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* Reimagines Venus Human Traps (#53880) Venus human traps now have a new sprite, new sprite for their bud, new sprite for their vines, their bud has icons according to how grown it is, they get sounds for hitting, getting hit, and dying. oh yeah and I renamed the path flower_bud_enemy >flower_bud * Reimagines Venus Human Traps Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
172 lines
4.2 KiB
Plaintext
172 lines
4.2 KiB
Plaintext
/obj/effect/countdown
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name = "countdown"
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desc = "We're leaving together\n\
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But still it's farewell\n\
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And maybe we'll come back\n\
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To Earth, who can tell?"
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invisibility = INVISIBILITY_OBSERVER
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anchored = TRUE
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layer = GHOST_LAYER
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color = "#ff0000" // text color
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var/text_size = 3 // larger values clip when the displayed text is larger than 2 digits.
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var/started = FALSE
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var/displayed_text
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var/atom/attached_to
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/obj/effect/countdown/Initialize()
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. = ..()
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attach(loc)
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/obj/effect/countdown/examine(mob/user)
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. = ..()
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. += "This countdown is displaying: [displayed_text]."
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/obj/effect/countdown/proc/attach(atom/A)
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attached_to = A
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forceMove(get_turf(A))
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/obj/effect/countdown/proc/start()
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if(!started)
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START_PROCESSING(SSfastprocess, src)
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started = TRUE
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/obj/effect/countdown/proc/stop()
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if(started)
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maptext = null
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STOP_PROCESSING(SSfastprocess, src)
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started = FALSE
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/obj/effect/countdown/proc/get_value()
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// Get the value from our atom
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return
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/obj/effect/countdown/process()
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if(!attached_to || QDELETED(attached_to))
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qdel(src)
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forceMove(get_turf(attached_to))
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var/new_val = get_value()
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if(new_val == displayed_text)
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return
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displayed_text = new_val
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if(displayed_text)
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maptext = "<span class='maptext'><font size = [text_size]>[displayed_text]</font></span>"
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else
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maptext = null
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/obj/effect/countdown/Destroy()
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attached_to = null
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STOP_PROCESSING(SSfastprocess, src)
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. = ..()
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/obj/effect/countdown/ex_act(severity, target) //immune to explosions
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return
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/obj/effect/countdown/singularity_pull()
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return
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/obj/effect/countdown/singularity_act()
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return
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/obj/effect/countdown/syndicatebomb
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name = "syndicate bomb countdown"
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/obj/effect/countdown/syndicatebomb/get_value()
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var/obj/machinery/syndicatebomb/S = attached_to
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if(!istype(S))
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return
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else if(S.active)
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return S.seconds_remaining()
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/obj/effect/countdown/nuclearbomb
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name = "nuclear bomb countdown"
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color = "#81FF14"
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/obj/effect/countdown/nuclearbomb/get_value()
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var/obj/machinery/nuclearbomb/N = attached_to
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if(!istype(N))
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return
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else if(N.timing)
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return round(N.get_time_left(), 1)
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/obj/effect/countdown/supermatter
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name = "supermatter damage"
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text_size = 1
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color = "#00ff80"
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/obj/effect/countdown/supermatter/get_value()
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var/obj/machinery/power/supermatter_crystal/S = attached_to
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if(!istype(S))
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return
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return "<div align='center' valign='middle' style='position:relative; top:0px; left:0px'>[round(S.get_integrity(), 1)]%</div>"
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/obj/effect/countdown/transformer
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name = "transformer countdown"
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color = "#4C5866"
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/obj/effect/countdown/transformer/get_value()
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var/obj/machinery/transformer/T = attached_to
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if(!istype(T))
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return
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else if(T.cooldown)
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var/seconds_left = max(0, (T.cooldown_timer - world.time) / 10)
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return "[round(seconds_left)]"
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/obj/effect/countdown/doomsday
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name = "doomsday countdown"
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/obj/effect/countdown/doomsday/get_value()
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var/obj/machinery/doomsday_device/DD = attached_to
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if(!istype(DD))
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return
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else if(DD.timing)
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return "<div align='center' valign='middle' style='position:relative; top:0px; left:0px'>[DD.seconds_remaining()]</div>"
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/obj/effect/countdown/anomaly
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name = "anomaly countdown"
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/obj/effect/countdown/anomaly/get_value()
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var/obj/effect/anomaly/A = attached_to
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if(!istype(A))
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return
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else
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var/time_left = max(0, (A.death_time - world.time) / 10)
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return round(time_left)
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/obj/effect/countdown/hourglass
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name = "hourglass countdown"
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/obj/effect/countdown/hourglass/get_value()
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var/obj/item/hourglass/H = attached_to
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if(!istype(H))
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return
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else
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var/time_left = max(0, (H.finish_time - world.time) / 10)
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return round(time_left)
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/obj/effect/countdown/arena
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invisibility = 0
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name = "arena countdown"
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/obj/effect/countdown/arena/get_value()
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var/obj/machinery/arena_spawn/A = attached_to
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if(!istype(A))
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return
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else
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var/obj/machinery/computer/arena/C = A.get_controller()
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var/time_left = max(0, (C.start_time - world.time) / 10)
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return round(time_left)
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/obj/effect/countdown/flower_bud
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name = "flower bud countdown"
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/obj/effect/countdown/flower_bud/get_value()
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var/obj/structure/alien/resin/flower_bud/bud = attached_to
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if(!istype(bud))
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return
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if(!bud.finish_time)
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return -1
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var/time_left = max(0, (bud.finish_time - world.time) / 10)
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return time_left
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