeon, TRAIT_MORBID) && ishuman(surgeon)) // Contrary to their typical hatred of resurrection, it wouldn't be very thematic if morbid people didn't love playing god
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var/mob/living/carbon/human/morbid_weirdo = surgeon
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morbid_weirdo.add_mood_event("morbid_revival_success", /datum/mood_event/morbid_revival_success)
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/datum/surgery_step/revive/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You shock [target]'s brain with [tool], but [target.p_they()] doesn't react."),
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span_notice("[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react."),
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span_notice("[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react."),
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)
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return FALSE
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/// Additional revival effects if the target has a brain
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/datum/surgery/revival/carbon
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possible_locs = list(BODY_ZONE_HEAD)
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target_mobtypes = list(/mob/living/carbon)
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surgery_flags = parent_type::surgery_flags | SURGERY_REQUIRE_LIMB
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/datum/surgery/revival/carbon/is_valid_target(mob/living/carbon/patient)
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var/obj/item/organ/brain/target_brain = patient.get_organ_slot(ORGAN_SLOT_BRAIN)
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return !isnull(target_brain)
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/datum/surgery_step/revive/carbon
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/datum/surgery_step/revive/carbon/on_revived(mob/surgeon, mob/living/patient)
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. = ..()
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patient.adjust_organ_loss(ORGAN_SLOT_BRAIN, 50, 199) // MAD SCIENCE
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/datum/surgery_step/revive/carbon/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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. = ..()
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target.adjust_organ_loss(ORGAN_SLOT_BRAIN, 15, 180)
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