mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-07 07:22:56 +00:00
* Renames a few variables. Also reorders fallback order again. Renames item_state to inhand_icon_state Renames mob_overlay_icon to worn_icon Renames mob_overlay_state to worn_icon_state worn_icon_state/mob_overlay_state now never gets used for inhands. * Fixes some comments * Fixes map issue * Restart lints * Properly resolves conflicts
83 lines
2.8 KiB
Plaintext
83 lines
2.8 KiB
Plaintext
/obj/item/pressure_plate
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name = "pressure plate"
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desc = "An electronic device that triggers when stepped on. Ctrl-Click to toggle the pressure plate off and on."
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icon = 'icons/obj/puzzle_small.dmi'
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inhand_icon_state = "flash"
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icon_state = "pressureplate"
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layer = LOW_OBJ_LAYER
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var/trigger_mob = TRUE
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var/trigger_item = FALSE
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var/specific_item = null
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var/trigger_silent = FALSE
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var/sound/trigger_sound = 'sound/effects/pressureplate.ogg'
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var/obj/item/assembly/signaler/sigdev = null
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var/roundstart_signaller = FALSE
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var/roundstart_signaller_freq = FREQ_PRESSURE_PLATE
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var/roundstart_signaller_code = 30
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var/roundstart_hide = FALSE
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var/removable_signaller = TRUE
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var/active = FALSE
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var/image/tile_overlay = null
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var/can_trigger = TRUE
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var/trigger_delay = 10
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var/protected = FALSE
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/obj/item/pressure_plate/Initialize()
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. = ..()
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tile_overlay = image(icon = 'icons/turf/floors.dmi', icon_state = "pp_overlay")
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if(roundstart_signaller)
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sigdev = new
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sigdev.code = roundstart_signaller_code
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sigdev.frequency = roundstart_signaller_freq
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AddElement(/datum/element/undertile, tile_overlay = tile_overlay, use_anchor = TRUE)
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RegisterSignal(src, COMSIG_OBJ_HIDE, .proc/ToggleActive)
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/obj/item/pressure_plate/Crossed(atom/movable/AM)
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. = ..()
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if(!can_trigger || !active)
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return
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if(trigger_item && !istype(AM, specific_item))
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return
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if(trigger_mob && isliving(AM))
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var/mob/living/L = AM
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to_chat(L, "<span class='warning'>You feel something click beneath you!</span>")
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else if(!trigger_item)
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return
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can_trigger = FALSE
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addtimer(CALLBACK(src, .proc/trigger), trigger_delay)
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/obj/item/pressure_plate/proc/trigger()
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can_trigger = TRUE
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if(istype(sigdev))
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sigdev.signal()
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/obj/item/pressure_plate/attackby(obj/item/I, mob/living/L)
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if(istype(I, /obj/item/assembly/signaler) && !istype(sigdev) && removable_signaller && L.transferItemToLoc(I, src))
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sigdev = I
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to_chat(L, "<span class='notice'>You attach [I] to [src]!</span>")
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return ..()
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/obj/item/pressure_plate/attack_self(mob/living/L)
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if(removable_signaller && istype(sigdev))
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to_chat(L, "<span class='notice'>You remove [sigdev] from [src].</span>")
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if(!L.put_in_hands(sigdev))
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sigdev.forceMove(get_turf(src))
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sigdev = null
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return ..()
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/obj/item/pressure_plate/CtrlClick(mob/user)
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if(protected)
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to_chat(user, "<span class='warning'>You can't quite seem to turn this pressure plate off...</span>")
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return
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active = !active
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if (active == TRUE)
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to_chat(user, "<span class='notice'>You turn [src] on.</span>")
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else
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to_chat(user, "<span class='notice'>You turn [src] off.</span>")
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///Called from COMSIG_OBJ_HIDE to toggle the active part, because yeah im not making a special exception on the element to support it
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/obj/item/pressure_plate/proc/ToggleActive(datum/source, covered)
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active = covered
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