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* Buffs Wizarditis (#76156) ## About The Pull Request Basically, reworks Wizarditis so you randomly cast real (weakened) spells instead of just saying random invocations + doing a hardcoded version of teleport. Spells include Teleport, Disable Tech (small radius), Mutate, Knock, Forcewall, Blink, Smoke, Spacetime Distortion (much smaller radius), Timestop (radius of 1 (haha)), Repulse (small radius), Blind, Lightning Bolt (weaker bolt), and Swap Makes anti-magic counter wizarditis, but not cure it. Adds some more minor tells that one may be infected. Removes some old messages in favor of newer ones. ## Why It's Good For The Game Wizarditis is very lackluster for how difficult it is to obtain. Initially this started as de-hardcoding / optimizing the in built teleport function to use the actual scyar nila, but I realized how easy it would be to expand this, so I did it. Because it's funny. ## Changelog 🆑 Melbert add: Wizarditis Improved. Those infected will now randomly cast one of the following (weakened) spells at max stage: Teleport, Disable Tech, Mutate, Knock, Forcewall, Blink, Smoke, Spacetime Distortion, Timestop, Repulse, Blind, Lightning Bolt, or Swap add: A source of antimagic will prevent Wizarditis's ill effects, but won't cure you. /🆑 * Buffs Wizarditis --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>