Files
Bubberstation/code/game/objects/items/shields.dm
SkyratBot 3bd294f26f [MIRROR] Defines damage flags. (Hopefully without 50+ commits) (#491)
* Defines damage flags. (#53158)

* Defines damage flags. (Hopefully without 50+ commits)

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-08-24 22:52:31 +02:00

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/obj/item/shield
name = "shield"
icon = 'icons/obj/shields.dmi'
block_chance = 50
armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 0, BOMB = 30, BIO = 0, RAD = 0, FIRE = 80, ACID = 70)
var/transparent = FALSE // makes beam projectiles pass through the shield
/obj/item/shield/proc/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
return TRUE
/obj/item/shield/riot
name = "riot shield"
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
icon_state = "riot"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
slot_flags = ITEM_SLOT_BACK
force = 10
throwforce = 5
throw_speed = 2
throw_range = 3
w_class = WEIGHT_CLASS_BULKY
custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000)
attack_verb_continuous = list("shoves", "bashes")
attack_verb_simple = list("shove", "bash")
var/cooldown = 0 //shield bash cooldown. based on world.time
transparent = TRUE
max_integrity = 75
material_flags = MATERIAL_NO_EFFECTS
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(transparent && (hitby.pass_flags & PASSGLASS))
return FALSE
if(attack_type == THROWN_PROJECTILE_ATTACK)
final_block_chance += 30
if(attack_type == LEAP_ATTACK)
final_block_chance = 100
. = ..()
if(.)
on_shield_block(owner, hitby, attack_text, damage, attack_type)
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/melee/baton))
if(cooldown < world.time - 25)
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, TRUE)
cooldown = world.time
else if(istype(W, /obj/item/stack/sheet/mineral/titanium))
if (obj_integrity >= max_integrity)
to_chat(user, "<span class='warning'>[src] is already in perfect condition.</span>")
else
var/obj/item/stack/sheet/mineral/titanium/T = W
T.use(1)
obj_integrity = max_integrity
to_chat(user, "<span class='notice'>You repair [src] with [T].</span>")
else
return ..()
/obj/item/shield/riot/examine(mob/user)
. = ..()
var/healthpercent = round((obj_integrity/max_integrity) * 100, 1)
switch(healthpercent)
if(50 to 99)
. += "<span class='info'>It looks slightly damaged.</span>"
if(25 to 50)
. += "<span class='info'>It appears heavily damaged.</span>"
if(0 to 25)
. += "<span class='warning'>It's falling apart!</span>"
/obj/item/shield/riot/proc/shatter(mob/living/carbon/human/owner)
playsound(owner, 'sound/effects/glassbr3.ogg', 100)
new /obj/item/shard((get_turf(src)))
/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
if (obj_integrity <= damage)
var/turf/T = get_turf(owner)
T.visible_message("<span class='warning'>[hitby] destroys [src]!</span>")
shatter(owner)
qdel(src)
return FALSE
take_damage(damage)
return ..()
/obj/item/shield/riot/roman
name = "\improper Roman shield"
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>."
icon_state = "roman_shield"
inhand_icon_state = "roman_shield"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
transparent = FALSE
custom_materials = list(/datum/material/iron=8500)
max_integrity = 65
/obj/item/shield/riot/roman/fake
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>. It appears to be a bit flimsy."
block_chance = 0
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
max_integrity = 30
/obj/item/shield/riot/roman/shatter(mob/living/carbon/human/owner)
playsound(owner, 'sound/effects/grillehit.ogg', 100)
new /obj/item/stack/sheet/metal(get_turf(src))
/obj/item/shield/riot/buckler
name = "wooden buckler"
desc = "A medieval wooden buckler."
icon_state = "buckler"
inhand_icon_state = "buckler"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 10)
resistance_flags = FLAMMABLE
block_chance = 30
transparent = FALSE
max_integrity = 55
w_class = WEIGHT_CLASS_NORMAL
/obj/item/shield/riot/buckler/shatter(mob/living/carbon/human/owner)
playsound(owner, 'sound/effects/bang.ogg', 50)
new /obj/item/stack/sheet/mineral/wood(get_turf(src))
/obj/item/shield/riot/flash
name = "strobe shield"
desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
icon_state = "flashshield"
inhand_icon_state = "flashshield"
var/obj/item/assembly/flash/handheld/embedded_flash
/obj/item/shield/riot/flash/Initialize()
. = ..()
embedded_flash = new(src)
/obj/item/shield/riot/flash/ComponentInitialize()
. = .. ()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/shield/riot/flash/attack(mob/living/M, mob/user)
. = embedded_flash.attack(M, user)
update_icon()
/obj/item/shield/riot/flash/attack_self(mob/living/carbon/user)
. = embedded_flash.attack_self(user)
update_icon()
/obj/item/shield/riot/flash/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
. = ..()
if (. && !embedded_flash.burnt_out)
embedded_flash.activate()
update_icon()
/obj/item/shield/riot/flash/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/assembly/flash/handheld))
var/obj/item/assembly/flash/handheld/flash = W
if(flash.burnt_out)
to_chat(user, "<span class='warning'>No sense replacing it with a broken bulb!</span>")
return
else
to_chat(user, "<span class='notice'>You begin to replace the bulb...</span>")
if(do_after(user, 20, target = user))
if(flash.burnt_out || !flash || QDELETED(flash))
return
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
qdel(embedded_flash)
embedded_flash = flash
flash.forceMove(src)
update_icon()
return
..()
/obj/item/shield/riot/flash/emp_act(severity)
. = ..()
embedded_flash.emp_act(severity)
update_icon()
/obj/item/shield/riot/flash/update_icon_state()
if(!embedded_flash || embedded_flash.burnt_out)
icon_state = "riot"
inhand_icon_state = "riot"
else
icon_state = "flashshield"
inhand_icon_state = "flashshield"
/obj/item/shield/riot/flash/examine(mob/user)
. = ..()
if (embedded_flash?.burnt_out)
. += "<span class='info'>The mounted bulb has burnt out. You can try replacing it with a new one.</span>"
/obj/item/shield/energy
name = "energy combat shield"
desc = "A shield that reflects almost all energy projectiles, but is useless against physical attacks. It can be retracted, expanded, and stored anywhere."
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
attack_verb_continuous = list("shoves", "bashes")
attack_verb_simple = list("shove", "bash")
throw_range = 5
force = 3
throwforce = 3
throw_speed = 3
base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted
var/on_force = 10
var/on_throwforce = 8
var/on_throw_speed = 2
var/active = 0
var/clumsy_check = TRUE
/obj/item/shield/energy/Initialize()
. = ..()
icon_state = "[base_icon_state]0"
/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return 0
/obj/item/shield/energy/IsReflect()
return (active)
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, "<span class='userdanger'>You beat yourself in the head with [src]!</span>")
user.take_bodypart_damage(5)
active = !active
icon_state = "[base_icon_state][active]"
if(active)
force = on_force
throwforce = on_throwforce
throw_speed = on_throw_speed
w_class = WEIGHT_CLASS_BULKY
playsound(user, 'sound/weapons/saberon.ogg', 35, TRUE)
to_chat(user, "<span class='notice'>[src] is now active.</span>")
else
force = initial(force)
throwforce = initial(throwforce)
throw_speed = initial(throw_speed)
w_class = WEIGHT_CLASS_TINY
playsound(user, 'sound/weapons/saberoff.ogg', 35, TRUE)
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
add_fingerprint(user)
/obj/item/shield/riot/tele
name = "telescopic shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
icon_state = "teleriot0"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
custom_materials = list(/datum/material/iron = 3600, /datum/material/glass = 3600, /datum/material/silver = 270, /datum/material/titanium = 180)
slot_flags = null
force = 3
throwforce = 3
throw_speed = 3
throw_range = 4
w_class = WEIGHT_CLASS_NORMAL
var/active = 0
/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(active)
return ..()
return 0
/obj/item/shield/riot/tele/attack_self(mob/living/user)
active = !active
icon_state = "teleriot[active]"
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, TRUE)
if(active)
force = 8
throwforce = 5
throw_speed = 2
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
to_chat(user, "<span class='notice'>You extend \the [src].</span>")
else
force = 3
throwforce = 3
throw_speed = 3
w_class = WEIGHT_CLASS_NORMAL
slot_flags = null
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
add_fingerprint(user)