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* Directional lighting component + light system (#54520) Adds in a new type for the lighting system, the directional one. It piggybacks on the overlay lighting to create a directional effect + adds a nice visual cone mask to make the effect feel really directional. Also: made the static light system respect the light_on variable. It feels really nice to shine AT things you're looking at with flashlights and the such, it makes maintenance scouring much more immersive too. Adds more paranoia as you dont see light behind yourself when you've got a flashlight. Plus makes ambushes more fun * [READY]Directional lighting component + light system Co-authored-by: Azarak <azarak10@gmail.com>