mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-06 23:12:36 +00:00
* Adds a visual filter to the stasis status effect. (#54609) Adds ripple filter effect when the user gains the stasis status effect. * Adds a visual filter to the stasis status effect. Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
961 lines
31 KiB
Plaintext
961 lines
31 KiB
Plaintext
#define TRAIT_STATUS_EFFECT(effect_id) "[effect_id]-trait"
|
|
|
|
//Largely negative status effects go here, even if they have small benificial effects
|
|
//STUN EFFECTS
|
|
/datum/status_effect/incapacitating
|
|
tick_interval = 0
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
alert_type = null
|
|
var/needs_update_stat = FALSE
|
|
|
|
/datum/status_effect/incapacitating/on_creation(mob/living/new_owner, set_duration)
|
|
if(isnum(set_duration))
|
|
duration = set_duration
|
|
. = ..()
|
|
if(. && (needs_update_stat || issilicon(owner)))
|
|
owner.update_stat()
|
|
|
|
|
|
/datum/status_effect/incapacitating/on_remove()
|
|
if(needs_update_stat || issilicon(owner)) //silicons need stat updates in addition to normal canmove updates
|
|
owner.update_stat()
|
|
return ..()
|
|
|
|
|
|
//STUN
|
|
/datum/status_effect/incapacitating/stun
|
|
id = "stun"
|
|
|
|
/datum/status_effect/incapacitating/stun/on_apply()
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
ADD_TRAIT(owner, TRAIT_INCAPACITATED, TRAIT_STATUS_EFFECT(id))
|
|
ADD_TRAIT(owner, TRAIT_IMMOBILIZED, TRAIT_STATUS_EFFECT(id))
|
|
ADD_TRAIT(owner, TRAIT_HANDS_BLOCKED, TRAIT_STATUS_EFFECT(id))
|
|
|
|
/datum/status_effect/incapacitating/stun/on_remove()
|
|
REMOVE_TRAIT(owner, TRAIT_INCAPACITATED, TRAIT_STATUS_EFFECT(id))
|
|
REMOVE_TRAIT(owner, TRAIT_IMMOBILIZED, TRAIT_STATUS_EFFECT(id))
|
|
REMOVE_TRAIT(owner, TRAIT_HANDS_BLOCKED, TRAIT_STATUS_EFFECT(id))
|
|
return ..()
|
|
|
|
|
|
//KNOCKDOWN
|
|
/datum/status_effect/incapacitating/knockdown
|
|
id = "knockdown"
|
|
|
|
/datum/status_effect/incapacitating/knockdown/on_apply()
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
ADD_TRAIT(owner, TRAIT_FLOORED, TRAIT_STATUS_EFFECT(id))
|
|
|
|
/datum/status_effect/incapacitating/knockdown/on_remove()
|
|
REMOVE_TRAIT(owner, TRAIT_FLOORED, TRAIT_STATUS_EFFECT(id))
|
|
return ..()
|
|
|
|
|
|
//IMMOBILIZED
|
|
/datum/status_effect/incapacitating/immobilized
|
|
id = "immobilized"
|
|
|
|
/datum/status_effect/incapacitating/immobilized/on_apply()
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
ADD_TRAIT(owner, TRAIT_IMMOBILIZED, TRAIT_STATUS_EFFECT(id))
|
|
|
|
/datum/status_effect/incapacitating/immobilized/on_remove()
|
|
REMOVE_TRAIT(owner, TRAIT_IMMOBILIZED, TRAIT_STATUS_EFFECT(id))
|
|
return ..()
|
|
|
|
|
|
//PARALYZED
|
|
/datum/status_effect/incapacitating/paralyzed
|
|
id = "paralyzed"
|
|
|
|
/datum/status_effect/incapacitating/paralyzed/on_apply()
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
ADD_TRAIT(owner, TRAIT_INCAPACITATED, TRAIT_STATUS_EFFECT(id))
|
|
ADD_TRAIT(owner, TRAIT_IMMOBILIZED, TRAIT_STATUS_EFFECT(id))
|
|
ADD_TRAIT(owner, TRAIT_FLOORED, TRAIT_STATUS_EFFECT(id))
|
|
ADD_TRAIT(owner, TRAIT_HANDS_BLOCKED, TRAIT_STATUS_EFFECT(id))
|
|
|
|
/datum/status_effect/incapacitating/paralyzed/on_remove()
|
|
REMOVE_TRAIT(owner, TRAIT_INCAPACITATED, TRAIT_STATUS_EFFECT(id))
|
|
REMOVE_TRAIT(owner, TRAIT_IMMOBILIZED, TRAIT_STATUS_EFFECT(id))
|
|
REMOVE_TRAIT(owner, TRAIT_FLOORED, TRAIT_STATUS_EFFECT(id))
|
|
REMOVE_TRAIT(owner, TRAIT_HANDS_BLOCKED, TRAIT_STATUS_EFFECT(id))
|
|
return ..()
|
|
|
|
|
|
//UNCONSCIOUS
|
|
/datum/status_effect/incapacitating/unconscious
|
|
id = "unconscious"
|
|
needs_update_stat = TRUE
|
|
|
|
/datum/status_effect/incapacitating/unconscious/on_apply()
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
ADD_TRAIT(owner, TRAIT_KNOCKEDOUT, TRAIT_STATUS_EFFECT(id))
|
|
|
|
/datum/status_effect/incapacitating/unconscious/on_remove()
|
|
REMOVE_TRAIT(owner, TRAIT_KNOCKEDOUT, TRAIT_STATUS_EFFECT(id))
|
|
return ..()
|
|
|
|
/datum/status_effect/incapacitating/unconscious/tick()
|
|
if(owner.getStaminaLoss())
|
|
owner.adjustStaminaLoss(-0.3) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds
|
|
|
|
|
|
//SLEEPING
|
|
/datum/status_effect/incapacitating/sleeping
|
|
id = "sleeping"
|
|
alert_type = /obj/screen/alert/status_effect/asleep
|
|
needs_update_stat = TRUE
|
|
tick_interval = 2 SECONDS
|
|
var/mob/living/carbon/carbon_owner
|
|
var/mob/living/carbon/human/human_owner
|
|
|
|
/datum/status_effect/incapacitating/sleeping/on_creation(mob/living/new_owner)
|
|
. = ..()
|
|
if(.)
|
|
if(iscarbon(owner)) //to avoid repeated istypes
|
|
carbon_owner = owner
|
|
if(ishuman(owner))
|
|
human_owner = owner
|
|
|
|
/datum/status_effect/incapacitating/sleeping/Destroy()
|
|
carbon_owner = null
|
|
human_owner = null
|
|
return ..()
|
|
|
|
/datum/status_effect/incapacitating/sleeping/on_apply()
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
if(!HAS_TRAIT(owner, TRAIT_SLEEPIMMUNE))
|
|
ADD_TRAIT(owner, TRAIT_KNOCKEDOUT, TRAIT_STATUS_EFFECT(id))
|
|
tick_interval = -1
|
|
RegisterSignal(owner, SIGNAL_ADDTRAIT(TRAIT_SLEEPIMMUNE), .proc/on_owner_insomniac)
|
|
RegisterSignal(owner, SIGNAL_REMOVETRAIT(TRAIT_SLEEPIMMUNE), .proc/on_owner_sleepy)
|
|
|
|
/datum/status_effect/incapacitating/sleeping/on_remove()
|
|
UnregisterSignal(owner, list(SIGNAL_ADDTRAIT(TRAIT_SLEEPIMMUNE), SIGNAL_REMOVETRAIT(TRAIT_SLEEPIMMUNE)))
|
|
if(!HAS_TRAIT(owner, TRAIT_SLEEPIMMUNE))
|
|
REMOVE_TRAIT(owner, TRAIT_KNOCKEDOUT, TRAIT_STATUS_EFFECT(id))
|
|
tick_interval = initial(tick_interval)
|
|
return ..()
|
|
|
|
///If the mob is sleeping and gain the TRAIT_SLEEPIMMUNE we remove the TRAIT_KNOCKEDOUT and stop the tick() from happening
|
|
/datum/status_effect/incapacitating/sleeping/proc/on_owner_insomniac(mob/living/source)
|
|
SIGNAL_HANDLER
|
|
REMOVE_TRAIT(owner, TRAIT_KNOCKEDOUT, TRAIT_STATUS_EFFECT(id))
|
|
tick_interval = -1
|
|
|
|
///If the mob has the TRAIT_SLEEPIMMUNE but somehow looses it we make him sleep and restart the tick()
|
|
/datum/status_effect/incapacitating/sleeping/proc/on_owner_sleepy(mob/living/source)
|
|
SIGNAL_HANDLER
|
|
ADD_TRAIT(owner, TRAIT_KNOCKEDOUT, TRAIT_STATUS_EFFECT(id))
|
|
tick_interval = initial(tick_interval)
|
|
|
|
/datum/status_effect/incapacitating/sleeping/tick()
|
|
if(owner.maxHealth)
|
|
var/health_ratio = owner.health / owner.maxHealth
|
|
var/healing = -0.2
|
|
if((locate(/obj/structure/bed) in owner.loc))
|
|
healing -= 0.3
|
|
else if((locate(/obj/structure/table) in owner.loc))
|
|
healing -= 0.1
|
|
for(var/obj/item/bedsheet/bedsheet in range(owner.loc,0))
|
|
if(bedsheet.loc != owner.loc) //bedsheets in your backpack/neck don't give you comfort
|
|
continue
|
|
healing -= 0.1
|
|
break //Only count the first bedsheet
|
|
if(health_ratio > 0.8)
|
|
owner.adjustBruteLoss(healing)
|
|
owner.adjustFireLoss(healing)
|
|
owner.adjustToxLoss(healing * 0.5, TRUE, TRUE)
|
|
owner.adjustStaminaLoss(healing)
|
|
if(human_owner?.drunkenness)
|
|
human_owner.drunkenness *= 0.997 //reduce drunkenness by 0.3% per tick, 6% per 2 seconds
|
|
if(prob(20))
|
|
if(carbon_owner)
|
|
carbon_owner.handle_dreams()
|
|
if(prob(10) && owner.health > owner.crit_threshold)
|
|
owner.emote("snore")
|
|
|
|
/obj/screen/alert/status_effect/asleep
|
|
name = "Asleep"
|
|
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
|
|
icon_state = "asleep"
|
|
|
|
//STASIS
|
|
/datum/status_effect/grouped/stasis
|
|
id = "stasis"
|
|
duration = -1
|
|
tick_interval = 10
|
|
alert_type = /obj/screen/alert/status_effect/stasis
|
|
var/last_dead_time
|
|
|
|
/datum/status_effect/grouped/stasis/proc/update_time_of_death()
|
|
if(last_dead_time)
|
|
var/delta = world.time - last_dead_time
|
|
var/new_timeofdeath = owner.timeofdeath + delta
|
|
owner.timeofdeath = new_timeofdeath
|
|
owner.tod = station_time_timestamp(wtime=new_timeofdeath)
|
|
last_dead_time = null
|
|
if(owner.stat == DEAD)
|
|
last_dead_time = world.time
|
|
|
|
/datum/status_effect/grouped/stasis/on_creation(mob/living/new_owner, set_duration)
|
|
. = ..()
|
|
if(.)
|
|
update_time_of_death()
|
|
if(istype(owner, /mob/living/carbon))
|
|
var/mob/living/carbon/body = owner
|
|
body.end_metabolization(FALSE)
|
|
else
|
|
owner.reagents?.end_metabolization(owner, FALSE)
|
|
|
|
/datum/status_effect/grouped/stasis/on_apply()
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
ADD_TRAIT(owner, TRAIT_IMMOBILIZED, TRAIT_STATUS_EFFECT(id))
|
|
ADD_TRAIT(owner, TRAIT_HANDS_BLOCKED, TRAIT_STATUS_EFFECT(id))
|
|
owner.add_filter("stasis_status_ripple", 2, list("type" = "ripple", "flags" = WAVE_BOUNDED, "radius" = 0, "size" = 2))
|
|
var/filter = owner.get_filter("stasis_status_ripple")
|
|
animate(filter, radius = 32, time = 15, size = 0, loop = -1)
|
|
|
|
|
|
/datum/status_effect/grouped/stasis/tick()
|
|
update_time_of_death()
|
|
|
|
/datum/status_effect/grouped/stasis/on_remove()
|
|
REMOVE_TRAIT(owner, TRAIT_IMMOBILIZED, TRAIT_STATUS_EFFECT(id))
|
|
REMOVE_TRAIT(owner, TRAIT_HANDS_BLOCKED, TRAIT_STATUS_EFFECT(id))
|
|
owner.remove_filter("stasis_status_ripple")
|
|
update_time_of_death()
|
|
return ..()
|
|
|
|
/obj/screen/alert/status_effect/stasis
|
|
name = "Stasis"
|
|
desc = "Your biological functions have halted. You could live forever this way, but it's pretty boring."
|
|
icon_state = "stasis"
|
|
|
|
//GOLEM GANG
|
|
|
|
//OTHER DEBUFFS
|
|
/datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die
|
|
id = "strandling"
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
alert_type = /obj/screen/alert/status_effect/strandling
|
|
|
|
/datum/status_effect/strandling/on_apply()
|
|
ADD_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
|
|
return ..()
|
|
|
|
/datum/status_effect/strandling/on_remove()
|
|
REMOVE_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
|
|
return ..()
|
|
|
|
/obj/screen/alert/status_effect/strandling
|
|
name = "Choking strand"
|
|
desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand."
|
|
icon_state = "his_grace"
|
|
alerttooltipstyle = "hisgrace"
|
|
|
|
/obj/screen/alert/status_effect/strandling/Click(location, control, params)
|
|
. = ..()
|
|
if(usr != owner)
|
|
return
|
|
to_chat(owner, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
|
|
if(do_after(owner, 3.5 SECONDS, owner))
|
|
if(isliving(owner))
|
|
var/mob/living/L = owner
|
|
to_chat(owner, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
|
|
L.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
|
|
|
|
//OTHER DEBUFFS
|
|
/datum/status_effect/pacify
|
|
id = "pacify"
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
tick_interval = 1
|
|
duration = 100
|
|
alert_type = null
|
|
|
|
/datum/status_effect/pacify/on_creation(mob/living/new_owner, set_duration)
|
|
if(isnum(set_duration))
|
|
duration = set_duration
|
|
. = ..()
|
|
|
|
/datum/status_effect/pacify/on_apply()
|
|
ADD_TRAIT(owner, TRAIT_PACIFISM, "status_effect")
|
|
return ..()
|
|
|
|
/datum/status_effect/pacify/on_remove()
|
|
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "status_effect")
|
|
|
|
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
|
|
id = "his_wrath"
|
|
duration = -1
|
|
tick_interval = 4
|
|
alert_type = /obj/screen/alert/status_effect/his_wrath
|
|
|
|
/obj/screen/alert/status_effect/his_wrath
|
|
name = "His Wrath"
|
|
desc = "You fled from His Grace instead of feeding Him, and now you suffer."
|
|
icon_state = "his_grace"
|
|
alerttooltipstyle = "hisgrace"
|
|
|
|
/datum/status_effect/his_wrath/tick()
|
|
for(var/obj/item/his_grace/HG in owner.held_items)
|
|
qdel(src)
|
|
return
|
|
owner.adjustBruteLoss(0.1)
|
|
owner.adjustFireLoss(0.1)
|
|
owner.adjustToxLoss(0.2, TRUE, TRUE)
|
|
|
|
/datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
|
|
id = "cult_ghost"
|
|
duration = -1
|
|
alert_type = null
|
|
|
|
/datum/status_effect/cultghost/on_apply()
|
|
owner.see_invisible = SEE_INVISIBLE_OBSERVER
|
|
owner.see_in_dark = 2
|
|
|
|
/datum/status_effect/cultghost/tick()
|
|
if(owner.reagents)
|
|
owner.reagents.del_reagent(/datum/reagent/water/holywater) //can't be deconverted
|
|
|
|
/datum/status_effect/crusher_mark
|
|
id = "crusher_mark"
|
|
duration = 300 //if you leave for 30 seconds you lose the mark, deal with it
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
alert_type = null
|
|
var/mutable_appearance/marked_underlay
|
|
var/obj/item/kinetic_crusher/hammer_synced
|
|
|
|
|
|
/datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/kinetic_crusher/new_hammer_synced)
|
|
. = ..()
|
|
if(.)
|
|
hammer_synced = new_hammer_synced
|
|
|
|
/datum/status_effect/crusher_mark/on_apply()
|
|
if(owner.mob_size >= MOB_SIZE_LARGE)
|
|
marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
|
|
marked_underlay.pixel_x = -owner.pixel_x
|
|
marked_underlay.pixel_y = -owner.pixel_y
|
|
owner.underlays += marked_underlay
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/datum/status_effect/crusher_mark/Destroy()
|
|
hammer_synced = null
|
|
if(owner)
|
|
owner.underlays -= marked_underlay
|
|
QDEL_NULL(marked_underlay)
|
|
return ..()
|
|
|
|
/datum/status_effect/crusher_mark/be_replaced()
|
|
owner.underlays -= marked_underlay //if this is being called, we should have an owner at this point.
|
|
..()
|
|
|
|
/datum/status_effect/eldritch
|
|
duration = 15 SECONDS
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
alert_type = null
|
|
on_remove_on_mob_delete = TRUE
|
|
///underlay used to indicate that someone is marked
|
|
var/mutable_appearance/marked_underlay
|
|
///path for the underlay
|
|
var/effect_sprite = ""
|
|
|
|
/datum/status_effect/eldritch/on_creation(mob/living/new_owner, ...)
|
|
marked_underlay = mutable_appearance('icons/effects/effects.dmi', effect_sprite,BELOW_MOB_LAYER)
|
|
return ..()
|
|
|
|
/datum/status_effect/eldritch/on_apply()
|
|
if(owner.mob_size >= MOB_SIZE_HUMAN)
|
|
RegisterSignal(owner,COMSIG_ATOM_UPDATE_OVERLAYS,.proc/update_owner_underlay)
|
|
owner.update_icon()
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/datum/status_effect/eldritch/on_remove()
|
|
UnregisterSignal(owner,COMSIG_ATOM_UPDATE_OVERLAYS)
|
|
owner.update_icon()
|
|
return ..()
|
|
|
|
/datum/status_effect/eldritch/proc/update_owner_underlay(atom/source, list/overlays)
|
|
SIGNAL_HANDLER
|
|
|
|
overlays += marked_underlay
|
|
|
|
/datum/status_effect/eldritch/Destroy()
|
|
QDEL_NULL(marked_underlay)
|
|
return ..()
|
|
|
|
/**
|
|
* What happens when this mark gets poppedd
|
|
*
|
|
* Adds actual functionality to each mark
|
|
*/
|
|
/datum/status_effect/eldritch/proc/on_effect()
|
|
playsound(owner, 'sound/magic/repulse.ogg', 75, TRUE)
|
|
qdel(src) //what happens when this is procced.
|
|
|
|
//Each mark has diffrent effects when it is destroyed that combine with the mansus grasp effect.
|
|
/datum/status_effect/eldritch/flesh
|
|
id = "flesh_mark"
|
|
effect_sprite = "emark1"
|
|
|
|
/datum/status_effect/eldritch/flesh/on_effect()
|
|
|
|
if(ishuman(owner))
|
|
var/mob/living/carbon/human/H = owner
|
|
var/obj/item/bodypart/bodypart = pick(H.bodyparts)
|
|
var/datum/wound/slash/severe/crit_wound = new
|
|
crit_wound.apply_wound(bodypart)
|
|
return ..()
|
|
|
|
/datum/status_effect/eldritch/ash
|
|
id = "ash_mark"
|
|
effect_sprite = "emark2"
|
|
///Dictates how much damage and stamina loss this mark will cause.
|
|
var/repetitions = 1
|
|
|
|
/datum/status_effect/eldritch/ash/on_creation(mob/living/new_owner, _repetition = 5)
|
|
. = ..()
|
|
repetitions = min(1,_repetition)
|
|
|
|
/datum/status_effect/eldritch/ash/on_effect()
|
|
if(iscarbon(owner))
|
|
var/mob/living/carbon/carbon_owner = owner
|
|
carbon_owner.adjustStaminaLoss(10 * repetitions)
|
|
carbon_owner.adjustFireLoss(5 * repetitions)
|
|
for(var/mob/living/carbon/victim in range(1,carbon_owner))
|
|
if(IS_HERETIC(victim) || victim == carbon_owner)
|
|
continue
|
|
victim.apply_status_effect(type,repetitions-1)
|
|
break
|
|
return ..()
|
|
|
|
/datum/status_effect/eldritch/rust
|
|
id = "rust_mark"
|
|
effect_sprite = "emark3"
|
|
|
|
/datum/status_effect/eldritch/rust/on_effect()
|
|
if(!iscarbon(owner))
|
|
return
|
|
var/mob/living/carbon/carbon_owner = owner
|
|
for(var/obj/item/I in carbon_owner.get_all_gear())
|
|
//Affects roughly 75% of items
|
|
if(!QDELETED(I) && prob(75)) //Just in case
|
|
I.take_damage(100)
|
|
return ..()
|
|
|
|
/// A status effect used for specifying confusion on a living mob.
|
|
/// Created automatically with /mob/living/set_confusion.
|
|
/datum/status_effect/confusion
|
|
id = "confusion"
|
|
alert_type = null
|
|
var/strength
|
|
|
|
/datum/status_effect/confusion/tick()
|
|
strength -= 1
|
|
if (strength <= 0)
|
|
owner.remove_status_effect(STATUS_EFFECT_CONFUSION)
|
|
return
|
|
|
|
/datum/status_effect/confusion/proc/set_strength(new_strength)
|
|
strength = new_strength
|
|
|
|
/datum/status_effect/stacking/saw_bleed
|
|
id = "saw_bleed"
|
|
tick_interval = 6
|
|
delay_before_decay = 5
|
|
stack_threshold = 10
|
|
max_stacks = 10
|
|
overlay_file = 'icons/effects/bleed.dmi'
|
|
underlay_file = 'icons/effects/bleed.dmi'
|
|
overlay_state = "bleed"
|
|
underlay_state = "bleed"
|
|
var/bleed_damage = 200
|
|
|
|
/datum/status_effect/stacking/saw_bleed/fadeout_effect()
|
|
new /obj/effect/temp_visual/bleed(get_turf(owner))
|
|
|
|
/datum/status_effect/stacking/saw_bleed/threshold_cross_effect()
|
|
owner.adjustBruteLoss(bleed_damage)
|
|
var/turf/T = get_turf(owner)
|
|
new /obj/effect/temp_visual/bleed/explode(T)
|
|
for(var/d in GLOB.alldirs)
|
|
new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d)
|
|
playsound(T, "desecration", 100, TRUE, -1)
|
|
|
|
/datum/status_effect/stacking/saw_bleed/bloodletting
|
|
id = "bloodletting"
|
|
stack_threshold = 7
|
|
max_stacks = 7
|
|
bleed_damage = 20
|
|
|
|
/datum/status_effect/neck_slice
|
|
id = "neck_slice"
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
alert_type = null
|
|
duration = -1
|
|
|
|
/datum/status_effect/neck_slice/tick()
|
|
var/mob/living/carbon/human/H = owner
|
|
var/obj/item/bodypart/throat = H.get_bodypart(BODY_ZONE_HEAD)
|
|
if(H.stat == DEAD || !throat)
|
|
H.remove_status_effect(/datum/status_effect/neck_slice)
|
|
|
|
var/still_bleeding = FALSE
|
|
for(var/thing in throat.wounds)
|
|
var/datum/wound/W = thing
|
|
if(W.wound_type == WOUND_SLASH && W.severity > WOUND_SEVERITY_MODERATE)
|
|
still_bleeding = TRUE
|
|
break
|
|
if(!still_bleeding)
|
|
H.remove_status_effect(/datum/status_effect/neck_slice)
|
|
|
|
if(prob(10))
|
|
H.emote(pick("gasp", "gag", "choke"))
|
|
|
|
/mob/living/proc/apply_necropolis_curse(set_curse)
|
|
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
|
|
if(!set_curse)
|
|
set_curse = pick(CURSE_BLINDING, CURSE_SPAWNING, CURSE_WASTING, CURSE_GRASPING)
|
|
if(QDELETED(C))
|
|
apply_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE, set_curse)
|
|
else
|
|
C.apply_curse(set_curse)
|
|
C.duration += 3000 //time added by additional curses
|
|
return C
|
|
|
|
/datum/status_effect/necropolis_curse
|
|
id = "necrocurse"
|
|
duration = 6000 //you're cursed for 10 minutes have fun
|
|
tick_interval = 50
|
|
alert_type = null
|
|
var/curse_flags = NONE
|
|
var/effect_last_activation = 0
|
|
var/effect_cooldown = 100
|
|
var/obj/effect/temp_visual/curse/wasting_effect = new
|
|
|
|
/datum/status_effect/necropolis_curse/on_creation(mob/living/new_owner, set_curse)
|
|
. = ..()
|
|
if(.)
|
|
apply_curse(set_curse)
|
|
|
|
/datum/status_effect/necropolis_curse/Destroy()
|
|
if(!QDELETED(wasting_effect))
|
|
qdel(wasting_effect)
|
|
wasting_effect = null
|
|
return ..()
|
|
|
|
/datum/status_effect/necropolis_curse/on_remove()
|
|
remove_curse(curse_flags)
|
|
|
|
/datum/status_effect/necropolis_curse/proc/apply_curse(set_curse)
|
|
curse_flags |= set_curse
|
|
if(curse_flags & CURSE_BLINDING)
|
|
owner.overlay_fullscreen("curse", /obj/screen/fullscreen/curse, 1)
|
|
|
|
/datum/status_effect/necropolis_curse/proc/remove_curse(remove_curse)
|
|
if(remove_curse & CURSE_BLINDING)
|
|
owner.clear_fullscreen("curse", 50)
|
|
curse_flags &= ~remove_curse
|
|
|
|
/datum/status_effect/necropolis_curse/tick()
|
|
if(owner.stat == DEAD)
|
|
return
|
|
if(curse_flags & CURSE_WASTING)
|
|
wasting_effect.forceMove(owner.loc)
|
|
wasting_effect.setDir(owner.dir)
|
|
wasting_effect.transform = owner.transform //if the owner has been stunned the overlay should inherit that position
|
|
wasting_effect.alpha = 255
|
|
animate(wasting_effect, alpha = 0, time = 32)
|
|
playsound(owner, 'sound/effects/curse5.ogg', 20, TRUE, -1)
|
|
owner.adjustFireLoss(0.75)
|
|
if(effect_last_activation <= world.time)
|
|
effect_last_activation = world.time + effect_cooldown
|
|
if(curse_flags & CURSE_SPAWNING)
|
|
var/turf/spawn_turf
|
|
var/sanity = 10
|
|
while(!spawn_turf && sanity)
|
|
spawn_turf = locate(owner.x + pick(rand(10, 15), rand(-10, -15)), owner.y + pick(rand(10, 15), rand(-10, -15)), owner.z)
|
|
sanity--
|
|
if(spawn_turf)
|
|
var/mob/living/simple_animal/hostile/asteroid/curseblob/C = new (spawn_turf)
|
|
C.set_target = owner
|
|
C.GiveTarget()
|
|
if(curse_flags & CURSE_GRASPING)
|
|
var/grab_dir = turn(owner.dir, pick(-90, 90, 180, 180)) //grab them from a random direction other than the one faced, favoring grabbing from behind
|
|
var/turf/spawn_turf = get_ranged_target_turf(owner, grab_dir, 5)
|
|
if(spawn_turf)
|
|
grasp(spawn_turf)
|
|
|
|
/datum/status_effect/necropolis_curse/proc/grasp(turf/spawn_turf)
|
|
set waitfor = FALSE
|
|
new/obj/effect/temp_visual/dir_setting/curse/grasp_portal(spawn_turf, owner.dir)
|
|
playsound(spawn_turf, 'sound/effects/curse2.ogg', 80, TRUE, -1)
|
|
var/turf/ownerloc = get_turf(owner)
|
|
var/obj/projectile/curse_hand/C = new (spawn_turf)
|
|
C.preparePixelProjectile(ownerloc, spawn_turf)
|
|
C.fire()
|
|
|
|
/obj/effect/temp_visual/curse
|
|
icon_state = "curse"
|
|
|
|
/obj/effect/temp_visual/curse/Initialize()
|
|
. = ..()
|
|
deltimer(timerid)
|
|
|
|
|
|
/datum/status_effect/gonbola_pacify
|
|
id = "gonbolaPacify"
|
|
status_type = STATUS_EFFECT_MULTIPLE
|
|
tick_interval = -1
|
|
alert_type = null
|
|
|
|
/datum/status_effect/gonbola_pacify/on_apply()
|
|
ADD_TRAIT(owner, TRAIT_PACIFISM, "gonbolaPacify")
|
|
ADD_TRAIT(owner, TRAIT_MUTE, "gonbolaMute")
|
|
ADD_TRAIT(owner, TRAIT_JOLLY, "gonbolaJolly")
|
|
to_chat(owner, "<span class='notice'>You suddenly feel at peace and feel no need to make any sudden or rash actions...</span>")
|
|
return ..()
|
|
|
|
/datum/status_effect/gonbola_pacify/on_remove()
|
|
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "gonbolaPacify")
|
|
REMOVE_TRAIT(owner, TRAIT_MUTE, "gonbolaMute")
|
|
REMOVE_TRAIT(owner, TRAIT_JOLLY, "gonbolaJolly")
|
|
|
|
/datum/status_effect/trance
|
|
id = "trance"
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
duration = 300
|
|
tick_interval = 10
|
|
examine_text = "<span class='warning'>SUBJECTPRONOUN seems slow and unfocused.</span>"
|
|
var/stun = TRUE
|
|
alert_type = /obj/screen/alert/status_effect/trance
|
|
|
|
/obj/screen/alert/status_effect/trance
|
|
name = "Trance"
|
|
desc = "Everything feels so distant, and you can feel your thoughts forming loops inside your head..."
|
|
icon_state = "high"
|
|
|
|
/datum/status_effect/trance/tick()
|
|
if(stun)
|
|
owner.Stun(60, TRUE)
|
|
owner.dizziness = 20
|
|
|
|
/datum/status_effect/trance/on_apply()
|
|
if(!iscarbon(owner))
|
|
return FALSE
|
|
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
|
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
|
|
owner.add_client_colour(/datum/client_colour/monochrome/trance)
|
|
owner.visible_message("[stun ? "<span class='warning'>[owner] stands still as [owner.p_their()] eyes seem to focus on a distant point.</span>" : ""]", \
|
|
"<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
|
|
return TRUE
|
|
|
|
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE)
|
|
duration = _duration
|
|
stun = _stun
|
|
return ..()
|
|
|
|
/datum/status_effect/trance/on_remove()
|
|
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
|
REMOVE_TRAIT(owner, TRAIT_MUTE, "trance")
|
|
owner.dizziness = 0
|
|
owner.remove_client_colour(/datum/client_colour/monochrome/trance)
|
|
to_chat(owner, "<span class='warning'>You snap out of your trance!</span>")
|
|
|
|
/datum/status_effect/trance/proc/hypnotize(datum/source, list/hearing_args)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!owner.can_hear())
|
|
return
|
|
if(hearing_args[HEARING_SPEAKER] == owner)
|
|
return
|
|
var/mob/living/carbon/C = owner
|
|
C.cure_trauma_type(/datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY) //clear previous hypnosis
|
|
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, hearing_args[HEARING_RAW_MESSAGE]), 10)
|
|
addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it
|
|
qdel(src)
|
|
|
|
/datum/status_effect/spasms
|
|
id = "spasms"
|
|
status_type = STATUS_EFFECT_MULTIPLE
|
|
alert_type = null
|
|
|
|
/datum/status_effect/spasms/tick()
|
|
if(prob(15))
|
|
switch(rand(1,5))
|
|
if(1)
|
|
if((owner.mobility_flags & MOBILITY_MOVE) && isturf(owner.loc))
|
|
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
|
|
step(owner, pick(GLOB.cardinals))
|
|
if(2)
|
|
if(owner.incapacitated())
|
|
return
|
|
var/obj/item/I = owner.get_active_held_item()
|
|
if(I)
|
|
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
|
|
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
|
|
I.attack_self(owner)
|
|
if(3)
|
|
var/prev_intent = owner.a_intent
|
|
owner.a_intent = INTENT_HARM
|
|
|
|
var/range = 1
|
|
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
|
|
range = 7
|
|
|
|
var/list/mob/living/targets = list()
|
|
for(var/mob/M in oview(owner, range))
|
|
if(isliving(M))
|
|
targets += M
|
|
if(LAZYLEN(targets))
|
|
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
|
owner.log_message(" attacked someone due to a Muscle Spasm", LOG_ATTACK) //the following attack will log itself
|
|
owner.ClickOn(pick(targets))
|
|
owner.a_intent = prev_intent
|
|
if(4)
|
|
var/prev_intent = owner.a_intent
|
|
owner.a_intent = INTENT_HARM
|
|
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
|
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
|
|
owner.ClickOn(owner)
|
|
owner.a_intent = prev_intent
|
|
if(5)
|
|
if(owner.incapacitated())
|
|
return
|
|
var/obj/item/I = owner.get_active_held_item()
|
|
var/list/turf/targets = list()
|
|
for(var/turf/T in oview(owner, 3))
|
|
targets += T
|
|
if(LAZYLEN(targets) && I)
|
|
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
|
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
|
|
owner.throw_item(pick(targets))
|
|
|
|
/datum/status_effect/convulsing
|
|
id = "convulsing"
|
|
duration = 150
|
|
status_type = STATUS_EFFECT_REFRESH
|
|
alert_type = /obj/screen/alert/status_effect/convulsing
|
|
|
|
/datum/status_effect/convulsing/on_creation(mob/living/zappy_boy)
|
|
. = ..()
|
|
to_chat(zappy_boy, "<span class='boldwarning'>You feel a shock moving through your body! Your hands start shaking!</span>")
|
|
|
|
/datum/status_effect/convulsing/tick()
|
|
var/mob/living/carbon/H = owner
|
|
if(prob(40))
|
|
var/obj/item/I = H.get_active_held_item()
|
|
if(I && H.dropItemToGround(I))
|
|
H.visible_message("<span class='notice'>[H]'s hand convulses, and they drop their [I.name]!</span>","<span class='userdanger'>Your hand convulses violently, and you drop what you were holding!</span>")
|
|
H.jitteriness += 5
|
|
|
|
/obj/screen/alert/status_effect/convulsing
|
|
name = "Shaky Hands"
|
|
desc = "You've been zapped with something and your hands can't stop shaking! You can't seem to hold on to anything."
|
|
icon_state = "convulsing"
|
|
|
|
/datum/status_effect/dna_melt
|
|
id = "dna_melt"
|
|
duration = 600
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
alert_type = /obj/screen/alert/status_effect/dna_melt
|
|
var/kill_either_way = FALSE //no amount of removing mutations is gonna save you now
|
|
|
|
/datum/status_effect/dna_melt/on_creation(mob/living/new_owner, set_duration)
|
|
. = ..()
|
|
to_chat(new_owner, "<span class='boldwarning'>My body can't handle the mutations! I need to get my mutations removed fast!</span>")
|
|
|
|
/datum/status_effect/dna_melt/on_remove()
|
|
if(!ishuman(owner))
|
|
owner.gib() //fuck you in particular
|
|
return
|
|
var/mob/living/carbon/human/H = owner
|
|
H.something_horrible(kill_either_way)
|
|
|
|
/obj/screen/alert/status_effect/dna_melt
|
|
name = "Genetic Breakdown"
|
|
desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate."
|
|
icon_state = "dna_melt"
|
|
|
|
/datum/status_effect/go_away
|
|
id = "go_away"
|
|
duration = 100
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
tick_interval = 1
|
|
alert_type = /obj/screen/alert/status_effect/go_away
|
|
var/direction
|
|
|
|
/datum/status_effect/go_away/on_creation(mob/living/new_owner, set_duration)
|
|
. = ..()
|
|
direction = pick(NORTH, SOUTH, EAST, WEST)
|
|
new_owner.setDir(direction)
|
|
|
|
/datum/status_effect/go_away/tick()
|
|
owner.AdjustStun(1, ignore_canstun = TRUE)
|
|
var/turf/T = get_step(owner, direction)
|
|
owner.forceMove(T)
|
|
|
|
/obj/screen/alert/status_effect/go_away
|
|
name = "TO THE STARS AND BEYOND!"
|
|
desc = "I must go, my people need me!"
|
|
icon_state = "high"
|
|
|
|
/datum/status_effect/fake_virus
|
|
id = "fake_virus"
|
|
duration = 1800//3 minutes
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
tick_interval = 1
|
|
alert_type = null
|
|
var/msg_stage = 0//so you dont get the most intense messages immediately
|
|
|
|
/datum/status_effect/fake_virus/tick()
|
|
var/fake_msg = ""
|
|
var/fake_emote = ""
|
|
switch(msg_stage)
|
|
if(0 to 300)
|
|
if(prob(1))
|
|
fake_msg = pick("<span class='warning'>[pick("Your head hurts.", "Your head pounds.")]</span>",
|
|
"<span class='warning'>[pick("You're having difficulty breathing.", "Your breathing becomes heavy.")]</span>",
|
|
"<span class='warning'>[pick("You feel dizzy.", "Your head spins.")]</span>",
|
|
"<span notice='warning'>[pick("You swallow excess mucus.", "You lightly cough.")]</span>",
|
|
"<span class='warning'>[pick("Your head hurts.", "Your mind blanks for a moment.")]</span>",
|
|
"<span class='warning'>[pick("Your throat hurts.", "You clear your throat.")]</span>")
|
|
if(301 to 600)
|
|
if(prob(2))
|
|
fake_msg = pick("<span class='warning'>[pick("Your head hurts a lot.", "Your head pounds incessantly.")]</span>",
|
|
"<span class='warning'>[pick("Your windpipe feels like a straw.", "Your breathing becomes tremendously difficult.")]</span>",
|
|
"<span class='warning'>You feel very [pick("dizzy","woozy","faint")].</span>",
|
|
"<span class='warning'>[pick("You hear a ringing in your ear.", "Your ears pop.")]</span>",
|
|
"<span class='warning'>You nod off for a moment.</span>")
|
|
else
|
|
if(prob(3))
|
|
if(prob(50))// coin flip to throw a message or an emote
|
|
fake_msg = pick("<span class='userdanger'>[pick("Your head hurts!", "You feel a burning knife inside your brain!", "A wave of pain fills your head!")]</span>",
|
|
"<span class='userdanger'>[pick("Your lungs hurt!", "It hurts to breathe!")]</span>",
|
|
"<span class='warning'>[pick("You feel nauseated.", "You feel like you're going to throw up!")]</span>")
|
|
else
|
|
fake_emote = pick("cough", "sniff", "sneeze")
|
|
|
|
if(fake_emote)
|
|
owner.emote(fake_emote)
|
|
else if(fake_msg)
|
|
to_chat(owner, fake_msg)
|
|
|
|
msg_stage++
|
|
|
|
/datum/status_effect/corrosion_curse
|
|
id = "corrosion_curse"
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
alert_type = null
|
|
tick_interval = 1 SECONDS
|
|
|
|
/datum/status_effect/corrosion_curse/on_creation(mob/living/new_owner, ...)
|
|
. = ..()
|
|
to_chat(owner, "<span class='danger'>Your feel your body starting to break apart...</span>")
|
|
|
|
/datum/status_effect/corrosion_curse/tick()
|
|
. = ..()
|
|
if(!ishuman(owner))
|
|
return
|
|
var/mob/living/carbon/human/H = owner
|
|
var/chance = rand(0,100)
|
|
switch(chance)
|
|
if(0 to 19)
|
|
H.vomit()
|
|
if(20 to 29)
|
|
H.Dizzy(10)
|
|
if(30 to 39)
|
|
H.adjustOrganLoss(ORGAN_SLOT_LIVER,5)
|
|
if(40 to 49)
|
|
H.adjustOrganLoss(ORGAN_SLOT_HEART,5)
|
|
if(50 to 59)
|
|
H.adjustOrganLoss(ORGAN_SLOT_STOMACH,5)
|
|
if(60 to 69)
|
|
H.adjustOrganLoss(ORGAN_SLOT_EYES,10)
|
|
if(70 to 79)
|
|
H.adjustOrganLoss(ORGAN_SLOT_EARS,10)
|
|
if(80 to 89)
|
|
H.adjustOrganLoss(ORGAN_SLOT_LUNGS,10)
|
|
if(90 to 99)
|
|
H.adjustOrganLoss(ORGAN_SLOT_TONGUE,10)
|
|
if(100)
|
|
H.adjustOrganLoss(ORGAN_SLOT_BRAIN,20)
|
|
|
|
/datum/status_effect/amok
|
|
id = "amok"
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
alert_type = null
|
|
duration = 10 SECONDS
|
|
tick_interval = 1 SECONDS
|
|
|
|
/datum/status_effect/amok/on_apply(mob/living/afflicted)
|
|
. = ..()
|
|
to_chat(owner, "<span class='boldwarning'>Your feel filled with a rage that is not your own!</span>")
|
|
|
|
/datum/status_effect/amok/tick()
|
|
. = ..()
|
|
var/prev_intent = owner.a_intent
|
|
owner.a_intent = INTENT_HARM
|
|
|
|
var/list/mob/living/targets = list()
|
|
for(var/mob/living/potential_target in oview(owner, 1))
|
|
if(IS_HERETIC(potential_target) || IS_HERETIC_MONSTER(potential_target))
|
|
continue
|
|
targets += potential_target
|
|
if(LAZYLEN(targets))
|
|
owner.log_message(" attacked someone due to the amok debuff.", LOG_ATTACK) //the following attack will log itself
|
|
owner.ClickOn(pick(targets))
|
|
owner.a_intent = prev_intent
|
|
|
|
/datum/status_effect/cloudstruck
|
|
id = "cloudstruck"
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
duration = 3 SECONDS
|
|
on_remove_on_mob_delete = TRUE
|
|
///This overlay is applied to the owner for the duration of the effect.
|
|
var/mutable_appearance/mob_overlay
|
|
|
|
/datum/status_effect/cloudstruck/on_creation(mob/living/new_owner, set_duration)
|
|
if(isnum(set_duration))
|
|
duration = set_duration
|
|
. = ..()
|
|
|
|
/datum/status_effect/cloudstruck/on_apply()
|
|
mob_overlay = mutable_appearance('icons/effects/eldritch.dmi', "cloud_swirl", ABOVE_MOB_LAYER)
|
|
owner.overlays += mob_overlay
|
|
owner.update_icon()
|
|
ADD_TRAIT(owner, TRAIT_BLIND, "cloudstruck")
|
|
return TRUE
|
|
|
|
/datum/status_effect/cloudstruck/on_remove()
|
|
. = ..()
|
|
if(QDELETED(owner))
|
|
return
|
|
REMOVE_TRAIT(owner, TRAIT_BLIND, "cloudstruck")
|
|
if(owner)
|
|
owner.overlays -= mob_overlay
|
|
owner.update_icon()
|
|
|
|
/datum/status_effect/cloudstruck/Destroy()
|
|
. = ..()
|
|
QDEL_NULL(mob_overlay)
|