Files
Bubberstation/code/game/objects/items/devices/pressureplates.dm
nemvar 6ef421be42 Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.

* Fixes some comments

* Fixes map issue

* Restart lints

* Properly resolves conflicts
2020-05-25 06:47:19 +02:00

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/obj/item/pressure_plate
name = "pressure plate"
desc = "An electronic device that triggers when stepped on. Ctrl-Click to toggle the pressure plate off and on."
icon = 'icons/obj/puzzle_small.dmi'
inhand_icon_state = "flash"
icon_state = "pressureplate"
layer = LOW_OBJ_LAYER
var/trigger_mob = TRUE
var/trigger_item = FALSE
var/specific_item = null
var/trigger_silent = FALSE
var/sound/trigger_sound = 'sound/effects/pressureplate.ogg'
var/obj/item/assembly/signaler/sigdev = null
var/roundstart_signaller = FALSE
var/roundstart_signaller_freq = FREQ_PRESSURE_PLATE
var/roundstart_signaller_code = 30
var/roundstart_hide = FALSE
var/removable_signaller = TRUE
var/active = FALSE
var/image/tile_overlay = null
var/can_trigger = TRUE
var/trigger_delay = 10
var/protected = FALSE
/obj/item/pressure_plate/Initialize()
. = ..()
tile_overlay = image(icon = 'icons/turf/floors.dmi', icon_state = "pp_overlay")
if(roundstart_signaller)
sigdev = new
sigdev.code = roundstart_signaller_code
sigdev.frequency = roundstart_signaller_freq
AddElement(/datum/element/undertile, tile_overlay = tile_overlay, use_anchor = TRUE)
RegisterSignal(src, COMSIG_OBJ_HIDE, .proc/ToggleActive)
/obj/item/pressure_plate/Crossed(atom/movable/AM)
. = ..()
if(!can_trigger || !active)
return
if(trigger_item && !istype(AM, specific_item))
return
if(trigger_mob && isliving(AM))
var/mob/living/L = AM
to_chat(L, "<span class='warning'>You feel something click beneath you!</span>")
else if(!trigger_item)
return
can_trigger = FALSE
addtimer(CALLBACK(src, .proc/trigger), trigger_delay)
/obj/item/pressure_plate/proc/trigger()
can_trigger = TRUE
if(istype(sigdev))
sigdev.signal()
/obj/item/pressure_plate/attackby(obj/item/I, mob/living/L)
if(istype(I, /obj/item/assembly/signaler) && !istype(sigdev) && removable_signaller && L.transferItemToLoc(I, src))
sigdev = I
to_chat(L, "<span class='notice'>You attach [I] to [src]!</span>")
return ..()
/obj/item/pressure_plate/attack_self(mob/living/L)
if(removable_signaller && istype(sigdev))
to_chat(L, "<span class='notice'>You remove [sigdev] from [src].</span>")
if(!L.put_in_hands(sigdev))
sigdev.forceMove(get_turf(src))
sigdev = null
return ..()
/obj/item/pressure_plate/CtrlClick(mob/user)
if(protected)
to_chat(user, "<span class='warning'>You can't quite seem to turn this pressure plate off...</span>")
return
active = !active
if (active == TRUE)
to_chat(user, "<span class='notice'>You turn [src] on.</span>")
else
to_chat(user, "<span class='notice'>You turn [src] off.</span>")
///Called from COMSIG_OBJ_HIDE to toggle the active part, because yeah im not making a special exception on the element to support it
/obj/item/pressure_plate/proc/ToggleActive(datum/source, covered)
active = covered