mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-28 10:31:59 +00:00
* Renames a few variables. Also reorders fallback order again. Renames item_state to inhand_icon_state Renames mob_overlay_icon to worn_icon Renames mob_overlay_state to worn_icon_state worn_icon_state/mob_overlay_state now never gets used for inhands. * Fixes some comments * Fixes map issue * Restart lints * Properly resolves conflicts
114 lines
4.1 KiB
Plaintext
114 lines
4.1 KiB
Plaintext
/obj/item/swapper
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name = "quantum spin inverter"
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desc = "An experimental device that is able to swap the locations of two entities by switching their particles' spin values. Must be linked to another device to function."
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icon = 'icons/obj/device.dmi'
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icon_state = "swapper"
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inhand_icon_state = "electronic"
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w_class = WEIGHT_CLASS_SMALL
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item_flags = NOBLUDGEON
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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var/cooldown = 300
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var/next_use = 0
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var/obj/item/swapper/linked_swapper
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/obj/item/swapper/Destroy()
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if(linked_swapper)
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linked_swapper.linked_swapper = null //*inception music*
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linked_swapper.update_icon()
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linked_swapper = null
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return ..()
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/obj/item/swapper/update_icon_state()
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if(linked_swapper)
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icon_state = "swapper-linked"
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else
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icon_state = "swapper"
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/obj/item/swapper/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/swapper))
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var/obj/item/swapper/other_swapper = I
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if(other_swapper.linked_swapper)
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to_chat(user, "<span class='warning'>[other_swapper] is already linked. Break the current link to establish a new one.</span>")
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return
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if(linked_swapper)
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to_chat(user, "<span class='warning'>[src] is already linked. Break the current link to establish a new one.</span>")
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return
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to_chat(user, "<span class='notice'>You establish a quantum link between the two devices.</span>")
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linked_swapper = other_swapper
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other_swapper.linked_swapper = src
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update_icon()
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linked_swapper.update_icon()
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else
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return ..()
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/obj/item/swapper/attack_self(mob/living/user)
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if(world.time < next_use)
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to_chat(user, "<span class='warning'>[src] is still recharging.</span>")
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return
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if(QDELETED(linked_swapper))
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to_chat(user, "<span class='warning'>[src] is not linked with another swapper.</span>")
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return
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playsound(src, 'sound/weapons/flash.ogg', 25, TRUE)
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to_chat(user, "<span class='notice'>You activate [src].</span>")
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playsound(linked_swapper, 'sound/weapons/flash.ogg', 25, TRUE)
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if(ismob(linked_swapper.loc))
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var/mob/holder = linked_swapper.loc
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to_chat(holder, "<span class='notice'>[linked_swapper] starts buzzing.</span>")
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next_use = world.time + cooldown //only the one used goes on cooldown
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addtimer(CALLBACK(src, .proc/swap, user), 25)
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/obj/item/swapper/examine(mob/user)
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. = ..()
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if(world.time < next_use)
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. += "<span class='warning'>Time left to recharge: [DisplayTimeText(next_use - world.time)].</span>"
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if(linked_swapper)
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. += "<span class='notice'><b>Linked.</b> Alt-Click to break the quantum link.</span>"
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else
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. += "<span class='notice'><b>Not Linked.</b> Use on another quantum spin inverter to establish a quantum link.</span>"
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/obj/item/swapper/AltClick(mob/living/user)
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if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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to_chat(user, "<span class='notice'>You break the current quantum link.</span>")
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if(!QDELETED(linked_swapper))
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linked_swapper.linked_swapper = null
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linked_swapper.update_icon()
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linked_swapper = null
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update_icon()
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//Gets the topmost teleportable container
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/obj/item/swapper/proc/get_teleportable_container()
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var/atom/movable/teleportable = src
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while(ismovable(teleportable.loc))
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var/atom/movable/AM = teleportable.loc
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if(AM.anchored)
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break
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if(isliving(AM))
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var/mob/living/L = AM
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if(L.buckled)
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if(L.buckled.anchored)
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break
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else
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var/obj/buckled_obj = L.buckled
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buckled_obj.unbuckle_mob(L)
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teleportable = AM
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return teleportable
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/obj/item/swapper/proc/swap(mob/user)
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if(QDELETED(linked_swapper) || world.time < linked_swapper.cooldown)
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return
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var/atom/movable/A = get_teleportable_container()
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var/atom/movable/B = linked_swapper.get_teleportable_container()
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var/target_A = A.drop_location()
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var/target_B = B.drop_location()
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//TODO: add a sound effect or visual effect
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if(do_teleport(A, target_B, forceMove = TRUE, channel = TELEPORT_CHANNEL_QUANTUM))
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do_teleport(B, target_A, forceMove = TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
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if(ismob(B))
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var/mob/M = B
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to_chat(M, "<span class='warning'>[linked_swapper] activates, and you find yourself somewhere else.</span>")
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