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* Adds 50 armor penetration to neurotoxin spit (#76420) ## About The Pull Request Someone noted in an issue report that virologists could tank like 7 of these without breaking a sweat, that's a little goofy. This knocks it down to 4. You're still getting some protection by having extra gear on, but you're not immune to it. Fixes #76389 ## Why It's Good For The Game Xenos should be dangerous to most of the crew without significant protection. I argue that, while a labcoat is meant to protect from nasty fluids, it shouldn't completely negate them, especially if a Sentinel has saved up a good chunk of plasma to throw at you. ## Changelog 🆑 Vekter balance: Increased armor penetration on xenos' neurotoxin spit. Well-protected crew members should still take more than a few hits to down but shouldn't be immune to it. /🆑 * Adds 50 armor penetration to neurotoxin spit --------- Co-authored-by: Vekter <TheVekter@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>