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Bubberstation/code/datums/brain_damage/brain_trauma.dm
SkyratBot b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00

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//Brain Traumas are the new actual brain damage. Brain damage itself acts as a way to acquire traumas: every time brain damage is dealt, there's a chance of receiving a trauma.
//This chance gets higher the higher the mob's brainloss is. Removing traumas is a separate thing from removing brain damage: you can get restored to full brain operativity,
// but keep the quirks, until repaired by neurine, surgery, lobotomy or magic; depending on the resilience
// of the trauma.
/datum/brain_trauma
var/name = "Brain Trauma"
var/desc = "A trauma caused by brain damage, which causes issues to the patient."
var/scan_desc = "generic brain trauma" //description when detected by a health scanner
var/mob/living/carbon/owner //the poor bastard
var/obj/item/organ/brain/brain //the poor bastard's brain
var/gain_text = "<span class='notice'>You feel traumatized.</span>"
var/lose_text = "<span class='notice'>You no longer feel traumatized.</span>"
var/can_gain = TRUE
var/random_gain = TRUE //can this be gained through random traumas?
var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
/datum/brain_trauma/Destroy()
if(brain?.traumas)
brain.traumas -= src
if(owner)
on_lose()
brain = null
owner = null
return ..()
//Called on life ticks
/datum/brain_trauma/proc/on_life()
return
//Called on death
/datum/brain_trauma/proc/on_death()
return
//Called when given to a mob
/datum/brain_trauma/proc/on_gain()
to_chat(owner, gain_text)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
//Called when removed from a mob
/datum/brain_trauma/proc/on_lose(silent)
if(!silent)
to_chat(owner, lose_text)
UnregisterSignal(owner, COMSIG_MOB_SAY)
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
//Called when hearing a spoken message
/datum/brain_trauma/proc/handle_hearing(datum/source, list/hearing_args)
SIGNAL_HANDLER
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
//Called when speaking
/datum/brain_trauma/proc/handle_speech(datum/source, list/speech_args)
SIGNAL_HANDLER
UnregisterSignal(owner, COMSIG_MOB_SAY)