mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-07 07:22:56 +00:00
* Adds Alloy Materials (#53623) Adds and implements alloy materials Takes several materials that were mostly fluff and converts them into actual usable materials. Messes with material code a bit to make alloys recycle back into their component materials. Adds the alloy materials to their in-game stacks. Materials added: Plasteel Plastitanium Plasmaglass Titaniumglass Plastitanium Glass Alien Alloy Makes plasteel/plastitanium/plasmaglass and the rest able to have separate properties from their component materials. It doesn't make much sense that the materials used to seal off the supermatter chamber from the rest of the station would be prone to exploding when heated. Allows for further expansion of materials, possibly including actual functional metallurgy and smelting at some point in the very distant future. (Lemons note: Adds a regeneration component, used for alien alloy) * Adds Alloy Materials Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
370 lines
14 KiB
Plaintext
370 lines
14 KiB
Plaintext
/* Glass stack types
|
|
* Contains:
|
|
* Glass sheets
|
|
* Reinforced glass sheets
|
|
* Glass shards - TODO: Move this into code/game/object/item/weapons
|
|
*/
|
|
|
|
/*
|
|
* Glass sheets
|
|
*/
|
|
GLOBAL_LIST_INIT(glass_recipes, list ( \
|
|
new/datum/stack_recipe("directional window", /obj/structure/window/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
|
new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
|
new/datum/stack_recipe("glass shard", /obj/item/shard, time = 0, on_floor = TRUE) \
|
|
))
|
|
|
|
/obj/item/stack/sheet/glass
|
|
name = "glass"
|
|
desc = "HOLY SHEET! That is a lot of glass."
|
|
singular_name = "glass sheet"
|
|
icon_state = "sheet-glass"
|
|
inhand_icon_state = "sheet-glass"
|
|
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 100)
|
|
resistance_flags = ACID_PROOF
|
|
merge_type = /obj/item/stack/sheet/glass
|
|
grind_results = list(/datum/reagent/silicon = 20)
|
|
material_type = /datum/material/glass
|
|
point_value = 1
|
|
tableVariant = /obj/structure/table/glass
|
|
matter_amount = 4
|
|
|
|
/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
|
|
user.visible_message("<span class='suicide'>[user] begins to slice [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return BRUTELOSS
|
|
|
|
/obj/item/stack/sheet/glass/cyborg
|
|
custom_materials = null
|
|
is_cyborg = 1
|
|
cost = 500
|
|
|
|
/obj/item/stack/sheet/glass/fifty
|
|
amount = 50
|
|
|
|
/obj/item/stack/sheet/glass/get_main_recipes()
|
|
. = ..()
|
|
. += GLOB.glass_recipes
|
|
|
|
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user, params)
|
|
add_fingerprint(user)
|
|
if(istype(W, /obj/item/stack/cable_coil))
|
|
var/obj/item/stack/cable_coil/CC = W
|
|
if (get_amount() < 1 || CC.get_amount() < 5)
|
|
to_chat(user, "<span class='warning>You need five lengths of coil and one sheet of glass to make wired glass!</span>")
|
|
return
|
|
CC.use(5)
|
|
use(1)
|
|
to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
|
|
var/obj/item/stack/light_w/new_tile = new(user.loc)
|
|
new_tile.add_fingerprint(user)
|
|
return
|
|
if(istype(W, /obj/item/stack/rods))
|
|
var/obj/item/stack/rods/V = W
|
|
if (V.get_amount() >= 1 && get_amount() >= 1)
|
|
var/obj/item/stack/sheet/rglass/RG = new (get_turf(user))
|
|
RG.add_fingerprint(user)
|
|
var/replace = user.get_inactive_held_item()==src
|
|
V.use(1)
|
|
use(1)
|
|
if(QDELETED(src) && replace)
|
|
user.put_in_hands(RG)
|
|
else
|
|
to_chat(user, "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass!</span>")
|
|
return
|
|
return ..()
|
|
|
|
GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
|
new/datum/stack_recipe("directional window", /obj/structure/window/plasma/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
|
new/datum/stack_recipe("fulltile window", /obj/structure/window/plasma/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
|
new/datum/stack_recipe("plasma glass shard", /obj/item/shard/plasma, time = 0, on_floor = TRUE) \
|
|
))
|
|
|
|
/obj/item/stack/sheet/plasmaglass
|
|
name = "plasma glass"
|
|
desc = "A glass sheet made out of a plasma-silicate alloy. It looks extremely tough and heavily fire resistant."
|
|
singular_name = "plasma glass sheet"
|
|
icon_state = "sheet-pglass"
|
|
inhand_icon_state = "sheet-pglass"
|
|
custom_materials = list(/datum/material/alloy/plasmaglass=MINERAL_MATERIAL_AMOUNT)
|
|
material_type = /datum/material/alloy/plasmaglass
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 75, ACID = 100)
|
|
resistance_flags = ACID_PROOF
|
|
merge_type = /obj/item/stack/sheet/plasmaglass
|
|
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
|
|
material_flags = MATERIAL_NO_EFFECTS
|
|
|
|
/obj/item/stack/sheet/plasmaglass/fifty
|
|
amount = 50
|
|
|
|
/obj/item/stack/sheet/plasmaglass/get_main_recipes()
|
|
. = ..()
|
|
. += GLOB.pglass_recipes
|
|
|
|
/obj/item/stack/sheet/plasmaglass/attackby(obj/item/W, mob/user, params)
|
|
add_fingerprint(user)
|
|
|
|
if(istype(W, /obj/item/stack/rods))
|
|
var/obj/item/stack/rods/V = W
|
|
if (V.get_amount() >= 1 && get_amount() >= 1)
|
|
var/obj/item/stack/sheet/plasmarglass/RG = new (get_turf(user))
|
|
RG.add_fingerprint(user)
|
|
var/replace = user.get_inactive_held_item()==src
|
|
V.use(1)
|
|
use(1)
|
|
if(QDELETED(src) && replace)
|
|
user.put_in_hands(RG)
|
|
else
|
|
to_chat(user, "<span class='warning'>You need one rod and one sheet of plasma glass to make reinforced plasma glass!</span>")
|
|
return
|
|
else
|
|
return ..()
|
|
|
|
/*
|
|
* Reinforced glass sheets
|
|
*/
|
|
GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
|
new/datum/stack_recipe("windoor frame", /obj/structure/windoor_assembly, 5, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
|
null, \
|
|
new/datum/stack_recipe("directional reinforced window", /obj/structure/window/reinforced/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
|
new/datum/stack_recipe("fulltile reinforced window", /obj/structure/window/reinforced/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
|
new/datum/stack_recipe("glass shard", /obj/item/shard, time = 0, on_floor = TRUE) \
|
|
))
|
|
|
|
|
|
/obj/item/stack/sheet/rglass
|
|
name = "reinforced glass"
|
|
desc = "Glass which seems to have rods or something stuck in them."
|
|
singular_name = "reinforced glass sheet"
|
|
icon_state = "sheet-rglass"
|
|
inhand_icon_state = "sheet-rglass"
|
|
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 70, ACID = 100)
|
|
resistance_flags = ACID_PROOF
|
|
merge_type = /obj/item/stack/sheet/rglass
|
|
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/iron = 10)
|
|
point_value = 4
|
|
matter_amount = 6
|
|
|
|
/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
|
|
add_fingerprint(user)
|
|
..()
|
|
|
|
/obj/item/stack/sheet/rglass/cyborg
|
|
custom_materials = null
|
|
var/datum/robot_energy_storage/glasource
|
|
var/metcost = 250
|
|
var/glacost = 500
|
|
|
|
/obj/item/stack/sheet/rglass/cyborg/get_amount()
|
|
return min(round(source.energy / metcost), round(glasource.energy / glacost))
|
|
|
|
/obj/item/stack/sheet/rglass/cyborg/use(used, transfer = FALSE) // Requires special checks, because it uses two storages
|
|
if(get_amount(used)) //ensure we still have enough energy if called in a do_after chain
|
|
source.use_charge(used * metcost)
|
|
glasource.use_charge(used * glacost)
|
|
return TRUE
|
|
|
|
/obj/item/stack/sheet/rglass/cyborg/add(amount)
|
|
source.add_charge(amount * metcost)
|
|
glasource.add_charge(amount * glacost)
|
|
|
|
/obj/item/stack/sheet/rglass/get_main_recipes()
|
|
. = ..()
|
|
. += GLOB.reinforced_glass_recipes
|
|
|
|
GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
|
new/datum/stack_recipe("directional reinforced window", /obj/structure/window/plasma/reinforced/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
|
new/datum/stack_recipe("fulltile reinforced window", /obj/structure/window/plasma/reinforced/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
|
new/datum/stack_recipe("plasma glass shard", /obj/item/shard/plasma, time = 0, on_floor = TRUE) \
|
|
))
|
|
|
|
/obj/item/stack/sheet/plasmarglass
|
|
name = "reinforced plasma glass"
|
|
desc = "A glass sheet made out of a plasma-silicate alloy and a rod matrix. It looks hopelessly tough and nearly fire-proof!"
|
|
singular_name = "reinforced plasma glass sheet"
|
|
icon_state = "sheet-prglass"
|
|
inhand_icon_state = "sheet-prglass"
|
|
custom_materials = list(/datum/material/alloy/plasmaglass=MINERAL_MATERIAL_AMOUNT, /datum/material/iron = MINERAL_MATERIAL_AMOUNT * 0.5)
|
|
armor = list(MELEE = 20, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
|
|
resistance_flags = ACID_PROOF
|
|
material_flags = MATERIAL_NO_EFFECTS
|
|
merge_type = /obj/item/stack/sheet/plasmarglass
|
|
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
|
|
point_value = 23
|
|
matter_amount = 8
|
|
|
|
/obj/item/stack/sheet/plasmarglass/get_main_recipes()
|
|
. = ..()
|
|
. += GLOB.prglass_recipes
|
|
|
|
GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
|
new/datum/stack_recipe("shuttle window", /obj/structure/window/shuttle/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
|
new/datum/stack_recipe("glass shard", /obj/item/shard, time = 0, on_floor = TRUE) \
|
|
))
|
|
|
|
/obj/item/stack/sheet/titaniumglass
|
|
name = "titanium glass"
|
|
desc = "A glass sheet made out of a titanium-silicate alloy."
|
|
singular_name = "titanium glass sheet"
|
|
icon_state = "sheet-titaniumglass"
|
|
inhand_icon_state = "sheet-titaniumglass"
|
|
custom_materials = list(/datum/material/alloy/titaniumglass=MINERAL_MATERIAL_AMOUNT)
|
|
material_type = /datum/material/alloy/titaniumglass
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
|
|
resistance_flags = ACID_PROOF
|
|
merge_type = /obj/item/stack/sheet/titaniumglass
|
|
|
|
/obj/item/stack/sheet/titaniumglass/get_main_recipes()
|
|
. = ..()
|
|
. += GLOB.titaniumglass_recipes
|
|
|
|
GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
|
new/datum/stack_recipe("plastitanium window", /obj/structure/window/plasma/reinforced/plastitanium/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
|
new/datum/stack_recipe("plasma glass shard", /obj/item/shard/plasma, time = 0, on_floor = TRUE) \
|
|
))
|
|
|
|
/obj/item/stack/sheet/plastitaniumglass
|
|
name = "plastitanium glass"
|
|
desc = "A glass sheet made out of a plasma-titanium-silicate alloy."
|
|
singular_name = "plastitanium glass sheet"
|
|
icon_state = "sheet-plastitaniumglass"
|
|
inhand_icon_state = "sheet-plastitaniumglass"
|
|
custom_materials = list(/datum/material/alloy/plastitaniumglass=MINERAL_MATERIAL_AMOUNT)
|
|
material_type = /datum/material/alloy/plastitaniumglass
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
|
|
material_flags = MATERIAL_NO_EFFECTS
|
|
resistance_flags = ACID_PROOF
|
|
merge_type = /obj/item/stack/sheet/plastitaniumglass
|
|
|
|
/obj/item/stack/sheet/plastitaniumglass/get_main_recipes()
|
|
. = ..()
|
|
. += GLOB.plastitaniumglass_recipes
|
|
|
|
/obj/item/shard
|
|
name = "shard"
|
|
desc = "A nasty looking shard of glass."
|
|
icon = 'icons/obj/shards.dmi'
|
|
icon_state = "large"
|
|
w_class = WEIGHT_CLASS_TINY
|
|
force = 5
|
|
throwforce = 10
|
|
inhand_icon_state = "shard-glass"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
|
attack_verb_continuous = list("stabs", "slashes", "slices", "cuts")
|
|
attack_verb_simple = list("stab", "slash", "slice", "cut")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
resistance_flags = ACID_PROOF
|
|
armor = list(MELEE = 100, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 100)
|
|
max_integrity = 40
|
|
sharpness = SHARP_EDGED
|
|
var/icon_prefix
|
|
var/obj/item/stack/sheet/weld_material = /obj/item/stack/sheet/glass
|
|
embedding = list("embed_chance" = 65)
|
|
|
|
|
|
/obj/item/shard/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat")] with the shard of glass! It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
|
return (BRUTELOSS)
|
|
|
|
|
|
/obj/item/shard/Initialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/caltrop, force)
|
|
AddComponent(/datum/component/butchering, 150, 65)
|
|
icon_state = pick("large", "medium", "small")
|
|
switch(icon_state)
|
|
if("small")
|
|
pixel_x = rand(-12, 12)
|
|
pixel_y = rand(-12, 12)
|
|
if("medium")
|
|
pixel_x = rand(-8, 8)
|
|
pixel_y = rand(-8, 8)
|
|
if("large")
|
|
pixel_x = rand(-5, 5)
|
|
pixel_y = rand(-5, 5)
|
|
if (icon_prefix)
|
|
icon_state = "[icon_prefix][icon_state]"
|
|
|
|
var/turf/T = get_turf(src)
|
|
if(T && is_station_level(T.z))
|
|
SSblackbox.record_feedback("tally", "station_mess_created", 1, name)
|
|
|
|
/obj/item/shard/Destroy()
|
|
. = ..()
|
|
|
|
var/turf/T = get_turf(src)
|
|
if(T && is_station_level(T.z))
|
|
SSblackbox.record_feedback("tally", "station_mess_destroyed", 1, name)
|
|
|
|
/obj/item/shard/afterattack(atom/A as mob|obj, mob/user, proximity)
|
|
. = ..()
|
|
if(!proximity || !(src in user))
|
|
return
|
|
if(isturf(A))
|
|
return
|
|
if(istype(A, /obj/item/storage))
|
|
return
|
|
var/hit_hand = ((user.active_hand_index % 2 == 0) ? "r_" : "l_") + "arm"
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
if(!H.gloves && !HAS_TRAIT(H, TRAIT_PIERCEIMMUNE)) // golems, etc
|
|
to_chat(H, "<span class='warning'>[src] cuts into your hand!</span>")
|
|
H.apply_damage(force*0.5, BRUTE, hit_hand)
|
|
else if(ismonkey(user))
|
|
var/mob/living/carbon/monkey/M = user
|
|
if(!HAS_TRAIT(M, TRAIT_PIERCEIMMUNE))
|
|
to_chat(M, "<span class='warning'>[src] cuts into your hand!</span>")
|
|
M.apply_damage(force*0.5, BRUTE, hit_hand)
|
|
|
|
/obj/item/shard/attackby(obj/item/I, mob/user, params)
|
|
if(istype(I, /obj/item/lightreplacer))
|
|
var/obj/item/lightreplacer/L = I
|
|
L.attackby(src, user)
|
|
else if(istype(I, /obj/item/stack/sheet/cloth))
|
|
var/obj/item/stack/sheet/cloth/C = I
|
|
to_chat(user, "<span class='notice'>You begin to wrap the [C] around the [src]...</span>")
|
|
if(do_after(user, 35, target = src))
|
|
var/obj/item/kitchen/knife/shiv/S = new /obj/item/kitchen/knife/shiv
|
|
C.use(1)
|
|
to_chat(user, "<span class='notice'>You wrap the [C] around the [src] forming a makeshift weapon.</span>")
|
|
remove_item_from_storage(src)
|
|
qdel(src)
|
|
user.put_in_hands(S)
|
|
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/shard/welder_act(mob/living/user, obj/item/I)
|
|
..()
|
|
if(I.use_tool(src, user, 0, volume=50))
|
|
var/obj/item/stack/sheet/NG = new weld_material(user.loc)
|
|
for(var/obj/item/stack/sheet/G in user.loc)
|
|
if(G == NG)
|
|
continue
|
|
if(G.amount >= G.max_amount)
|
|
continue
|
|
G.attackby(NG, user)
|
|
to_chat(user, "<span class='notice'>You add the newly-formed [NG.name] to the stack. It now contains [NG.amount] sheet\s.</span>")
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
/obj/item/shard/Crossed(atom/movable/AM)
|
|
if(isliving(AM))
|
|
var/mob/living/L = AM
|
|
if(!(L.is_flying() || L.is_floating() || L.buckled))
|
|
playsound(src, 'sound/effects/glass_step.ogg', HAS_TRAIT(L, TRAIT_LIGHT_STEP) ? 30 : 50, TRUE)
|
|
return ..()
|
|
|
|
/obj/item/shard/plasma
|
|
name = "purple shard"
|
|
desc = "A nasty looking shard of plasma glass."
|
|
force = 6
|
|
throwforce = 11
|
|
icon_state = "plasmalarge"
|
|
custom_materials = list(/datum/material/alloy/plasmaglass=MINERAL_MATERIAL_AMOUNT)
|
|
icon_prefix = "plasma"
|
|
weld_material = /obj/item/stack/sheet/plasmaglass
|