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* Mobility refactor: no more update_mobility() * Update robot.dm Fixes robots. * megadumb * Update robot.dm * weh * Update gunpoint_datum.dm Co-authored-by: Rohesie <rohesie@gmail.com> Co-authored-by: Gandalf <jzo123@hotmail.com> Co-authored-by: Azarak <azarak10@gmail.com>
367 lines
13 KiB
Plaintext
367 lines
13 KiB
Plaintext
//Largely beneficial effects go here, even if they have drawbacks.
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/datum/status_effect/his_grace
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id = "his_grace"
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duration = -1
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tick_interval = 4
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alert_type = /obj/screen/alert/status_effect/his_grace
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var/bloodlust = 0
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/obj/screen/alert/status_effect/his_grace
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name = "His Grace"
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desc = "His Grace hungers, and you must feed Him."
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icon_state = "his_grace"
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alerttooltipstyle = "hisgrace"
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/obj/screen/alert/status_effect/his_grace/MouseEntered(location,control,params)
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desc = initial(desc)
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var/datum/status_effect/his_grace/HG = attached_effect
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desc += "<br><font size=3><b>Current Bloodthirst: [HG.bloodlust]</b></font>\
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<br>Becomes undroppable at <b>[HIS_GRACE_FAMISHED]</b>\
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<br>Will consume you at <b>[HIS_GRACE_CONSUME_OWNER]</b>"
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..()
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/datum/status_effect/his_grace/on_apply()
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owner.log_message("gained His Grace's stun immunity", LOG_ATTACK)
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owner.add_stun_absorption("hisgrace", INFINITY, 3, null, "His Grace protects you from the stun!")
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return ..()
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/datum/status_effect/his_grace/tick()
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bloodlust = 0
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var/graces = 0
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for(var/obj/item/his_grace/HG in owner.held_items)
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if(HG.bloodthirst > bloodlust)
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bloodlust = HG.bloodthirst
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if(HG.awakened)
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graces++
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if(!graces)
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owner.apply_status_effect(STATUS_EFFECT_HISWRATH)
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qdel(src)
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return
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var/grace_heal = bloodlust * 0.05
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owner.adjustBruteLoss(-grace_heal)
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owner.adjustFireLoss(-grace_heal)
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owner.adjustToxLoss(-grace_heal, TRUE, TRUE)
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owner.adjustOxyLoss(-(grace_heal * 2))
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owner.adjustCloneLoss(-grace_heal)
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/datum/status_effect/his_grace/on_remove()
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owner.log_message("lost His Grace's stun immunity", LOG_ATTACK)
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if(islist(owner.stun_absorption) && owner.stun_absorption["hisgrace"])
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owner.stun_absorption -= "hisgrace"
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/datum/status_effect/wish_granters_gift //Fully revives after ten seconds.
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id = "wish_granters_gift"
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duration = 50
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alert_type = /obj/screen/alert/status_effect/wish_granters_gift
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/datum/status_effect/wish_granters_gift/on_apply()
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to_chat(owner, "<span class='notice'>Death is not your end! The Wish Granter's energy suffuses you, and you begin to rise...</span>")
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return ..()
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/datum/status_effect/wish_granters_gift/on_remove()
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owner.revive(full_heal = TRUE, admin_revive = TRUE)
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owner.visible_message("<span class='warning'>[owner] appears to wake from the dead, having healed all wounds!</span>", "<span class='notice'>You have regenerated.</span>")
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/obj/screen/alert/status_effect/wish_granters_gift
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name = "Wish Granter's Immortality"
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desc = "You are being resurrected!"
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icon_state = "wish_granter"
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/datum/status_effect/cult_master
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id = "The Cult Master"
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duration = -1
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alert_type = null
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on_remove_on_mob_delete = TRUE
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var/alive = TRUE
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/datum/status_effect/cult_master/proc/deathrattle()
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if(!QDELETED(GLOB.cult_narsie))
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return //if Nar'Sie is alive, don't even worry about it
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var/area/A = get_area(owner)
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for(var/datum/mind/B in SSticker.mode.cult)
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if(isliving(B.current))
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var/mob/living/M = B.current
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SEND_SOUND(M, sound('sound/hallucinations/veryfar_noise.ogg'))
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to_chat(M, "<span class='cultlarge'>The Cult's Master, [owner], has fallen in \the [A]!</span>")
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/datum/status_effect/cult_master/tick()
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if(owner.stat != DEAD && !alive)
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alive = TRUE
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return
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if(owner.stat == DEAD && alive)
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alive = FALSE
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deathrattle()
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/datum/status_effect/cult_master/on_remove()
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deathrattle()
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. = ..()
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/datum/status_effect/blooddrunk
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id = "blooddrunk"
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duration = 10
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tick_interval = 0
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alert_type = /obj/screen/alert/status_effect/blooddrunk
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/obj/screen/alert/status_effect/blooddrunk
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name = "Blood-Drunk"
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desc = "You are drunk on blood! Your pulse thunders in your ears! Nothing can harm you!" //not true, and the item description mentions its actual effect
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icon_state = "blooddrunk"
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/datum/status_effect/blooddrunk/on_apply()
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. = ..()
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if(.)
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ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "blooddrunk")
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.physiology.brute_mod *= 0.1
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H.physiology.burn_mod *= 0.1
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H.physiology.tox_mod *= 0.1
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H.physiology.oxy_mod *= 0.1
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H.physiology.clone_mod *= 0.1
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H.physiology.stamina_mod *= 0.1
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owner.log_message("gained blood-drunk stun immunity", LOG_ATTACK)
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owner.add_stun_absorption("blooddrunk", INFINITY, 4)
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owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1)
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/datum/status_effect/blooddrunk/on_remove()
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.physiology.brute_mod *= 10
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H.physiology.burn_mod *= 10
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H.physiology.tox_mod *= 10
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H.physiology.oxy_mod *= 10
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H.physiology.clone_mod *= 10
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H.physiology.stamina_mod *= 10
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owner.log_message("lost blood-drunk stun immunity", LOG_ATTACK)
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REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "blooddrunk");
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if(islist(owner.stun_absorption) && owner.stun_absorption["blooddrunk"])
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owner.stun_absorption -= "blooddrunk"
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/datum/status_effect/sword_spin
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id = "Bastard Sword Spin"
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duration = 50
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tick_interval = 8
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alert_type = null
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/datum/status_effect/sword_spin/on_apply()
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owner.visible_message("<span class='danger'>[owner] begins swinging the sword with inhuman strength!</span>")
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var/oldcolor = owner.color
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owner.color = "#ff0000"
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owner.add_stun_absorption("bloody bastard sword", duration, 2, "doesn't even flinch as the sword's power courses through them!", "You shrug off the stun!", " glowing with a blazing red aura!")
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owner.spin(duration,1)
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animate(owner, color = oldcolor, time = duration, easing = EASE_IN)
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addtimer(CALLBACK(owner, /atom/proc/update_atom_colour), duration)
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playsound(owner, 'sound/weapons/fwoosh.ogg', 75, FALSE)
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return ..()
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/datum/status_effect/sword_spin/tick()
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playsound(owner, 'sound/weapons/fwoosh.ogg', 75, FALSE)
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var/obj/item/slashy
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slashy = owner.get_active_held_item()
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for(var/mob/living/M in orange(1,owner))
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slashy.attack(M, owner)
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/datum/status_effect/sword_spin/on_remove()
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owner.visible_message("<span class='warning'>[owner]'s inhuman strength dissipates and the sword's runes grow cold!</span>")
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//Used by changelings to rapidly heal
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//Heals 10 brute and oxygen damage every second, and 5 fire
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//Being on fire will suppress this healing
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/datum/status_effect/fleshmend
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id = "fleshmend"
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duration = 100
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alert_type = /obj/screen/alert/status_effect/fleshmend
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/datum/status_effect/fleshmend/tick()
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if(owner.on_fire)
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linked_alert.icon_state = "fleshmend_fire"
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return
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else
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linked_alert.icon_state = "fleshmend"
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owner.adjustBruteLoss(-10, FALSE)
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owner.adjustFireLoss(-5, FALSE)
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owner.adjustOxyLoss(-10)
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if(!iscarbon(owner))
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return
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var/mob/living/carbon/C = owner
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QDEL_LIST(C.all_scars)
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/obj/screen/alert/status_effect/fleshmend
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name = "Fleshmend"
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desc = "Our wounds are rapidly healing. <i>This effect is prevented if we are on fire.</i>"
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icon_state = "fleshmend"
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/datum/status_effect/exercised
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id = "Exercised"
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duration = 1200
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alert_type = null
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/datum/status_effect/exercised/on_creation(mob/living/new_owner, ...)
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. = ..()
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STOP_PROCESSING(SSfastprocess, src)
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START_PROCESSING(SSprocessing, src) //this lasts 20 minutes, so SSfastprocess isn't needed.
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/datum/status_effect/exercised/Destroy()
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. = ..()
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STOP_PROCESSING(SSprocessing, src)
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//Hippocratic Oath: Applied when the Rod of Asclepius is activated.
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/datum/status_effect/hippocratic_oath
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id = "Hippocratic Oath"
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status_type = STATUS_EFFECT_UNIQUE
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duration = -1
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tick_interval = 25
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examine_text = "<span class='notice'>They seem to have an aura of healing and helpfulness about them.</span>"
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alert_type = null
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var/hand
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var/deathTick = 0
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/datum/status_effect/hippocratic_oath/on_apply()
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//Makes the user passive, it's in their oath not to harm!
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ADD_TRAIT(owner, TRAIT_PACIFISM, "hippocraticOath")
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var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
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H.add_hud_to(owner)
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return ..()
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/datum/status_effect/hippocratic_oath/on_remove()
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REMOVE_TRAIT(owner, TRAIT_PACIFISM, "hippocraticOath")
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var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
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H.remove_hud_from(owner)
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/datum/status_effect/hippocratic_oath/tick()
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if(owner.stat == DEAD)
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if(deathTick < 4)
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deathTick += 1
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else
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consume_owner()
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else
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if(iscarbon(owner))
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var/mob/living/carbon/itemUser = owner
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var/obj/item/heldItem = itemUser.get_item_for_held_index(hand)
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if(heldItem == null || heldItem.type != /obj/item/rod_of_asclepius) //Checks to make sure the rod is still in their hand
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var/obj/item/rod_of_asclepius/newRod = new(itemUser.loc)
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newRod.activated()
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if(!itemUser.has_hand_for_held_index(hand))
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//If user does not have the corresponding hand anymore, give them one and return the rod to their hand
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if(((hand % 2) == 0))
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var/obj/item/bodypart/L = itemUser.newBodyPart(BODY_ZONE_R_ARM, FALSE, FALSE)
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if(L.attach_limb(itemUser))
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itemUser.put_in_hand(newRod, hand, forced = TRUE)
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else
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qdel(L)
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consume_owner() //we can't regrow, abort abort
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return
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else
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var/obj/item/bodypart/L = itemUser.newBodyPart(BODY_ZONE_L_ARM, FALSE, FALSE)
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if(L.attach_limb(itemUser))
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itemUser.put_in_hand(newRod, hand, forced = TRUE)
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else
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qdel(L)
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consume_owner() //see above comment
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return
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to_chat(itemUser, "<span class='notice'>Your arm suddenly grows back with the Rod of Asclepius still attached!</span>")
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else
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//Otherwise get rid of whatever else is in their hand and return the rod to said hand
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itemUser.put_in_hand(newRod, hand, forced = TRUE)
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to_chat(itemUser, "<span class='notice'>The Rod of Asclepius suddenly grows back out of your arm!</span>")
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//Because a servant of medicines stops at nothing to help others, lets keep them on their toes and give them an additional boost.
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if(itemUser.health < itemUser.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(itemUser), "#375637")
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itemUser.adjustBruteLoss(-1.5)
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itemUser.adjustFireLoss(-1.5)
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itemUser.adjustToxLoss(-1.5, forced = TRUE) //Because Slime People are people too
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itemUser.adjustOxyLoss(-1.5)
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itemUser.adjustStaminaLoss(-1.5)
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itemUser.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1.5)
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itemUser.adjustCloneLoss(-0.5) //Becasue apparently clone damage is the bastion of all health
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//Heal all those around you, unbiased
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for(var/mob/living/L in view(7, owner))
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if(L.health < L.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(L), "#375637")
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if(iscarbon(L))
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L.adjustBruteLoss(-3.5)
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L.adjustFireLoss(-3.5)
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L.adjustToxLoss(-3.5, forced = TRUE) //Because Slime People are people too
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L.adjustOxyLoss(-3.5)
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L.adjustStaminaLoss(-3.5)
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L.adjustOrganLoss(ORGAN_SLOT_BRAIN, -3.5)
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L.adjustCloneLoss(-1) //Becasue apparently clone damage is the bastion of all health
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else if(issilicon(L))
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L.adjustBruteLoss(-3.5)
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L.adjustFireLoss(-3.5)
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else if(isanimal(L))
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var/mob/living/simple_animal/SM = L
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SM.adjustHealth(-3.5, forced = TRUE)
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/datum/status_effect/hippocratic_oath/proc/consume_owner()
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owner.visible_message("<span class='notice'>[owner]'s soul is absorbed into the rod, relieving the previous snake of its duty.</span>")
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var/mob/living/simple_animal/hostile/retaliate/poison/snake/healSnake = new(owner.loc)
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var/list/chems = list(/datum/reagent/medicine/sal_acid, /datum/reagent/medicine/c2/convermol, /datum/reagent/medicine/oxandrolone)
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healSnake.poison_type = pick(chems)
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healSnake.name = "Asclepius's Snake"
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healSnake.real_name = "Asclepius's Snake"
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healSnake.desc = "A mystical snake previously trapped upon the Rod of Asclepius, now freed of its burden. Unlike the average snake, its bites contain chemicals with minor healing properties."
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new /obj/effect/decal/cleanable/ash(owner.loc)
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new /obj/item/rod_of_asclepius(owner.loc)
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qdel(owner)
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/datum/status_effect/good_music
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id = "Good Music"
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alert_type = null
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duration = 6 SECONDS
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tick_interval = 1 SECONDS
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status_type = STATUS_EFFECT_REFRESH
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/datum/status_effect/good_music/tick()
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if(owner.can_hear())
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owner.dizziness = max(0, owner.dizziness - 2)
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owner.jitteriness = max(0, owner.jitteriness - 2)
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owner.set_confusion(max(0, owner.get_confusion() - 1))
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SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "goodmusic", /datum/mood_event/goodmusic)
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/obj/screen/alert/status_effect/regenerative_core
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name = "Regenerative Core Tendrils"
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desc = "You can move faster than your broken body could normally handle!"
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icon_state = "regenerative_core"
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/datum/status_effect/regenerative_core
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id = "Regenerative Core"
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duration = 1 MINUTES
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status_type = STATUS_EFFECT_REPLACE
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alert_type = /obj/screen/alert/status_effect/regenerative_core
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/datum/status_effect/regenerative_core/on_apply()
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ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, id)
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owner.adjustBruteLoss(-25)
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owner.adjustFireLoss(-25)
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owner.remove_CC()
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owner.bodytemperature = owner.get_body_temp_normal()
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return TRUE
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/datum/status_effect/regenerative_core/on_remove()
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REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, id)
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/datum/status_effect/antimagic
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id = "antimagic"
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duration = 10 SECONDS
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examine_text = "<span class='notice'>They seem to be covered in a dull, grey aura.</span>"
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/datum/status_effect/antimagic/on_apply()
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owner.visible_message("<span class='notice'>[owner] is coated with a dull aura!</span>")
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ADD_TRAIT(owner, TRAIT_ANTIMAGIC, MAGIC_TRAIT)
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//glowing wings overlay
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playsound(owner, 'sound/weapons/fwoosh.ogg', 75, FALSE)
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return ..()
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/datum/status_effect/antimagic/on_remove()
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REMOVE_TRAIT(owner, TRAIT_ANTIMAGIC, MAGIC_TRAIT)
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owner.visible_message("<span class='warning'>[owner]'s dull aura fades away...</span>")
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