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* Converts A && A.B into A?.B (#54342) Implements the ?. operator, replacing code like A && A.B with A?.B BYOND Ref: When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call. * Converts all A && A.B into A?.B Co-authored-by: ZeWaka <zewakagamer@gmail.com>
241 lines
7.7 KiB
Plaintext
241 lines
7.7 KiB
Plaintext
#define AREA_ERRNONE 0
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#define AREA_STATION 1
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#define AREA_SPACE 2
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#define AREA_SPECIAL 3
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/obj/item/areaeditor
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name = "area modification item"
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "blueprints"
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attack_verb_continuous = list("attacks", "baps", "hits")
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attack_verb_simple = list("attack", "bap", "hit")
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var/fluffnotice = "Nobody's gonna read this stuff!"
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var/in_use = FALSE
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/obj/item/areaeditor/attack_self(mob/user)
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add_fingerprint(user)
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. = "<BODY><HTML><head><title>[src]</title></head> \
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<h2>[station_name()] [src.name]</h2> \
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<small>[fluffnotice]</small><hr>"
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switch(get_area_type())
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if(AREA_SPACE)
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. += "<p>According to the [src.name], you are now in an unclaimed territory.</p>"
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if(AREA_SPECIAL)
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. += "<p>This place is not noted on the [src.name].</p>"
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. += "<p><a href='?src=[REF(src)];create_area=1'>Create or modify an existing area</a></p>"
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/obj/item/areaeditor/Topic(href, href_list)
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if(..())
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return TRUE
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if(!usr.canUseTopic(src) || usr != loc)
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usr << browse(null, "window=blueprints")
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return TRUE
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if(href_list["create_area"])
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if(in_use)
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return
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var/area/A = get_area(usr)
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if(A.area_flags & NOTELEPORT)
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to_chat(usr, "<span class='warning'>You cannot edit restricted areas.</span>")
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return
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in_use = TRUE
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create_area(usr)
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in_use = FALSE
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updateUsrDialog()
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//Station blueprints!!!
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/obj/item/areaeditor/blueprints
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name = "station blueprints"
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desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "blueprints"
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fluffnotice = "Property of Nanotrasen. For heads of staff only. Store in high-secure storage."
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/list/image/showing = list()
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var/client/viewing
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var/legend = FALSE //Viewing the wire legend
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/obj/item/areaeditor/blueprints/Destroy()
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clear_viewer()
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return ..()
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/obj/item/areaeditor/blueprints/attack_self(mob/user)
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. = ..()
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if(!legend)
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var/area/A = get_area(user)
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if(get_area_type() == AREA_STATION)
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. += "<p>According to \the [src], you are now in <b>\"[html_encode(A.name)]\"</b>.</p>"
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. += "<p><a href='?src=[REF(src)];edit_area=1'>Change area name</a></p>"
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. += "<p><a href='?src=[REF(src)];view_legend=1'>View wire colour legend</a></p>"
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if(!viewing)
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. += "<p><a href='?src=[REF(src)];view_blueprints=1'>View structural data</a></p>"
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else
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. += "<p><a href='?src=[REF(src)];refresh=1'>Refresh structural data</a></p>"
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. += "<p><a href='?src=[REF(src)];hide_blueprints=1'>Hide structural data</a></p>"
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else
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if(legend == TRUE)
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. += "<a href='?src=[REF(src)];exit_legend=1'><< Back</a>"
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. += view_wire_devices(user);
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else
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//legend is a wireset
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. += "<a href='?src=[REF(src)];view_legend=1'><< Back</a>"
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. += view_wire_set(user, legend)
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var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
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popup.set_content(.)
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popup.open()
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onclose(user, "blueprints")
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/obj/item/areaeditor/blueprints/Topic(href, href_list)
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if(..())
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return
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if(href_list["edit_area"])
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if(get_area_type()!=AREA_STATION)
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return
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if(in_use)
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return
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in_use = TRUE
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edit_area()
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in_use = FALSE
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if(href_list["exit_legend"])
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legend = FALSE;
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if(href_list["view_legend"])
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legend = TRUE;
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if(href_list["view_wireset"])
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legend = href_list["view_wireset"];
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if(href_list["view_blueprints"])
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set_viewer(usr, "<span class='notice'>You flip the blueprints over to view the complex information diagram.</span>")
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if(href_list["hide_blueprints"])
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clear_viewer(usr,"<span class='notice'>You flip the blueprints over to view the simple information diagram.</span>")
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if(href_list["refresh"])
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clear_viewer(usr)
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set_viewer(usr)
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attack_self(usr) //this is not the proper way, but neither of the old update procs work! it's too ancient and I'm tired shush.
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/obj/item/areaeditor/blueprints/proc/get_images(turf/T, viewsize)
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. = list()
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for(var/turf/TT in range(viewsize, T))
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if(TT.blueprint_data)
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. += TT.blueprint_data
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/obj/item/areaeditor/blueprints/proc/set_viewer(mob/user, message = "")
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if(user?.client)
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if(viewing)
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clear_viewer()
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viewing = user.client
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showing = get_images(get_turf(user), viewing.view)
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viewing.images |= showing
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if(message)
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to_chat(user, message)
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/obj/item/areaeditor/blueprints/proc/clear_viewer(mob/user, message = "")
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if(viewing)
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viewing.images -= showing
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viewing = null
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showing.Cut()
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if(message)
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to_chat(user, message)
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/obj/item/areaeditor/blueprints/dropped(mob/user)
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..()
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clear_viewer()
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legend = FALSE
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/obj/item/areaeditor/proc/get_area_type(area/A)
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if (!A)
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A = get_area(usr)
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if(A.outdoors)
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return AREA_SPACE
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var/list/SPECIALS = list(
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/area/shuttle,
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/area/centcom,
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/area/asteroid,
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/area/tdome,
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/area/wizard_station,
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/area/hilbertshotel,
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/area/hilbertshotelstorage
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)
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for (var/type in SPECIALS)
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if ( istype(A,type) )
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return AREA_SPECIAL
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return AREA_STATION
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/obj/item/areaeditor/blueprints/proc/view_wire_devices(mob/user)
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var/message = "<br>You examine the wire legend.<br>"
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for(var/wireset in GLOB.wire_color_directory)
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message += "<br><a href='?src=[REF(src)];view_wireset=[wireset]'>[GLOB.wire_name_directory[wireset]]</a>"
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message += "</p>"
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return message
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/obj/item/areaeditor/blueprints/proc/view_wire_set(mob/user, wireset)
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//for some reason you can't use wireset directly as a derefencer so this is the next best :/
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for(var/device in GLOB.wire_color_directory)
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if("[device]" == wireset) //I know... don't change it...
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var/message = "<p><b>[GLOB.wire_name_directory[device]]:</b>"
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for(var/Col in GLOB.wire_color_directory[device])
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var/wire_name = GLOB.wire_color_directory[device][Col]
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if(!findtext(wire_name, WIRE_DUD_PREFIX)) //don't show duds
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message += "<p><span style='color: [Col]'>[Col]</span>: [wire_name]</p>"
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message += "</p>"
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return message
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return ""
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/obj/item/areaeditor/proc/edit_area()
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var/area/A = get_area(usr)
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var/prevname = "[A.name]"
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var/str = stripped_input(usr,"New area name:", "Area Creation", "", MAX_NAME_LEN)
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if(!str || !length(str) || str==prevname) //cancel
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return
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if(length(str) > 50)
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to_chat(usr, "<span class='warning'>The given name is too long. The area's name is unchanged.</span>")
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return
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rename_area(A, str)
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to_chat(usr, "<span class='notice'>You rename the '[prevname]' to '[str]'.</span>")
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log_game("[key_name(usr)] has renamed [prevname] to [str]")
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A.update_areasize()
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interact()
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return TRUE
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//Blueprint Subtypes
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/obj/item/areaeditor/blueprints/cyborg
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name = "station schematics"
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desc = "A digital copy of the station blueprints stored in your memory."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "blueprints"
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fluffnotice = "Intellectual Property of Nanotrasen. For use in engineering cyborgs only. Wipe from memory upon departure from the station."
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/proc/rename_area(a, new_name)
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var/area/A = get_area(a)
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var/prevname = "[A.name]"
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set_area_machinery_title(A, new_name, prevname)
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A.name = new_name
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if(A.firedoors)
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for(var/D in A.firedoors)
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var/obj/machinery/door/firedoor/FD = D
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FD.CalculateAffectingAreas()
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A.update_areasize()
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return TRUE
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/proc/set_area_machinery_title(area/A, title, oldtitle)
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if(!oldtitle) // or replacetext goes to infinite loop
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return
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for(var/obj/machinery/airalarm/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/power/apc/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/door/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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//TODO: much much more. Unnamed airlocks, cameras, etc.
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