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* mobility refactor (#52929) * Mobility refactor and code cleanup - lacking appendages edition Co-authored-by: Rohesie <rohesie@gmail.com>
182 lines
4.8 KiB
Plaintext
182 lines
4.8 KiB
Plaintext
/obj/item/chameleon
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name = "chameleon projector"
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icon = 'icons/obj/device.dmi'
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icon_state = "shield0"
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flags_1 = CONDUCT_1
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item_flags = NOBLUDGEON
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slot_flags = ITEM_SLOT_BELT
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inhand_icon_state = "electronic"
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worn_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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var/can_use = 1
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var/obj/effect/dummy/chameleon/active_dummy = null
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var/saved_appearance = null
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/obj/item/chameleon/Initialize()
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. = ..()
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var/obj/item/cigbutt/butt = /obj/item/cigbutt
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saved_appearance = initial(butt.appearance)
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/obj/item/chameleon/dropped()
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..()
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disrupt()
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/obj/item/chameleon/equipped()
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..()
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disrupt()
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/obj/item/chameleon/attack_self(mob/user)
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if (isturf(user.loc) || istype(user.loc, /obj/structure) || active_dummy)
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toggle(user)
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else
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to_chat(user, "<span class='warning'>You can't use [src] while inside something!</span>")
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/obj/item/chameleon/afterattack(atom/target, mob/user , proximity)
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. = ..()
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if(!proximity)
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return
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if(!check_sprite(target))
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return
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if(active_dummy)//I now present you the blackli(f)st
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return
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if(isturf(target))
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return
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if(ismob(target))
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return
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if(istype(target, /obj/structure/falsewall))
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return
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if(target.alpha != 255)
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return
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if(target.invisibility != 0)
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return
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if(iseffect(target))
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if(!(istype(target, /obj/effect/decal))) //be a footprint
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return
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playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, TRUE, -6)
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to_chat(user, "<span class='notice'>Scanned [target].</span>")
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var/obj/temp = new/obj()
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temp.appearance = target.appearance
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temp.layer = initial(target.layer) // scanning things in your inventory
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temp.plane = initial(target.plane)
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saved_appearance = temp.appearance
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/obj/item/chameleon/proc/check_sprite(atom/target)
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if(target.icon_state in icon_states(target.icon))
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return TRUE
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return FALSE
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/obj/item/chameleon/proc/toggle(mob/user)
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if(!can_use || !saved_appearance)
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return
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if(active_dummy)
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eject_all()
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playsound(get_turf(src), 'sound/effects/pop.ogg', 100, TRUE, -6)
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qdel(active_dummy)
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active_dummy = null
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to_chat(user, "<span class='notice'>You deactivate \the [src].</span>")
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new /obj/effect/temp_visual/emp/pulse(get_turf(src))
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else
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playsound(get_turf(src), 'sound/effects/pop.ogg', 100, TRUE, -6)
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var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(user.drop_location())
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C.activate(user, saved_appearance, src)
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to_chat(user, "<span class='notice'>You activate \the [src].</span>")
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new /obj/effect/temp_visual/emp/pulse(get_turf(src))
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user.cancel_camera()
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/obj/item/chameleon/proc/disrupt(delete_dummy = 1)
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if(active_dummy)
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for(var/mob/M in active_dummy)
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to_chat(M, "<span class='danger'>Your chameleon projector deactivates.</span>")
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var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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spark_system.start()
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eject_all()
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if(delete_dummy)
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qdel(active_dummy)
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active_dummy = null
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can_use = FALSE
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addtimer(VARSET_CALLBACK(src, can_use, TRUE), 5 SECONDS)
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/obj/item/chameleon/proc/eject_all()
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for(var/atom/movable/A in active_dummy)
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A.forceMove(active_dummy.loc)
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if(ismob(A))
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var/mob/M = A
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M.reset_perspective(null)
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/obj/effect/dummy/chameleon
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name = ""
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desc = ""
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density = FALSE
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var/can_move = 0
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var/obj/item/chameleon/master = null
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/obj/effect/dummy/chameleon/proc/activate(mob/M, saved_appearance, obj/item/chameleon/C)
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appearance = saved_appearance
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if(istype(M.buckled, /obj/vehicle))
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var/obj/vehicle/V = M.buckled
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var/datum/component/riding/VRD = V.GetComponent(/datum/component/riding)
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if(VRD)
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VRD.force_dismount(M)
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else
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V.unbuckle_mob(M, force = TRUE)
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M.forceMove(src)
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master = C
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master.active_dummy = src
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/obj/effect/dummy/chameleon/attackby()
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master.disrupt()
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/effect/dummy/chameleon/attack_hand()
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master.disrupt()
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/obj/effect/dummy/chameleon/attack_animal()
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master.disrupt()
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/obj/effect/dummy/chameleon/attack_slime()
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master.disrupt()
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/obj/effect/dummy/chameleon/attack_alien()
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master.disrupt()
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/obj/effect/dummy/chameleon/ex_act(S, T)
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contents_explosion(S, T)
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master.disrupt()
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/obj/effect/dummy/chameleon/bullet_act()
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. = ..()
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master.disrupt()
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/obj/effect/dummy/chameleon/relaymove(mob/living/user, direction)
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if(isspaceturf(loc) || !direction)
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return //No magical space movement!
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if(can_move < world.time)
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var/amount
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switch(user.bodytemperature)
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if(300 to INFINITY)
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amount = 10
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if(295 to 300)
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amount = 13
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if(280 to 295)
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amount = 16
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if(260 to 280)
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amount = 20
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else
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amount = 25
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can_move = world.time + amount
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step(src, direction)
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return
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/obj/effect/dummy/chameleon/Destroy()
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master.disrupt(0)
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return ..()
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