mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-27 10:02:12 +00:00
* Standardizes attack chain signal returns and fixes a tk bug (#54475) The attack chain is a bit of a mess, and the introduction of signals hasn't helped in simplifying it. In order to take a step into untangling this, I re-ordered the attack signals to no longer be by source type and instead to be grouped more modularly, as they are all members of the attack chain and function similarly. They all share the trait of potentially ending the attack chain via a return, but had several different names for it. I joined it into one. Additionally, fixed a tk bug reported by @ Timberpoes by adding a signal return check at the base of /mob/proc/RangedAttack Lastly, removed the async call of /datum/mutation/human/telekinesis/proc/on_ranged_attack, which was added as a lazy patch to appease the linter complaining about a sleep on a signal handler (namely in /obj/singularity/attack_tk). Fixed the problem using timers. Also cleaned some code here and there. * Standardizes attack chain signal returns and fixes a tk bug Co-authored-by: Rohesie <rohesie@gmail.com>
298 lines
12 KiB
Plaintext
298 lines
12 KiB
Plaintext
//Items for nuke theft, supermatter theft traitor objective
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// STEALING THE NUKE
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//the nuke core - objective item
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/obj/item/nuke_core
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name = "plutonium core"
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desc = "Extremely radioactive. Wear goggles."
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icon = 'icons/obj/nuke_tools.dmi'
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icon_state = "plutonium_core"
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inhand_icon_state = "plutoniumcore"
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/pulse = 0
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var/cooldown = 0
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var/pulseicon = "plutonium_core_pulse"
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/obj/item/nuke_core/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/nuke_core/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/nuke_core/attackby(obj/item/nuke_core_container/container, mob/user)
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if(istype(container))
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container.load(src, user)
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else
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return ..()
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/obj/item/nuke_core/process()
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if(cooldown < world.time - 60)
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cooldown = world.time
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flick(pulseicon, src)
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radiation_pulse(src, 400, 2)
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/obj/item/nuke_core/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is rubbing [src] against [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (TOXLOSS)
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//nuke core box, for carrying the core
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/obj/item/nuke_core_container
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name = "nuke core container"
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desc = "Solid container for radioactive objects."
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icon = 'icons/obj/nuke_tools.dmi'
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icon_state = "core_container_empty"
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inhand_icon_state = "tile"
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lefthand_file = 'icons/mob/inhands/misc/tiles_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/tiles_righthand.dmi'
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var/obj/item/nuke_core/core
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/obj/item/nuke_core_container/Destroy()
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QDEL_NULL(core)
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return ..()
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/obj/item/nuke_core_container/proc/load(obj/item/nuke_core/ncore, mob/user)
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if(core || !istype(ncore))
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return FALSE
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ncore.forceMove(src)
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core = ncore
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icon_state = "core_container_loaded"
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to_chat(user, "<span class='warning'>Container is sealing...</span>")
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addtimer(CALLBACK(src, .proc/seal), 50)
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return TRUE
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/obj/item/nuke_core_container/proc/seal()
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if(istype(core))
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STOP_PROCESSING(SSobj, core)
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icon_state = "core_container_sealed"
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playsound(src, 'sound/items/deconstruct.ogg', 60, TRUE)
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if(ismob(loc))
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to_chat(loc, "<span class='warning'>[src] is permanently sealed, [core]'s radiation is contained.</span>")
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/obj/item/nuke_core_container/attackby(obj/item/nuke_core/core, mob/user)
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if(istype(core))
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if(!user.temporarilyRemoveItemFromInventory(core))
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to_chat(user, "<span class='warning'>The [core] is stuck to your hand!</span>")
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return
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else
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load(core, user)
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else
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return ..()
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//snowflake screwdriver, works as a key to start nuke theft, traitor only
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/obj/item/screwdriver/nuke
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name = "screwdriver"
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desc = "A screwdriver with an ultra thin tip that's carefully designed to boost screwing speed."
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icon = 'icons/obj/nuke_tools.dmi'
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icon_state = "screwdriver_nuke"
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inhand_icon_state = "screwdriver_nuke"
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toolspeed = 0.5
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random_color = FALSE
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/obj/item/paper/guides/antag/nuke_instructions
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info = "How to break into a Nanotrasen self-destruct terminal and remove its plutonium core:<br>\
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<ul>\
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<li>Use a screwdriver with a very thin tip (provided) to unscrew the terminal's front panel</li>\
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<li>Dislodge and remove the front panel with a crowbar</li>\
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<li>Cut the inner metal plate with a welding tool</li>\
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<li>Pry off the inner plate with a crowbar to expose the radioactive core</li>\
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<li>Use the core container to remove the plutonium core; the container will take some time to seal</li>\
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<li>???</li>\
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</ul>"
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// STEALING SUPERMATTER
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/obj/item/paper/guides/antag/supermatter_sliver
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info = "How to safely extract a supermatter sliver:<br>\
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<ul>\
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<li>Approach an active supermatter crystal with radiation shielded personal protective equipment. DO NOT MAKE PHYSICAL CONTACT.</li>\
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<li>Use a supermatter scalpel (provided) to slice off a sliver of the crystal.</li>\
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<li>Use supermatter extraction tongs (also provided) to safely pick up the sliver you sliced off.</li>\
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<li>Physical contact of any object with the sliver will dust the object, as well as yourself.</li>\
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<li>Use the tongs to place the sliver into the provided container, which will take some time to seal.</li>\
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<li>Get the hell out before the crystal delaminates.</li>\
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<li>???</li>\
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</ul>"
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/obj/item/nuke_core/supermatter_sliver
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name = "supermatter sliver"
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desc = "A tiny, highly volatile sliver of a supermatter crystal. Do not handle without protection!"
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icon_state = "supermatter_sliver"
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inhand_icon_state = "supermattersliver"
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pulseicon = "supermatter_sliver_pulse"
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/obj/item/nuke_core/supermatter_sliver/attack_tk(mob/user) // no TK dusting memes
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return
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/obj/item/nuke_core/supermatter_sliver/can_be_pulled(user) // no drag memes
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return FALSE
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/obj/item/nuke_core/supermatter_sliver/attackby(obj/item/W, mob/living/user, params)
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if(istype(W, /obj/item/hemostat/supermatter))
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var/obj/item/hemostat/supermatter/tongs = W
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if (tongs.sliver)
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to_chat(user, "<span class='warning'>\The [tongs] is already holding a supermatter sliver!</span>")
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return FALSE
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forceMove(tongs)
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tongs.sliver = src
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tongs.update_icon()
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to_chat(user, "<span class='notice'>You carefully pick up [src] with [tongs].</span>")
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else if(istype(W, /obj/item/scalpel/supermatter) || istype(W, /obj/item/nuke_core_container/supermatter/)) // we don't want it to dust
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return
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else
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to_chat(user, "<span class='notice'>As it touches \the [src], both \the [src] and \the [W] burst into dust!</span>")
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radiation_pulse(user, 100)
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playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
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qdel(W)
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qdel(src)
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/obj/item/nuke_core/supermatter_sliver/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(!isliving(hit_atom))
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return ..()
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var/mob/living/victim = hit_atom
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if(victim.incorporeal_move || victim.status_flags & GODMODE) //try to keep this in sync with supermatter's consume fail conditions
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return ..()
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if(throwingdatum?.thrower)
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var/mob/user = throwingdatum.thrower
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log_combat(throwingdatum?.thrower, hit_atom, "consumed", src)
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message_admins("[src] has consumed [key_name_admin(victim)] [ADMIN_JMP(src)], thrown by [key_name_admin(user)].")
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investigate_log("has consumed [key_name(victim)], thrown by [key_name(user)]", INVESTIGATE_SUPERMATTER)
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else
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message_admins("[src] has consumed [key_name_admin(victim)] [ADMIN_JMP(src)] via throw impact.")
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investigate_log("has consumed [key_name(victim)] via throw impact.", INVESTIGATE_SUPERMATTER)
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victim.visible_message("<span class='danger'>As [victim] is hit by [src], both flash into dust and silence fills the room...</span>",\
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"<span class='userdanger'>You're hit by [src] and everything suddenly goes silent.\n[src] flashes into dust, and soon as you can register this, you do as well.</span>",\
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"<span class='hear'>Everything suddenly goes silent.</span>")
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victim.dust()
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radiation_pulse(src, 500, 2)
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playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
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qdel(src)
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/obj/item/nuke_core/supermatter_sliver/pickup(mob/living/user)
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..()
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if(!isliving(user) || user.status_flags & GODMODE) //try to keep this in sync with supermatter's consume fail conditions
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return FALSE
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var/mob/ded = user
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user.visible_message("<span class='danger'>[ded] reaches out and tries to pick up [src]. [ded.p_their()] body starts to glow and bursts into flames before flashing into dust!</span>",\
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"<span class='userdanger'>You reach for [src] with your hands. That was dumb.</span>",\
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"<span class='hear'>Everything suddenly goes silent.</span>")
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radiation_pulse(user, 500, 2)
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playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
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ded.dust()
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/obj/item/nuke_core_container/supermatter
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name = "supermatter bin"
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desc = "A tiny receptacle that releases an inert hyper-noblium mix upon sealing, allowing a sliver of a supermatter crystal to be safely stored."
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var/obj/item/nuke_core/supermatter_sliver/sliver
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/obj/item/nuke_core_container/supermatter/Destroy()
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QDEL_NULL(sliver)
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return ..()
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/obj/item/nuke_core_container/supermatter/load(obj/item/hemostat/supermatter/T, mob/user)
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if(!istype(T) || !T.sliver)
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return FALSE
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T.sliver.forceMove(src)
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sliver = T.sliver
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T.sliver = null
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T.icon_state = "supermatter_tongs"
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icon_state = "core_container_loaded"
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to_chat(user, "<span class='warning'>Container is sealing...</span>")
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addtimer(CALLBACK(src, .proc/seal), 50)
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return TRUE
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/obj/item/nuke_core_container/supermatter/seal()
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if(istype(sliver))
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STOP_PROCESSING(SSobj, sliver)
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icon_state = "core_container_sealed"
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playsound(src, 'sound/items/Deconstruct.ogg', 60, TRUE)
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if(ismob(loc))
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to_chat(loc, "<span class='warning'>[src] is permanently sealed, [sliver] is safely contained.</span>")
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/obj/item/nuke_core_container/supermatter/attackby(obj/item/hemostat/supermatter/tongs, mob/user)
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if(istype(tongs))
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//try to load shard into core
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load(tongs, user)
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else
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return ..()
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/obj/item/scalpel/supermatter
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name = "supermatter scalpel"
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desc = "A scalpel with a fragile tip of condensed hyper-noblium gas, searingly cold to the touch, that can safely shave a sliver off a supermatter crystal."
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icon = 'icons/obj/nuke_tools.dmi'
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icon_state = "supermatter_scalpel"
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toolspeed = 0.5
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damtype = BURN
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usesound = 'sound/weapons/bladeslice.ogg'
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var/usesLeft
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/obj/item/scalpel/supermatter/Initialize()
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. = ..()
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usesLeft = rand(2, 4)
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/obj/item/hemostat/supermatter
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name = "supermatter extraction tongs"
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desc = "A pair of tongs made from condensed hyper-noblium gas, searingly cold to the touch, that can safely grip a supermatter sliver."
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icon = 'icons/obj/nuke_tools.dmi'
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icon_state = "supermatter_tongs"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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inhand_icon_state = "supermatter_tongs"
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toolspeed = 0.75
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damtype = BURN
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var/obj/item/nuke_core/supermatter_sliver/sliver
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/obj/item/hemostat/supermatter/Destroy()
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QDEL_NULL(sliver)
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return ..()
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/obj/item/hemostat/supermatter/update_icon_state()
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icon_state = "supermatter_tongs[sliver ? "_loaded" : null]"
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inhand_icon_state = "supermatter_tongs[sliver ? "_loaded" : null]"
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/obj/item/hemostat/supermatter/afterattack(atom/O, mob/user, proximity)
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. = ..()
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if(!sliver)
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return
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if(proximity && ismovable(O) && O != sliver)
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Consume(O, user)
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/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) // no instakill supermatter javelins
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if(sliver)
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sliver.forceMove(loc)
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visible_message("<span class='notice'>\The [sliver] falls out of \the [src] as it hits the ground.</span>")
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sliver = null
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update_icon()
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return ..()
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/obj/item/hemostat/supermatter/proc/Consume(atom/movable/AM, mob/user)
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if(ismob(AM))
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if(!isliving(AM))
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return
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var/mob/living/victim = AM
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if(victim.incorporeal_move || victim.status_flags & GODMODE) //try to keep this in sync with supermatter's consume fail conditions
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return
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victim.dust()
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message_admins("[src] has consumed [key_name_admin(victim)] [ADMIN_JMP(src)].")
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investigate_log("has consumed [key_name(victim)].", INVESTIGATE_SUPERMATTER)
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else if(istype(AM, /obj/singularity))
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return
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else
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investigate_log("has consumed [AM].", INVESTIGATE_SUPERMATTER)
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qdel(AM)
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if (user)
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log_combat(user, AM, "consumed", sliver, "via [src]")
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user.visible_message("<span class='danger'>As [user] touches [AM] with \the [src], both flash into dust and silence fills the room...</span>",\
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"<span class='userdanger'>You touch [AM] with [src], and everything suddenly goes silent.\n[AM] and [sliver] flash into dust, and soon as you can register this, you do as well.</span>",\
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"<span class='hear'>Everything suddenly goes silent.</span>")
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user.dust()
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radiation_pulse(src, 500, 2)
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playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
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QDEL_NULL(sliver)
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update_icon()
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