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Bubberstation/code/game/objects/items/storage/briefcase.dm
SkyratBot 49f7becb88 [MIRROR] Personalized combat messages part 2 (#334)
* Personalized combat messages part 2 (#52890)

Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators

* Personalized combat messages part 2

* Update misc.dm

Co-authored-by: kingofkosmos <riki.sundberg@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-08-14 23:29:15 +02:00

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/obj/item/storage/briefcase
name = "briefcase"
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
icon_state = "briefcase"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
flags_1 = CONDUCT_1
force = 8
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
resistance_flags = FLAMMABLE
max_integrity = 150
var/folder_path = /obj/item/folder //this is the path of the folder that gets spawned in New()
/obj/item/storage/briefcase/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 21
/obj/item/storage/briefcase/PopulateContents()
new /obj/item/pen(src)
var/obj/item/folder/folder = new folder_path(src)
for(var/i in 1 to 6)
new /obj/item/paper(folder)
/obj/item/storage/briefcase/lawyer
folder_path = /obj/item/folder/blue
/obj/item/storage/briefcase/lawyer/PopulateContents()
new /obj/item/stamp/law(src)
..()
/obj/item/storage/briefcase/sniperbundle
desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps."
force = 10
/obj/item/storage/briefcase/sniperbundle/PopulateContents()
..() // in case you need any paperwork done after your rampage
new /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate(src)
new /obj/item/clothing/neck/tie/red(src)
new /obj/item/clothing/under/syndicate/sniper(src)
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
new /obj/item/suppressor/specialoffer(src)