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* Medical belt/medical aid kit consistency updates (#53442) Lets the new blood filter tool be put in medical belts/medical aid kits since those are supposed to hold surgery tools Lets spray bottles, amputation shears, and surgical tape be put in medical aid kits since it's supposed to hold the same stuff as the medical belt (I didn't add the plumbing stuff to medical aid kits though since chemists don't get them) Removes bio bag and chem bag from the medical first aid kit since they're too big to go in there anyway Adds blood filter mode to the debug omnitool since it's supposed to have a mode for every tool define * Medical belt/medical aid kit consistency updates Co-authored-by: Tony <19880843+AdmiralPancakes1@users.noreply.github.com>
107 lines
3.8 KiB
Plaintext
107 lines
3.8 KiB
Plaintext
/* This file contains standalone items for debug purposes. */
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/obj/item/debug/human_spawner
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name = "human spawner"
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desc = "Spawn a human by aiming at a turf and clicking. Use in hand to change type."
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icon = 'icons/obj/guns/magic.dmi'
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icon_state = "nothingwand"
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inhand_icon_state = "wand"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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w_class = WEIGHT_CLASS_SMALL
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var/datum/species/selected_species
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var/valid_species = list()
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/obj/item/debug/human_spawner/afterattack(atom/target, mob/user, proximity)
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..()
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if(isturf(target))
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var/mob/living/carbon/human/H = new /mob/living/carbon/human(target)
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if(selected_species)
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H.set_species(selected_species)
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/obj/item/debug/human_spawner/attack_self(mob/user)
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..()
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var/choice = input("Select a species", "Human Spawner", null) in GLOB.species_list
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selected_species = GLOB.species_list[choice]
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/obj/item/debug/omnitool
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name = "omnitool"
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desc = "The original hypertool, born before them all. Use it in hand to unleash its true power."
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icon = 'icons/obj/device.dmi'
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icon_state = "hypertool"
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inhand_icon_state = "hypertool"
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toolspeed = 0.1
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tool_behaviour = null
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/obj/item/debug/omnitool/examine()
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. = ..()
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. += " The mode is: [tool_behaviour]"
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/obj/item/debug/omnitool/proc/check_menu(mob/user)
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if(!istype(user))
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return FALSE
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if(user.incapacitated() || !user.Adjacent(src))
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return FALSE
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return TRUE
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/obj/item/debug/omnitool/attack_self(mob/user)
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if(!user)
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return
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var/list/tool_list = list(
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"Crowbar" = image(icon = 'icons/obj/tools.dmi', icon_state = "crowbar"),
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"Multitool" = image(icon = 'icons/obj/device.dmi', icon_state = "multitool"),
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"Screwdriver" = image(icon = 'icons/obj/tools.dmi', icon_state = "screwdriver_map"),
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"Wirecutters" = image(icon = 'icons/obj/tools.dmi', icon_state = "cutters_map"),
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"Wrench" = image(icon = 'icons/obj/tools.dmi', icon_state = "wrench"),
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"Welding Tool" = image(icon = 'icons/obj/tools.dmi', icon_state = "miniwelder"),
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"Analyzer" = image(icon = 'icons/obj/device.dmi', icon_state = "analyzer"),
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"Pickaxe" = image(icon = 'icons/obj/mining.dmi', icon_state = "minipick"),
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"Shovel" = image(icon = 'icons/obj/mining.dmi', icon_state = "spade"),
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"Retractor" = image(icon = 'icons/obj/surgery.dmi', icon_state = "retractor"),
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"Hemostat" = image(icon = 'icons/obj/surgery.dmi', icon_state = "hemostat"),
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"Cautery" = image(icon = 'icons/obj/surgery.dmi', icon_state = "cautery"),
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"Drill" = image(icon = 'icons/obj/surgery.dmi', icon_state = "drill"),
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"Scalpel" = image(icon = 'icons/obj/surgery.dmi', icon_state = "scalpel"),
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"Saw" = image(icon = 'icons/obj/surgery.dmi', icon_state = "saw"),
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"Bonesetter" = image(icon = 'icons/obj/surgery.dmi', icon_state = "bone setter"),
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"Blood Filter" = image(icon = 'icons/obj/surgery.dmi', icon_state = "bloodfilter")
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)
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var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
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if(!check_menu(user))
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return
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switch(tool_result)
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if("Crowbar")
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tool_behaviour = TOOL_CROWBAR
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if("Multitool")
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tool_behaviour = TOOL_MULTITOOL
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if("Screwdriver")
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tool_behaviour = TOOL_SCREWDRIVER
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if("Wirecutters")
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tool_behaviour = TOOL_WIRECUTTER
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if("Wrench")
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tool_behaviour = TOOL_WRENCH
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if("Welding Tool")
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tool_behaviour = TOOL_WELDER
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if("Analyzer")
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tool_behaviour = TOOL_ANALYZER
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if("Pickaxe")
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tool_behaviour = TOOL_MINING
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if("Shovel")
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tool_behaviour = TOOL_SHOVEL
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if("Retractor")
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tool_behaviour = TOOL_RETRACTOR
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if("Hemostat")
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tool_behaviour = TOOL_HEMOSTAT
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if("Cautery")
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tool_behaviour = TOOL_CAUTERY
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if("Drill")
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tool_behaviour = TOOL_DRILL
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if("Scalpel")
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tool_behaviour = TOOL_SCALPEL
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if("Saw")
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tool_behaviour = TOOL_SAW
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if("Bonesetter")
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tool_behaviour = TOOL_BONESET
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if("Blood Filter")
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tool_behaviour = TOOL_BLOODFILTER
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