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https://github.com/Bubberstation/Bubberstation.git
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* Renames a few variables. Also reorders fallback order again. Renames item_state to inhand_icon_state Renames mob_overlay_icon to worn_icon Renames mob_overlay_state to worn_icon_state worn_icon_state/mob_overlay_state now never gets used for inhands. * Fixes some comments * Fixes map issue * Restart lints * Properly resolves conflicts
57 lines
2.4 KiB
Plaintext
57 lines
2.4 KiB
Plaintext
/obj/item/stack/circuit_stack
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name = "polycircuit aggregate"
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desc = "A dense, overdesigned cluster of electronics which attempted to function as a multipurpose circuit electronic. Circuits can be removed from it... if you don't bleed out in the process."
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icon_state = "circuit_mess"
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inhand_icon_state = "rods"
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w_class = WEIGHT_CLASS_TINY
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max_amount = 8
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var/circuit_type = /obj/item/electronics/airlock
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var/chosen_circuit = "airlock"
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/obj/item/stack/circuit_stack/attack_self(mob/user)// Prevents the crafting menu, and tells you how to use it.
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to_chat(user, "<span class='warning'>You can't use [src] by itself, you'll have to try and remove one of these circuits by hand... carefully.</span>")
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/obj/item/stack/circuit_stack/attack_hand(mob/user)
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var/mob/living/carbon/human/H = user
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if(user.get_inactive_held_item() != src)
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return ..()
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else
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if(zero_amount())
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return
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chosen_circuit = input("What type of circuit would you like to remove?", "Choose a Circuit Type", chosen_circuit) in list("airlock","firelock","fire alarm","air alarm","APC","cancel")
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if(zero_amount())
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return
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if(loc != user)
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return
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switch(chosen_circuit)
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if("cancel")
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to_chat(user, "<span class='notice'>You wisely avoid putting your hands anywhere near [src].</span>")
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return
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if("airlock")
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circuit_type = /obj/item/electronics/airlock
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if("firelock")
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circuit_type = /obj/item/electronics/firelock
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if("fire alarm")
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circuit_type = /obj/item/electronics/firealarm
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if("air alarm")
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circuit_type = /obj/item/electronics/airalarm
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if("APC")
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circuit_type = /obj/item/electronics/apc
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to_chat(user, "<span class='notice'>You spot your circuit, and carefully attempt to remove it from [src], hold still!</span>")
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if(do_after(user, 30, target = user))
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if(!src || QDELETED(src))//Sanity Check.
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return
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var/returned_circuit = new circuit_type(src)
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user.put_in_hands(returned_circuit)
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use(1)
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if(!amount)
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to_chat(user, "<span class='notice'>You navigate the sharp edges of circuitry and remove the last board.</span>")
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else
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to_chat(user, "<span class='notice'>You navigate the sharp edges of circuitry and remove a single board from [src]</span>")
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else
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H.apply_damage(15, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
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to_chat(user, "<span class='warning'>You give yourself a wicked cut on [src]'s many sharp corners and edges!</span>")
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/obj/item/stack/circuit_stack/full
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amount = 8
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