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Bubberstation/code/datums/elements/food/processable.dm
SkyratBot 6da6b33009 [MIRROR] Food refactor part 1: Bread destruction and processable element (#447)
* Food refactor part 1: Bread destruction and processable element (#53047)

* Food refactor part 1: Bread destruction and processable element

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-08-21 14:15:57 +01:00

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// If an item has the processable item, it can be processed into another item with a specific tool. This adds generic behavior for those actions to make it easier to set-up generically.
/datum/element/processable
element_flags = ELEMENT_BESPOKE
id_arg_index = 2
///The type of atom this creates when the processing recipe is used.
var/result_atom_type
///The tool behaviour for this processing recipe
var/tool_behaviour
///Time to process the atom
var/time_to_process
///Amount of the resulting actor this will create
var/amount_created
/datum/element/processable/Attach(datum/target, tool_behaviour, result_atom_type, amount_created = 3, time_to_process = 20)
. = ..()
if(!isatom(target))
return ELEMENT_INCOMPATIBLE
src.tool_behaviour = tool_behaviour
src.amount_created = amount_created
src.time_to_process = time_to_process
src.result_atom_type = result_atom_type
RegisterSignal(target, COMSIG_ATOM_TOOL_ACT(tool_behaviour), .proc/try_process)
/datum/element/processable/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_ATOM_TOOL_ACT(tool_behaviour))
/datum/element/processable/proc/try_process(datum/source, mob/living/user, obj/item/I, list/mutable_recipes)
SIGNAL_HANDLER
mutable_recipes += list(list(TOOL_PROCESSING_RESULT = result_atom_type, TOOL_PROCESSING_AMOUNT = amount_created, TOOL_PROCESSING_TIME = time_to_process))
return COMPONENT_NO_AFTERATTACK