Files
Bubberstation/code/__DEFINES/admin.dm
SkyratBot 380ee5a3d0 [MIRROR] Adds new accidents to the omen component and makes it an admin smite (#1219)
* Adds new accidents to the omen component and makes it an admin smite (#54063)

The omen component now has a 15% chance when walking through an airlock to have it try to crush you and a 15% chance when walking next to an open turf to throw yourself into it alongside the existing 15% chance to get crushed by a vending machine and 50% chance when you trip over to crack your skull open.

It is also an admin smite with an option to make it permanent.

Allows airlocks to override safties for a single close() proc call, forcing a crush.

* Adds new accidents to the omen component and makes it an admin smite

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-09 18:29:54 +02:00

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//A set of constants used to determine which type of mute an admin wishes to apply:
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
//Therefore there needs to be a gap between the flags for the automute flags
#define MUTE_IC (1<<0)
#define MUTE_OOC (1<<1)
#define MUTE_PRAY (1<<2)
#define MUTE_ADMINHELP (1<<3)
#define MUTE_DEADCHAT (1<<4)
#define MUTE_ALL (~0)
//Some constants for DB_Ban
#define BANTYPE_PERMA 1
#define BANTYPE_TEMP 2
#define BANTYPE_JOB_PERMA 3
#define BANTYPE_JOB_TEMP 4
/// used to locate stuff to unban.
#define BANTYPE_ANY_FULLBAN 5
#define BANTYPE_ADMIN_PERMA 7
#define BANTYPE_ADMIN_TEMP 8
/// used to remove jobbans
#define BANTYPE_ANY_JOB 9
//Admin Permissions
#define R_BUILD (1<<0)
#define R_ADMIN (1<<1)
#define R_BAN (1<<2)
#define R_FUN (1<<3)
#define R_SERVER (1<<4)
#define R_DEBUG (1<<5)
#define R_POSSESS (1<<6)
#define R_PERMISSIONS (1<<7)
#define R_STEALTH (1<<8)
#define R_POLL (1<<9)
#define R_VAREDIT (1<<10)
#define R_SOUND (1<<11)
#define R_SPAWN (1<<12)
#define R_AUTOADMIN (1<<13)
#define R_DBRANKS (1<<14)
#define R_DEFAULT R_AUTOADMIN
#define R_EVERYTHING (1<<15)-1 //the sum of all other rank permissions, used for +EVERYTHING
#define ADMIN_QUE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminmoreinfo=[REF(user)]'>?</a>)"
#define ADMIN_FLW(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservefollow=[REF(user)]'>FLW</a>)"
#define ADMIN_PP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayeropts=[REF(user)]'>PP</a>)"
#define ADMIN_VV(atom) "(<a href='?_src_=vars;[HrefToken(TRUE)];Vars=[REF(atom)]'>VV</a>)"
#define ADMIN_SM(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];subtlemessage=[REF(user)]'>SM</a>)"
#define ADMIN_TP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];traitor=[REF(user)]'>TP</a>)"
#define ADMIN_SP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];skill=[REF(user)]'>SP</a>)"
#define ADMIN_KICK(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];boot2=[REF(user)]'>KICK</a>)"
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];CentComReply=[REF(user)]'>RPLY</a>)"
#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];SyndicateReply=[REF(user)]'>RPLY</a>)"
#define ADMIN_SC(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminspawncookie=[REF(user)]'>SC</a>)"
#define ADMIN_SMITE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminsmite=[REF(user)]'>SMITE</a>)"
#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]"
#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]"
#define ADMIN_SET_SD_CODE "(<a href='?_src_=holder;[HrefToken(TRUE)];set_selfdestruct_code=1'>SETCODE</a>)"
#define ADMIN_FULLMONTY_NONAME(user) "[ADMIN_QUE(user)] [ADMIN_PP(user)] [ADMIN_VV(user)] [ADMIN_SM(user)] [ADMIN_FLW(user)] [ADMIN_TP(user)] [ADMIN_INDIVIDUALLOG(user)] [ADMIN_SMITE(user)]"
#define ADMIN_FULLMONTY(user) "[key_name_admin(user)] [ADMIN_FULLMONTY_NONAME(user)]"
#define ADMIN_JMP(src) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)"
#define COORD(src) "[src ? src.Admin_Coordinates_Readable() : "nonexistent location"]"
#define AREACOORD(src) "[src ? src.Admin_Coordinates_Readable(TRUE) : "nonexistent location"]"
#define ADMIN_COORDJMP(src) "[src ? src.Admin_Coordinates_Readable(FALSE, TRUE) : "nonexistent location"]"
#define ADMIN_VERBOSEJMP(src) "[src ? src.Admin_Coordinates_Readable(TRUE, TRUE) : "nonexistent location"]"
#define ADMIN_INDIVIDUALLOG(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];individuallog=[REF(user)]'>LOGS</a>)"
/atom/proc/Admin_Coordinates_Readable(area_name, admin_jump_ref)
var/turf/T = Safe_COORD_Location()
return T ? "[area_name ? "[get_area_name(T, TRUE)] " : " "]([T.x],[T.y],[T.z])[admin_jump_ref ? " [ADMIN_JMP(T)]" : ""]" : "nonexistent location"
/atom/proc/Safe_COORD_Location()
var/atom/A = drop_location()
if(!A)
return //not a valid atom.
var/turf/T = get_step(A, 0) //resolve where the thing is.
if(!T) //incase it's inside a valid drop container, inside another container. ie if a mech picked up a closet and has it inside it's internal storage.
var/atom/last_try = A.loc?.drop_location() //one last try, otherwise fuck it.
if(last_try)
T = get_step(last_try, 0)
return T
/turf/Safe_COORD_Location()
return src
#define ADMIN_PUNISHMENT_LIGHTNING "Lightning bolt"
#define ADMIN_PUNISHMENT_BRAINDAMAGE "Brain damage"
#define ADMIN_PUNISHMENT_GIB "Gib"
#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
#define ADMIN_PUNISHMENT_FIREBALL "Fireball"
#define ADMIN_PUNISHMENT_ROD "Immovable Rod"
#define ADMIN_PUNISHMENT_SUPPLYPOD_QUICK "Supply Pod (Quick)"
#define ADMIN_PUNISHMENT_SUPPLYPOD "Supply Pod"
#define ADMIN_PUNISHMENT_MAZING "Puzzle"
#define ADMIN_PUNISHMENT_IMMERSE "Fully Immerse"
#define ADMIN_PUNISHMENT_FAT "Fatten up"
#define ADMIN_PUNISHMENT_FAKEBWOINK "Fake bwoink"
#define ADMIN_PUNISHMENT_NUGGET "Nugget"
#define ADMIN_PUNISHMENT_CRACK ":B:oneless"
#define ADMIN_PUNISHMENT_BLEED ":B:loodless"
#define ADMIN_PUNISHMENT_PERFORATE ":B:erforate"
#define ADMIN_PUNISHMENT_SCARIFY "Scarify"
#define ADMIN_PUNISHMENT_SHOES "Knot Shoes"
#define ADMIN_PUNISHMENT_DOCK "Dock Pay"
#define ADMIN_PUNISHMENT_BREAD "Bread"
/// Applies [/datum/component/omen] to the target, optionally permanently.
#define ADMIN_PUNISHMENT_BADLUCK "Bad Luck"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
#define AHELP_RESOLVED 3
/// Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued.
#define ROUNDSTART_LOGOUT_REPORT_TIME 6000
/// Number of identical messages required before the spam-prevention will warn you to stfu
#define SPAM_TRIGGER_WARNING 5
/// Number of identical messages required before the spam-prevention will automute you
#define SPAM_TRIGGER_AUTOMUTE 10
///Max length of a keypress command before it's considered to be a forged packet/bogus command
#define MAX_KEYPRESS_COMMANDLENGTH 16
///Maximum keys that can be bound to one button
#define MAX_COMMANDS_PER_KEY 5
///Maximum keys per keybind
#define MAX_KEYS_PER_KEYBIND 3
///Max amount of keypress messages per second over two seconds before client is autokicked
#define MAX_KEYPRESS_AUTOKICK 50
///Length of held key buffer
#define HELD_KEY_BUFFER_LENGTH 15
#define STICKYBAN_DB_CACHE_TIME 10 SECONDS
#define STICKYBAN_ROGUE_CHECK_TIME 5
/// Shown to vicitm of staff of change and related effects.
#define POLICY_POLYMORPH "polymorph"
/// Shown on top of policy verb window
#define POLICY_VERB_HEADER "policy_verb_header"
//How many things you can spawn at once with spawn verb/create panel
#define ADMIN_SPAWN_CAP 100
// LOG BROWSE TYPES
#define BROWSE_ROOT_ALL_LOGS 1
#define BROWSE_ROOT_CURRENT_LOGS 2
// allowed ghost roles this round, starts as everything allowed
GLOBAL_VAR_INIT(ghost_role_flags, (~0))
//Flags that control what ways ghosts can get back into the round
//ie fugitives, space dragon, etc. also includes dynamic midrounds as it's the same deal
#define GHOSTROLE_MIDROUND_EVENT (1<<0)
//ie ashwalkers, free golems, beach bums
#define GHOSTROLE_SPAWNER (1<<1)
//ie mind monkeys, sentience potion
#define GHOSTROLE_STATION_SENTIENCE (1<<2)
//ie pais, posibrains
#define GHOSTROLE_SILICONS (1<<3)
//ie mafia, ctf
#define GHOSTROLE_MINIGAME (1<<4)