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* No more magical transformation of condiment containers on reagent change (#54102) * Removal of magical transformation of condiment containers on reagent change. Instead allows to set specific style for condiment bottle when creating via CondiMaster. * Codestyle fixes * DMDOC comments. Also removed var/useramount and proc/isgoodnumber from /chem_master * Recompiled tgui.bundle.js after rebase * No more magical transformation of condiment containers on reagent change Co-authored-by: MIK517 <jetpack11@gmail.com>
53 lines
2.2 KiB
Plaintext
53 lines
2.2 KiB
Plaintext
#define SOLID 1
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#define LIQUID 2
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#define GAS 3
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#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
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#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
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#define REFILLABLE (1<<2) // Makes it possible to add reagents through any reagent container.
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#define DRAINABLE (1<<3) // Makes it possible to remove reagents through any reagent container.
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#define DUNKABLE (1<<4) // Allows items to be dunked into this container for transfering reagents. Used in conjunction with the dunkable component.
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#define TRANSPARENT (1<<5) // Used on containers which you want to be able to see the reagents off.
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#define AMOUNT_VISIBLE (1<<6) // For non-transparent containers that still have the general amount of reagents in them visible.
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#define NO_REACT (1<<7) // Applied to a reagent holder, the contents will not react with each other.
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// Is an open container for all intents and purposes.
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#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
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// Reagent exposure methods.
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/// Used for splashing.
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#define TOUCH (1<<0)
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/// Used for ingesting the reagents. Food, drinks, inhaling smoke.
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#define INGEST (1<<1)
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/// Used by foams, sprays, and blob attacks.
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#define VAPOR (1<<2)
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/// Used by medical patches and gels.
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#define PATCH (1<<3)
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/// Used for direct injection of reagents.
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#define INJECT (1<<4)
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//defines passed through to the on_reagent_change proc
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#define DEL_REAGENT 1 // reagent deleted (fully cleared)
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#define ADD_REAGENT 2 // reagent added
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#define REM_REAGENT 3 // reagent removed (may still exist)
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#define CLEAR_REAGENTS 4 // all reagents were cleared
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#define MIMEDRINK_SILENCE_DURATION 30 //ends up being 60 seconds given 1 tick every 2 seconds
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///Health threshold for synthflesh and rezadone to unhusk someone
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#define UNHUSK_DAMAGE_THRESHOLD 50
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///Amount of synthflesh required to unhusk someone
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#define SYNTHFLESH_UNHUSK_AMOUNT 100
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//used by chem masters and pill presses
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#define PILL_STYLE_COUNT 22 //Update this if you add more pill icons or you die
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#define RANDOM_PILL_STYLE 22 //Dont change this one though
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//used by chem master
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#define CONDIMASTER_STYLE_AUTO "auto"
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#define CONDIMASTER_STYLE_FALLBACK "_"
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#define ALLERGIC_REMOVAL_SKIP "Allergy"
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