Files
Bubberstation/code/game/objects/items/devices/swapper.dm
nemvar 6ef421be42 Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.

* Fixes some comments

* Fixes map issue

* Restart lints

* Properly resolves conflicts
2020-05-25 06:47:19 +02:00

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/obj/item/swapper
name = "quantum spin inverter"
desc = "An experimental device that is able to swap the locations of two entities by switching their particles' spin values. Must be linked to another device to function."
icon = 'icons/obj/device.dmi'
icon_state = "swapper"
inhand_icon_state = "electronic"
w_class = WEIGHT_CLASS_SMALL
item_flags = NOBLUDGEON
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
var/cooldown = 300
var/next_use = 0
var/obj/item/swapper/linked_swapper
/obj/item/swapper/Destroy()
if(linked_swapper)
linked_swapper.linked_swapper = null //*inception music*
linked_swapper.update_icon()
linked_swapper = null
return ..()
/obj/item/swapper/update_icon_state()
if(linked_swapper)
icon_state = "swapper-linked"
else
icon_state = "swapper"
/obj/item/swapper/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/swapper))
var/obj/item/swapper/other_swapper = I
if(other_swapper.linked_swapper)
to_chat(user, "<span class='warning'>[other_swapper] is already linked. Break the current link to establish a new one.</span>")
return
if(linked_swapper)
to_chat(user, "<span class='warning'>[src] is already linked. Break the current link to establish a new one.</span>")
return
to_chat(user, "<span class='notice'>You establish a quantum link between the two devices.</span>")
linked_swapper = other_swapper
other_swapper.linked_swapper = src
update_icon()
linked_swapper.update_icon()
else
return ..()
/obj/item/swapper/attack_self(mob/living/user)
if(world.time < next_use)
to_chat(user, "<span class='warning'>[src] is still recharging.</span>")
return
if(QDELETED(linked_swapper))
to_chat(user, "<span class='warning'>[src] is not linked with another swapper.</span>")
return
playsound(src, 'sound/weapons/flash.ogg', 25, TRUE)
to_chat(user, "<span class='notice'>You activate [src].</span>")
playsound(linked_swapper, 'sound/weapons/flash.ogg', 25, TRUE)
if(ismob(linked_swapper.loc))
var/mob/holder = linked_swapper.loc
to_chat(holder, "<span class='notice'>[linked_swapper] starts buzzing.</span>")
next_use = world.time + cooldown //only the one used goes on cooldown
addtimer(CALLBACK(src, .proc/swap, user), 25)
/obj/item/swapper/examine(mob/user)
. = ..()
if(world.time < next_use)
. += "<span class='warning'>Time left to recharge: [DisplayTimeText(next_use - world.time)].</span>"
if(linked_swapper)
. += "<span class='notice'><b>Linked.</b> Alt-Click to break the quantum link.</span>"
else
. += "<span class='notice'><b>Not Linked.</b> Use on another quantum spin inverter to establish a quantum link.</span>"
/obj/item/swapper/AltClick(mob/living/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
to_chat(user, "<span class='notice'>You break the current quantum link.</span>")
if(!QDELETED(linked_swapper))
linked_swapper.linked_swapper = null
linked_swapper.update_icon()
linked_swapper = null
update_icon()
//Gets the topmost teleportable container
/obj/item/swapper/proc/get_teleportable_container()
var/atom/movable/teleportable = src
while(ismovable(teleportable.loc))
var/atom/movable/AM = teleportable.loc
if(AM.anchored)
break
if(isliving(AM))
var/mob/living/L = AM
if(L.buckled)
if(L.buckled.anchored)
break
else
var/obj/buckled_obj = L.buckled
buckled_obj.unbuckle_mob(L)
teleportable = AM
return teleportable
/obj/item/swapper/proc/swap(mob/user)
if(QDELETED(linked_swapper) || world.time < linked_swapper.cooldown)
return
var/atom/movable/A = get_teleportable_container()
var/atom/movable/B = linked_swapper.get_teleportable_container()
var/target_A = A.drop_location()
var/target_B = B.drop_location()
//TODO: add a sound effect or visual effect
if(do_teleport(A, target_B, forceMove = TRUE, channel = TELEPORT_CHANNEL_QUANTUM))
do_teleport(B, target_A, forceMove = TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
if(ismob(B))
var/mob/M = B
to_chat(M, "<span class='warning'>[linked_swapper] activates, and you find yourself somewhere else.</span>")