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Bubberstation/code/game/objects/items/devices/multitool.dm
SkyratBot b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00

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#define PROXIMITY_NONE ""
#define PROXIMITY_ON_SCREEN "_red"
#define PROXIMITY_NEAR "_yellow"
/**
* Multitool -- A multitool is used for hacking electronic devices.
*
*/
/obj/item/multitool
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
icon = 'icons/obj/device.dmi'
icon_state = "multitool"
inhand_icon_state = "multitool"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
force = 5
w_class = WEIGHT_CLASS_SMALL
tool_behaviour = TOOL_MULTITOOL
throwforce = 0
throw_range = 7
throw_speed = 3
drop_sound = 'sound/items/handling/multitool_drop.ogg'
pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
custom_premium_price = 450
toolspeed = 1
usesound = 'sound/weapons/empty.ogg'
var/obj/machinery/buffer // simple machine buffer for device linkage
var/mode = 0
/obj/item/multitool/examine(mob/user)
. = ..()
. += "<span class='notice'>Its buffer [buffer ? "contains [buffer]." : "is empty."]</span>"
/obj/item/multitool/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] puts the [src] to [user.p_their()] chest. It looks like [user.p_theyre()] trying to pulse [user.p_their()] heart off!</span>")
return OXYLOSS//theres a reason it wasn't recommended by doctors
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
/obj/item/multitool/ai_detect
var/track_cooldown = 0
var/track_delay = 10 //How often it checks for proximity
var/detect_state = PROXIMITY_NONE
var/rangealert = 8 //Glows red when inside
var/rangewarning = 20 //Glows yellow when inside
var/hud_type = DATA_HUD_AI_DETECT
var/hud_on = FALSE
var/mob/camera/ai_eye/remote/ai_detector/eye
var/datum/action/item_action/toggle_multitool/toggle_action
/obj/item/multitool/ai_detect/Initialize()
. = ..()
START_PROCESSING(SSobj, src)
eye = new /mob/camera/ai_eye/remote/ai_detector()
toggle_action = new /datum/action/item_action/toggle_multitool(src)
/obj/item/multitool/ai_detect/Destroy()
STOP_PROCESSING(SSobj, src)
if(hud_on && ismob(loc))
remove_hud(loc)
QDEL_NULL(toggle_action)
QDEL_NULL(eye)
return ..()
/obj/item/multitool/ai_detect/ui_action_click()
return
/obj/item/multitool/ai_detect/equipped(mob/living/carbon/human/user, slot)
..()
if(hud_on)
show_hud(user)
/obj/item/multitool/ai_detect/dropped(mob/living/carbon/human/user)
..()
if(hud_on)
remove_hud(user)
/obj/item/multitool/ai_detect/process()
if(track_cooldown > world.time)
return
detect_state = PROXIMITY_NONE
if(eye.eye_user)
eye.setLoc(get_turf(src))
multitool_detect()
update_icon()
track_cooldown = world.time + track_delay
/obj/item/multitool/ai_detect/proc/toggle_hud(mob/user)
hud_on = !hud_on
if(user)
to_chat(user, "<span class='notice'>You toggle the ai detection HUD on [src] [hud_on ? "on" : "off"].</span>")
if(hud_on)
show_hud(user)
else
remove_hud(user)
/obj/item/multitool/ai_detect/proc/show_hud(mob/user)
if(user && hud_type)
var/obj/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
PM.alpha = 150
var/datum/atom_hud/H = GLOB.huds[hud_type]
if(!H.hudusers[user])
H.add_hud_to(user)
eye.eye_user = user
eye.setLoc(get_turf(src))
/obj/item/multitool/ai_detect/proc/remove_hud(mob/user)
if(user && hud_type)
var/obj/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
PM.alpha = 255
var/datum/atom_hud/H = GLOB.huds[hud_type]
H.remove_hud_from(user)
if(eye)
eye.setLoc(null)
eye.eye_user = null
/obj/item/multitool/ai_detect/proc/multitool_detect()
var/turf/our_turf = get_turf(src)
for(var/mob/living/silicon/ai/AI in GLOB.ai_list)
if(AI.cameraFollow == src)
detect_state = PROXIMITY_ON_SCREEN
break
if(detect_state)
return
var/datum/camerachunk/chunk = GLOB.cameranet.chunkGenerated(our_turf.x, our_turf.y, our_turf.z)
if(chunk?.seenby.len)
for(var/mob/camera/ai_eye/A in chunk.seenby)
if(!A.ai_detector_visible)
continue
var/turf/detect_turf = get_turf(A)
if(get_dist(our_turf, detect_turf) < rangealert)
detect_state = PROXIMITY_ON_SCREEN
break
if(get_dist(our_turf, detect_turf) < rangewarning)
detect_state = PROXIMITY_NEAR
break
/mob/camera/ai_eye/remote/ai_detector
name = "AI detector eye"
ai_detector_visible = FALSE
use_static = USE_STATIC_TRANSPARENT
visible_icon = FALSE
/datum/action/item_action/toggle_multitool
name = "Toggle AI detector HUD"
check_flags = NONE
/datum/action/item_action/toggle_multitool/Trigger()
if(!..())
return 0
if(target)
var/obj/item/multitool/ai_detect/M = target
M.toggle_hud(owner)
return 1
/obj/item/multitool/abductor
name = "alien multitool"
desc = "An omni-technological interface."
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1
/obj/item/multitool/cyborg
name = "electronic multitool"
desc = "Optimised version of a regular multitool. Streamlines processes handled by its internal microchip."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "multitool_cyborg"
toolspeed = 0.5