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* Food refactor part 1: Bread destruction and processable element (#53047) * Food refactor part 1: Bread destruction and processable element Co-authored-by: Qustinnus <Floydje123@hotmail.com>
35 lines
1.4 KiB
Plaintext
35 lines
1.4 KiB
Plaintext
// If an item has the processable item, it can be processed into another item with a specific tool. This adds generic behavior for those actions to make it easier to set-up generically.
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/datum/element/processable
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element_flags = ELEMENT_BESPOKE
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id_arg_index = 2
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///The type of atom this creates when the processing recipe is used.
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var/result_atom_type
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///The tool behaviour for this processing recipe
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var/tool_behaviour
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///Time to process the atom
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var/time_to_process
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///Amount of the resulting actor this will create
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var/amount_created
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/datum/element/processable/Attach(datum/target, tool_behaviour, result_atom_type, amount_created = 3, time_to_process = 20)
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. = ..()
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if(!isatom(target))
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return ELEMENT_INCOMPATIBLE
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src.tool_behaviour = tool_behaviour
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src.amount_created = amount_created
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src.time_to_process = time_to_process
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src.result_atom_type = result_atom_type
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RegisterSignal(target, COMSIG_ATOM_TOOL_ACT(tool_behaviour), .proc/try_process)
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/datum/element/processable/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, COMSIG_ATOM_TOOL_ACT(tool_behaviour))
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/datum/element/processable/proc/try_process(datum/source, mob/living/user, obj/item/I, list/mutable_recipes)
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SIGNAL_HANDLER
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mutable_recipes += list(list(TOOL_PROCESSING_RESULT = result_atom_type, TOOL_PROCESSING_AMOUNT = amount_created, TOOL_PROCESSING_TIME = time_to_process))
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return COMPONENT_NO_AFTERATTACK
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