Files
Bubberstation/code/datums/brain_damage/phobia.dm
SkyratBot c5c00fc6ff [MIRROR] Confusion will no longer continue to confuse after being cured (#213)
* Confusion will no longer continue to confuse after being cured (#52286)

* Confusion will no longer continue to confuse after being cured

* Grammar comment fix

* Move to status effect

* Remove test per request

* Make confusion a status effect, confusion curing now completely neuters the confusion

* set_confusion changes, get_confusion

* Fix confusion going down twice per tick

* Change strength = to proc

* Move procs to status_procs

* Confusion will no longer continue to confuse after being cured

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-06 01:02:19 +01:00

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/datum/brain_trauma/mild/phobia
name = "Phobia"
desc = "Patient is unreasonably afraid of something."
scan_desc = "phobia"
gain_text = "<span class='warning'>You start finding default values very unnerving...</span>"
lose_text = "<span class='notice'>You no longer feel afraid of default values.</span>"
var/phobia_type
var/next_check = 0
var/next_scare = 0
var/regex/trigger_regex
//instead of cycling every atom, only cycle the relevant types
var/list/trigger_mobs
var/list/trigger_objs //also checked in mob equipment
var/list/trigger_turfs
var/list/trigger_species
/datum/brain_trauma/mild/phobia/New(new_phobia_type)
if(new_phobia_type)
phobia_type = new_phobia_type
if(!phobia_type)
phobia_type = pick(SStraumas.phobia_types)
gain_text = "<span class='warning'>You start finding [phobia_type] very unnerving...</span>"
lose_text = "<span class='notice'>You no longer feel afraid of [phobia_type].</span>"
scan_desc += " of [phobia_type]"
trigger_regex = SStraumas.phobia_regexes[phobia_type]
trigger_mobs = SStraumas.phobia_mobs[phobia_type]
trigger_objs = SStraumas.phobia_objs[phobia_type]
trigger_turfs = SStraumas.phobia_turfs[phobia_type]
trigger_species = SStraumas.phobia_species[phobia_type]
..()
/datum/brain_trauma/mild/phobia/on_life()
..()
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return
if(owner.is_blind())
return
if(world.time > next_check && world.time > next_scare)
next_check = world.time + 50
var/list/seen_atoms = view(7, owner)
if(LAZYLEN(trigger_objs))
for(var/obj/O in seen_atoms)
if(is_type_in_typecache(O, trigger_objs))
freak_out(O)
return
for(var/mob/living/carbon/human/HU in seen_atoms) //check equipment for trigger items
for(var/X in HU.get_all_slots() | HU.held_items)
var/obj/I = X
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
freak_out(I)
return
if(LAZYLEN(trigger_turfs))
for(var/turf/T in seen_atoms)
if(is_type_in_typecache(T, trigger_turfs))
freak_out(T)
return
seen_atoms -= owner //make sure they aren't afraid of themselves.
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_species))
for(var/mob/M in seen_atoms)
if(is_type_in_typecache(M, trigger_mobs))
freak_out(M)
return
else if(ishuman(M)) //check their species
var/mob/living/carbon/human/H = M
if(LAZYLEN(trigger_species) && H.dna && H.dna.species && is_type_in_typecache(H.dna.species, trigger_species))
freak_out(H)
return
/datum/brain_trauma/mild/phobia/handle_hearing(datum/source, list/hearing_args)
if(!owner.can_hear() || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
return
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return
if(trigger_regex.Find(hearing_args[HEARING_RAW_MESSAGE]) != 0)
addtimer(CALLBACK(src, .proc/freak_out, null, trigger_regex.group[2]), 10) //to react AFTER the chat message
hearing_args[HEARING_RAW_MESSAGE] = trigger_regex.Replace(hearing_args[HEARING_RAW_MESSAGE], "<span class='phobia'>$2</span>$3")
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return
if(trigger_regex.Find(speech_args[SPEECH_MESSAGE]) != 0)
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"<span class='phobia'>[trigger_regex.group[2]]</span>\"!</span>")
speech_args[SPEECH_MESSAGE] = ""
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
next_scare = world.time + 120
if(owner.stat == DEAD)
return
var/message = pick("spooks you to the bone", "shakes you up", "terrifies you", "sends you into a panic", "sends chills down your spine")
if(reason)
to_chat(owner, "<span class='userdanger'>Seeing [reason] [message]!</span>")
else if(trigger_word)
to_chat(owner, "<span class='userdanger'>Hearing \"[trigger_word]\" [message]!</span>")
else
to_chat(owner, "<span class='userdanger'>Something [message]!</span>")
var/reaction = rand(1,4)
switch(reaction)
if(1)
to_chat(owner, "<span class='warning'>You are paralyzed with fear!</span>")
owner.Stun(70)
owner.Jitter(8)
if(2)
owner.emote("scream")
owner.Jitter(5)
owner.say("AAAAH!!", forced = "phobia")
if(reason)
owner.pointed(reason)
if(3)
to_chat(owner, "<span class='warning'>You shut your eyes in terror!</span>")
owner.Jitter(5)
owner.blind_eyes(10)
if(4)
owner.dizziness += 10
owner.add_confusion(10)
owner.Jitter(10)
owner.stuttering += 10
// Defined phobia types for badminry, not included in the RNG trauma pool to avoid diluting.
/datum/brain_trauma/mild/phobia/spiders
phobia_type = "spiders"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/space
phobia_type = "space"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/security
phobia_type = "security"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/clowns
phobia_type = "clowns"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/greytide
phobia_type = "greytide"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/lizards
phobia_type = "lizards"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/skeletons
phobia_type = "skeletons"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/snakes
phobia_type = "snakes"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/robots
phobia_type = "robots"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/doctors
phobia_type = "doctors"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/authority
phobia_type = "authority"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/supernatural
phobia_type = "the supernatural"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/aliens
phobia_type = "aliens"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/strangers
phobia_type = "strangers"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/birds
phobia_type = "birds"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/falling
phobia_type = "falling"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/anime
phobia_type = "anime"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/conspiracies
phobia_type = "conspiracies"
random_gain = FALSE
/datum/brain_trauma/mild/phobia/insects
phobia_type = "insects"
random_gain = FALSE