Files
Bubberstation/code/game/objects/items/devices/electroadaptive_pseudocircuit.dm
2019-11-04 19:11:30 -08:00

66 lines
3.1 KiB
Plaintext

//Used by engineering cyborgs in place of generic circuits.
/obj/item/electroadaptive_pseudocircuit
name = "electroadaptive pseudocircuit"
desc = "An all-in-one circuit imprinter, designer, synthesizer, outfitter, creator, and chef. It can be used in place of any generic circuit board during construction."
icon = 'icons/obj/module.dmi'
icon_state = "boris"
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/iron = 50, /datum/material/glass = 300)
var/recharging = FALSE
var/circuits = 5 //How many circuits the pseudocircuit has left
var/static/recycleable_circuits = typecacheof(list(/obj/item/electronics/firelock, /obj/item/electronics/airalarm, /obj/item/electronics/firealarm, \
/obj/item/electronics/apc))//A typecache of circuits consumable for material
/obj/item/electroadaptive_pseudocircuit/Initialize()
. = ..()
maptext = "[circuits]"
/obj/item/electroadaptive_pseudocircuit/examine(mob/user)
. = ..()
if(iscyborg(user))
. += "<span class='notice'>It has material for <b>[circuits]</b> circuit[circuits == 1 ? "" : "s"]. Use the pseudocircuit on existing circuits to gain material.</span>\n"+\
"<span class='notice'>Serves as a substitute for <b>fire/air alarm</b>, <b>firelock</b>, and <b>APC</b> electronics.</span>\n"+\
"<span class='notice'>It can also be used on an APC with no power cell to <b>fabricate a low-capacity cell</b> at a high power cost.</span>"
/obj/item/electroadaptive_pseudocircuit/proc/adapt_circuit(mob/living/silicon/robot/R, circuit_cost = 0)
if(QDELETED(R) || !istype(R))
return
if(!R.cell)
to_chat(R, "<span class='warning'>You need a power cell installed for that.</span>")
return
if(!R.cell.use(circuit_cost))
to_chat(R, "<span class='warning'>You don't have the energy for that (you need [DisplayEnergy(circuit_cost)].)</span>")
return
if(recharging)
to_chat(R, "<span class='warning'>[src] needs some time to recharge first.</span>")
return
if(!circuits)
to_chat(R, "<span class='warning'>You need more material. Use [src] on existing simple circuits to break them down.</span>")
return
playsound(R, 'sound/items/rped.ogg', 50, TRUE)
recharging = TRUE
circuits--
maptext = "[circuits]"
icon_state = "[initial(icon_state)]_recharging"
var/recharge_time = min(600, circuit_cost * 5) //40W of cost for one fabrication = 20 seconds of recharge time; this is to prevent spamming
addtimer(CALLBACK(src, .proc/recharge), recharge_time)
return TRUE //The actual circuit magic itself is done on a per-object basis
/obj/item/electroadaptive_pseudocircuit/afterattack(atom/target, mob/living/user, proximity)
. = ..()
if(!proximity)
return
if(!is_type_in_typecache(target, recycleable_circuits))
return
circuits++
maptext = "[circuits]"
user.visible_message("<span class='notice'>User breaks down [target] with [src].</span>", \
"<span class='notice'>You recycle [target] into [src]. It now has material for <b>[circuits]</b> circuits.</span>")
playsound(user, 'sound/items/deconstruct.ogg', 50, TRUE)
qdel(target)
/obj/item/electroadaptive_pseudocircuit/proc/recharge()
playsound(src, 'sound/machines/chime.ogg', 25, TRUE)
recharging = FALSE
icon_state = initial(icon_state)