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Bubberstation/code/game/objects/items/grenades/spawnergrenade.dm
2020-07-16 03:02:40 +03:00

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/obj/item/grenade/spawnergrenade
desc = "It will unleash an unspecified anomaly in the surrounding vicinity."
name = "delivery grenade"
icon = 'icons/obj/grenade.dmi'
icon_state = "delivery"
inhand_icon_state = "flashbang"
var/spawner_type = null // must be an object path
var/deliveryamt = 1 // amount of type to deliver
/obj/item/grenade/spawnergrenade/prime(mob/living/lanced_by) // Prime now just handles the two loops that query for people in lockers and people who can see it.
. = ..()
update_mob()
if(spawner_type && deliveryamt)
// Make a quick flash
var/turf/T = get_turf(src)
playsound(T, 'sound/effects/phasein.ogg', 100, TRUE)
for(var/mob/living/carbon/C in viewers(T, null))
C.flash_act()
// Spawn some hostile syndicate critters and spread them out
var/list/spawned = spawn_and_random_walk(spawner_type, T, deliveryamt, walk_chance=50, admin_spawn=((flags_1 & ADMIN_SPAWNED_1) ? TRUE : FALSE))
afterspawn(spawned)
qdel(src)
/obj/item/grenade/spawnergrenade/proc/afterspawn(list/mob/spawned)
return
/obj/item/grenade/spawnergrenade/manhacks
name = "viscerator delivery grenade"
spawner_type = /mob/living/simple_animal/hostile/viscerator
deliveryamt = 10
/obj/item/grenade/spawnergrenade/spesscarp
name = "carp delivery grenade"
spawner_type = /mob/living/simple_animal/hostile/carp
deliveryamt = 5
/obj/item/grenade/spawnergrenade/syndiesoap
name = "Mister Scrubby"
spawner_type = /obj/item/soap/syndie
/obj/item/grenade/spawnergrenade/buzzkill
name = "Buzzkill grenade"
desc = "The label reads: \"WARNING: DEVICE WILL RELEASE LIVE SPECIMENS UPON ACTIVATION. SEAL SUIT BEFORE USE.\" It is warm to the touch and vibrates faintly."
icon_state = "holy_grenade"
spawner_type = /mob/living/simple_animal/hostile/poison/bees/toxin
deliveryamt = 10
/obj/item/grenade/spawnergrenade/clown
name = "C.L.U.W.N.E."
desc = "A sleek device often given to clowns on their 10th birthdays for protection. You can hear faint scratching coming from within."
icon_state = "clown_ball"
inhand_icon_state = "clown_ball"
spawner_type = list(/mob/living/simple_animal/hostile/retaliate/clown/fleshclown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk, /mob/living/simple_animal/hostile/retaliate/clown/longface, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus, /mob/living/simple_animal/hostile/retaliate/clown/mutant/blob, /mob/living/simple_animal/hostile/retaliate/clown/banana, /mob/living/simple_animal/hostile/retaliate/clown/honkling, /mob/living/simple_animal/hostile/retaliate/clown/lube)
deliveryamt = 1
/obj/item/grenade/spawnergrenade/clown_broken
name = "stuffed C.L.U.W.N.E."
desc = "A sleek device often given to clowns on their 10th birthdays for protection. While a typical C.L.U.W.N.E only holds one creature, sometimes foolish young clowns try to cram more in, often to disasterous effect."
icon_state = "clown_broken"
inhand_icon_state = "clown_broken"
spawner_type = /mob/living/simple_animal/hostile/retaliate/clown/mutant
deliveryamt = 5