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Bubberstation/code/game/objects/items/devices/polycircuit.dm
nemvar 6ef421be42 Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.

* Fixes some comments

* Fixes map issue

* Restart lints

* Properly resolves conflicts
2020-05-25 06:47:19 +02:00

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/obj/item/stack/circuit_stack
name = "polycircuit aggregate"
desc = "A dense, overdesigned cluster of electronics which attempted to function as a multipurpose circuit electronic. Circuits can be removed from it... if you don't bleed out in the process."
icon_state = "circuit_mess"
inhand_icon_state = "rods"
w_class = WEIGHT_CLASS_TINY
max_amount = 8
var/circuit_type = /obj/item/electronics/airlock
var/chosen_circuit = "airlock"
/obj/item/stack/circuit_stack/attack_self(mob/user)// Prevents the crafting menu, and tells you how to use it.
to_chat(user, "<span class='warning'>You can't use [src] by itself, you'll have to try and remove one of these circuits by hand... carefully.</span>")
/obj/item/stack/circuit_stack/attack_hand(mob/user)
var/mob/living/carbon/human/H = user
if(user.get_inactive_held_item() != src)
return ..()
else
if(zero_amount())
return
chosen_circuit = input("What type of circuit would you like to remove?", "Choose a Circuit Type", chosen_circuit) in list("airlock","firelock","fire alarm","air alarm","APC","cancel")
if(zero_amount())
return
if(loc != user)
return
switch(chosen_circuit)
if("cancel")
to_chat(user, "<span class='notice'>You wisely avoid putting your hands anywhere near [src].</span>")
return
if("airlock")
circuit_type = /obj/item/electronics/airlock
if("firelock")
circuit_type = /obj/item/electronics/firelock
if("fire alarm")
circuit_type = /obj/item/electronics/firealarm
if("air alarm")
circuit_type = /obj/item/electronics/airalarm
if("APC")
circuit_type = /obj/item/electronics/apc
to_chat(user, "<span class='notice'>You spot your circuit, and carefully attempt to remove it from [src], hold still!</span>")
if(do_after(user, 30, target = user))
if(!src || QDELETED(src))//Sanity Check.
return
var/returned_circuit = new circuit_type(src)
user.put_in_hands(returned_circuit)
use(1)
if(!amount)
to_chat(user, "<span class='notice'>You navigate the sharp edges of circuitry and remove the last board.</span>")
else
to_chat(user, "<span class='notice'>You navigate the sharp edges of circuitry and remove a single board from [src]</span>")
else
H.apply_damage(15, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
to_chat(user, "<span class='warning'>You give yourself a wicked cut on [src]'s many sharp corners and edges!</span>")
/obj/item/stack/circuit_stack/full
amount = 8